Grestin
Origin: Advantageous Position
Priority: Entertainment select 1 entertainment venue for each district
Age: Established 10 - 100 years -1 population density
Size: Medium hold up to 24,000 people
Outside the City: None, Farming (livestock), Resource Harvesting
Stewardship: Adequate +0 general condition, +0 population wealth, +0 law enforcement
General Condition: Impressive +1 district condition
Environment: Coastal River
Fortification: Fortified +3 disposition
Market Square: Ample
Vendor Stall Acquisition: First Come First Serve no Fee
Merchant Overflow: Unpatrolled
Underground Passage: None
Population Density: Populous +0 night activity
Demographics: 80% primary race 20% secondary race
Population Wealth: Wealthy -2 general crime
Visitor Traffic: Crowds
Disposition: Friendly
Night Activity: Active
Leadership: Underworld or Criminal Enterprise - a criminal or group of criminals, either publicly or privately controls the city - -2 general crime Roll organized crime
Law Enforcement: Robust City Watch
General Crime: Common +3 urban encounters
Organized Crime: Open
Districts - 4 (Slums, Market, Upper Class, Merchant)
Slums--
District Condition: Far Better as general condition
District Entry: Gated & Guarded
District Crime: Worse 1 steps lower than Common general crime
Housing: Moderate
District Notable Locations: Two 1st additional
Locations:
Butcher shop
House of Leisure
Inn
Tavern
Club (notable - Magic)
Soothsayer (notable - Local Loyalty)
Smithy shop
Market--
District Condition: Far Worse 2 steps lower as general condition
District Entry: Gated & Guarded
District Crime: Worse 1 steps lower than Common general crime
Housing: None
District Notable Locations: One 1st additional
Locations:
Baker shop
Butcher shop
General Store shop
Smithy shop
Tailor shop
Rare Libations & Fare (notable - Exciting)
Weaver shop
Alchemists shop
Upper Class--
District Condition: Far Better 2 steps better as general condition
District Entry: Gated & Guarded
District Crime: Better 1 steps better than Common general crime
Housing: Moderate
District Notable Locations: One 1st additional
Locations:
Bank & Exchange
Baker shop
Tailor shop
Luxury Furnishings shop
Doctor/Apothecary
Club (notable - Nearby Curiosity)
Rare Botanicals shop
Soothsayer
Merchant--
District Condition: Far Better 2 steps better as general condition
District Entry: Guarded
District Crime: Better 1 steps better than Common general crime
Housing: Moderate
District Notable Locations: One 1st additional
Locations:
Bank & Exchange
Tailor shop
Artist shop
Cobbler shop
Magic Shop: Misc & Curiosities
House of Leisure (notable - Favoritism)
Club
Rare Trade Goods shop
Extra Intrigue
Recent History - A visitor to the city brought something with them that has started a new craze or fashion
Noteworthy Official: Master of Treasury - Corrupt
Beneath the Surface: Black Market - Utterly Oblivious
Demographics
80% primary race
20% secondary race
20% secondary race
Type
City
Population
26,000
Comments