Grestin

Origin: Advantageous Position Priority: Entertainment select 1 entertainment venue for each district Age: Established 10 - 100 years -1 population density Size: Medium hold up to 24,000 people Outside the City: None, Farming (livestock), Resource Harvesting Stewardship: Adequate +0 general condition, +0 population wealth, +0 law enforcement General Condition: Impressive +1 district condition Environment: Coastal River Fortification: Fortified +3 disposition Market Square: Ample Vendor Stall Acquisition: First Come First Serve no Fee Merchant Overflow: Unpatrolled Underground Passage: None   Population Density: Populous +0 night activity Demographics: 80% primary race 20% secondary race Population Wealth: Wealthy -2 general crime Visitor Traffic: Crowds Disposition: Friendly Night Activity: Active Leadership: Underworld or Criminal Enterprise - a criminal or group of criminals, either publicly or privately controls the city - -2 general crime Roll organized crime Law Enforcement: Robust City Watch General Crime: Common +3 urban encounters Organized Crime: Open   Districts - 4 (Slums, Market, Upper Class, Merchant)   Slums-- District Condition: Far Better as general condition District Entry: Gated & Guarded District Crime: Worse 1 steps lower than Common general crime Housing: Moderate District Notable Locations: Two 1st additional Locations:
  • Butcher shop
  • House of Leisure
  • Inn
  • Tavern
  • Club (notable - Magic)
  • Soothsayer (notable - Local Loyalty)
  • Smithy shop
  • Market-- District Condition: Far Worse 2 steps lower as general condition District Entry: Gated & Guarded District Crime: Worse 1 steps lower than Common general crime Housing: None District Notable Locations: One 1st additional Locations:
  • Baker shop
  • Butcher shop
  • General Store shop
  • Smithy shop
  • Tailor shop
  • Rare Libations & Fare (notable - Exciting)
  • Weaver shop
  • Alchemists shop
  • Upper Class-- District Condition: Far Better 2 steps better as general condition District Entry: Gated & Guarded District Crime: Better 1 steps better than Common general crime Housing: Moderate District Notable Locations: One 1st additional Locations:
  • Bank & Exchange
  • Baker shop
  • Tailor shop
  • Luxury Furnishings shop
  • Doctor/Apothecary
  • Club (notable - Nearby Curiosity)
  • Rare Botanicals shop
  • Soothsayer
  • Merchant-- District Condition: Far Better 2 steps better as general condition District Entry: Guarded District Crime: Better 1 steps better than Common general crime Housing: Moderate District Notable Locations: One 1st additional Locations:
  • Bank & Exchange
  • Tailor shop
  • Artist shop
  • Cobbler shop
  • Magic Shop: Misc & Curiosities
  • House of Leisure (notable - Favoritism)
  • Club
  • Rare Trade Goods shop
  • Extra Intrigue Recent History - A visitor to the city brought something with them that has started a new craze or fashion Noteworthy Official: Master of Treasury - Corrupt Beneath the Surface: Black Market - Utterly Oblivious

    Demographics

    80% primary race
    20% secondary race
    Type
    City
    Population
    26,000

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