Lonio
Origin: Repurposed History - city founded on top of ancient ruins and some statues or buildings are still there.
Priority: Trade +1 population wealth
Age: Old - 300 - 1000 years +1 population density
Size: Very Large - structures in the city are able to support around 40,000 people or more +6 number of districts
Outside the City: Hermit's Cottage
Stewardship: Minimal - bare minimum because of inexperienced leadership, misplaced priorities, lack of resources or simple laziness -4 general condition, -6 population wealth, -5 law enforcement
General Condition: Dilapidated -1 district condition
Environment: Coastal River
Fortification: Fortified +3 disposition
Market Square: Ample
Vendor Stall Acquisition: First Come, First Served - Fee
Merchant Overflow: Banned +1 law enforcement
Underground Passage: Tunnels
Population Density: Crowded +2 night activity
Demographics: Wide Distribution - 20% primary race, all others equally represented
Population Wealth: Impoverished -1 general crime
Visitor Traffic: Groups +1 night activity
Disposition: Neutral
Night Activity: Active
Leadership: Mayor
Law Enforcement: Robust City Watch - run by captain and 2 sergeants +0 general crime
General Crime: Frequent +4 urban encounters
Organized Crime: Completely Secret
Number of Districts: 4 (Administrative, Market, Temple, Craft)
Administrative--
District Condition: Worse 1 step worse than general condition
District Entry: Lightly Guarded
District Crime: Worse 1 steps less than Frequent general crime
Housing: Moderate
District Notable Locations: Two 1st additional
Locations:
Courthouse
Chancery
Town Hall
Treasury
no shops
Hired Help: Scribes & Clerks (Guild)
Tavern (notable - Coercion)
Schoolhouse (notable - Top-Notch Marketing)
Alchemist shop
Bathhouse
House of Leisure
Market--
District Condition: Worse 1 step lower as general condition
District Entry: Lightly Guarded
District Crime: Better 1 steps better than Frequent general crime
Housing: Limited
District Notable Locations: Two 1st additional
Locations:
Baker shop
Butcher shop
General Store shop
Smithy shop
Tailor shop
Cobbler shop (notable - Important Person)
Weaver shop (notable - Nearby Curiosity)
Soothsayer
Wainwright shop
Rare Libations & Fare shop
Temple--
District Condition: Better 1 step up as general condition
District Entry: Lightly Guarded
District Crime: Worse 1 steps worse than Frequent general crime
Housing: Moderate
District Notable Locations: Two 1st additional
Locations:
Temple
Archives/Library
no shops
Hired Help: Scribes (Guild), Hired Help: Priestly Guidance (Team), Hired Help: Hands of the Divine (Team)
Soothsayer (notable - Excellent Offerings)
Inn (notable - History)
Amphitheater
Tailer shop
Artist shop
Craft--
District Condition: Worse 1 step lower as general condition
District Entry: Guarded
District Crime: Far Better 2 steps better than Frequent general crime
Housing: None
District Notable Locations: none
Locations:
Smithy shop
Carpenter shop
General Store shop
Tailor shop
Magic Shop: Misc & Curiosity
Armorsmith shop
Shipwright shop
Cooper shop
Weaponsmith shop
Rare Trade Goods shop
Extra Intrigue
Recent History - Adventurers visiting the city started a brawl, and the tavern they were in was burned down.
Noteworthy Officials: Master of Trade - Overqualified
Beneath the Surface: Secret - some portion of the populous is not as they seem
Awareness: Disparate Occurrences - a few people have noticed evidence, and are beginning to ask serious questions
Demographics
20% primary race
all others equally represented
all others equally represented
Type
City
Population
42,000
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