Lonio

Origin: Repurposed History - city founded on top of ancient ruins and some statues or buildings are still there. Priority: Trade +1 population wealth Age: Old - 300 - 1000 years +1 population density Size: Very Large - structures in the city are able to support around 40,000 people or more +6 number of districts Outside the City: Hermit's Cottage Stewardship: Minimal - bare minimum because of inexperienced leadership, misplaced priorities, lack of resources or simple laziness -4 general condition, -6 population wealth, -5 law enforcement General Condition: Dilapidated -1 district condition Environment: Coastal River Fortification: Fortified +3 disposition Market Square: Ample Vendor Stall Acquisition: First Come, First Served - Fee Merchant Overflow: Banned +1 law enforcement Underground Passage: Tunnels   Population Density: Crowded +2 night activity Demographics: Wide Distribution - 20% primary race, all others equally represented Population Wealth: Impoverished -1 general crime Visitor Traffic: Groups +1 night activity Disposition: Neutral Night Activity: Active Leadership: Mayor Law Enforcement: Robust City Watch - run by captain and 2 sergeants +0 general crime General Crime: Frequent +4 urban encounters Organized Crime: Completely Secret   Number of Districts: 4 (Administrative, Market, Temple, Craft)   Administrative-- District Condition: Worse 1 step worse than general condition District Entry: Lightly Guarded District Crime: Worse 1 steps less than Frequent general crime Housing: Moderate District Notable Locations: Two 1st additional Locations:
  • Courthouse
  • Chancery
  • Town Hall
  • Treasury
  • no shops
  • Hired Help: Scribes & Clerks (Guild)
  • Tavern (notable - Coercion)
  • Schoolhouse (notable - Top-Notch Marketing)
  • Alchemist shop
  • Bathhouse
  • House of Leisure
  • Market-- District Condition: Worse 1 step lower as general condition District Entry: Lightly Guarded District Crime: Better 1 steps better than Frequent general crime Housing: Limited District Notable Locations: Two 1st additional Locations:
  • Baker shop
  • Butcher shop
  • General Store shop
  • Smithy shop
  • Tailor shop
  • Cobbler shop (notable - Important Person)
  • Weaver shop (notable - Nearby Curiosity)
  • Soothsayer
  • Wainwright shop
  • Rare Libations & Fare shop
  • Temple-- District Condition: Better 1 step up as general condition District Entry: Lightly Guarded District Crime: Worse 1 steps worse than Frequent general crime Housing: Moderate District Notable Locations: Two 1st additional Locations:
  • Temple
  • Archives/Library
  • no shops
  • Hired Help: Scribes (Guild), Hired Help: Priestly Guidance (Team), Hired Help: Hands of the Divine (Team)
  • Soothsayer (notable - Excellent Offerings)
  • Inn (notable - History)
  • Amphitheater
  • Tailer shop
  • Artist shop
  • Craft-- District Condition: Worse 1 step lower as general condition District Entry: Guarded District Crime: Far Better 2 steps better than Frequent general crime Housing: None District Notable Locations: none Locations:
  • Smithy shop
  • Carpenter shop
  • General Store shop
  • Tailor shop
  • Magic Shop: Misc & Curiosity
  • Armorsmith shop
  • Shipwright shop
  • Cooper shop
  • Weaponsmith shop
  • Rare Trade Goods shop
  • Extra Intrigue Recent History - Adventurers visiting the city started a brawl, and the tavern they were in was burned down. Noteworthy Officials: Master of Trade - Overqualified Beneath the Surface: Secret - some portion of the populous is not as they seem Awareness: Disparate Occurrences - a few people have noticed evidence, and are beginning to ask serious questions

    Demographics

    20% primary race
    all others equally represented
    Type
    City
    Population
    42,000

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