Newsham

Age: Ancient 100+ years +4 hardship likelihood Hardship Likelihood: Four Hardships —- Raid - Moderate losses -2 size -2 population wealth -2 population density —- Victim of War - Moderate losses -2 condition -2 size -2 population density —- Plague - Minimal Losses -1 population density —- Loss of Community Leader - Minimal Losses -1 disposition Size: Medium Condition: Hearty +3 population wealth Environment: River Desert Speciality: Location Proximity Resources: Mining (Foreman’s Station, Mine, Smithy) Recent History: Fear - Something unnerving, or frightening, has happened recently   Population Density: Populous Disposition: Friendly Law Enforcement: Organized Rabble Leadership: Single Elected Leader Population Wealth: Prosperous -1 crime Crime: Little to None   Places of Worship: 1 Place of Worship Size: Oratory Fervency of Local Following: Subtle Alignment of Faith: Good Places of Gathering: 2 —- Gathering Hall —- Amphitheater Other Locations: 2 —- Foreman’s Station —- Mine —- Smithy shop —- Tanner/Taxidermist (basic) —- Cobbler shop (Special)   Events: Political Political Rumors: Noble Wedding Superstitions: Placing mirrors, or large reflective objects, opposite one another in a room can open an invisible doorway for devils Goings On: Fallen Rider Opportunities: Wildlife Harsh Weather: Hurricane Danger Level: Medium Danger Type: Wildlife Attack
Type
Village

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