Newsham
Age: Ancient 100+ years +4 hardship likelihood
Hardship Likelihood: Four Hardships
—- Raid - Moderate losses -2 size -2 population wealth -2 population density
—- Victim of War - Moderate losses -2 condition -2 size -2 population density
—- Plague - Minimal Losses -1 population density
—- Loss of Community Leader - Minimal Losses -1 disposition
Size: Medium
Condition: Hearty +3 population wealth
Environment: River Desert
Speciality: Location Proximity
Resources: Mining (Foreman’s Station, Mine, Smithy)
Recent History: Fear - Something unnerving, or frightening, has happened recently
Population Density: Populous
Disposition: Friendly
Law Enforcement: Organized Rabble
Leadership: Single Elected Leader
Population Wealth: Prosperous -1 crime
Crime: Little to None
Places of Worship: 1
Place of Worship Size: Oratory
Fervency of Local Following: Subtle
Alignment of Faith: Good
Places of Gathering: 2
—- Gathering Hall
—- Amphitheater
Other Locations: 2
—- Foreman’s Station
—- Mine
—- Smithy shop
—- Tanner/Taxidermist (basic)
—- Cobbler shop (Special)
Events: Political
Political Rumors: Noble Wedding
Superstitions: Placing mirrors, or large reflective objects, opposite one another in a room can open an invisible doorway for devils
Goings On: Fallen Rider
Opportunities: Wildlife
Harsh Weather: Hurricane
Danger Level: Medium
Danger Type: Wildlife Attack
Type
Village
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