Norwich

Origin: Key Crossroads Priority: Production Speciality: Industry (Shop - Foundry/Smelting) Age: Ancient (hundreds or thousands) - +2 population density Size: Medium (Up to 1000 standing structures to support 4000 people) - +0 population overflow Condition: Moderate (structures seem sound enough though are perhaps not attractive. Mostly dry and roads are clear. The smell is not pleasant but tolerable) - +0 population wealth Environment: Swamp Prosperity: Mildly-Successful (-1 visitor traffic/-3 Population wealth) Market Square: Spacious, room for lots of vendors Vendor Stall Acquisition: Bid, prior to market day the spaces are auctioned off Merchant Overflow: Banned excess vendors are not allowed to set up stalls outside the town. Town Guards will enforce this. +1 law enforcement Fortification: Heavily Fortified heavy walled, several watchtowers, doors double thick reinforced with metal bars +5 disposition   Population Density: Populous plenty of people but never so many that it would feel cramped +0 population overflow +0 night activity Population Overflow: 40% just under half is outside the town's proper Farms & Resources: Large - Resource Harvesting/Farming (livestock)/Farming (livestock) Visitor Traffic: Masses huge groups of people always seem to be visiting +4 night activity Night Activity: Lively - always people in the streets/stores seem to be open constantly/gate stays open unless dire circumstances Demographics: Normal Distribution - 50% primary race, 25% secondary race, 15% territory race, 10% other Disposition: Neutral - locals are standoffish or perhaps hard on the outside, but can be friendly if you get to know them Leadership: Oligarchy - Priests (theocracy) Free place of Worship building Law Enforcement: Small Town Watch - ran by a nominated captain, employs a mall number of guards, presence may be scattered or lacking at times - -2 crime Population Wealth: Prosperous - -1 crime/+1 quality Crime: Common - +3 urban encounters   Points of Interests Non-commercial Locations: 3 (government, gathering, education) Free: Sanctuary Government: Town Hall Gathering: Amphitheater Education: Archives/Library Fervency of Local Followings: Subtle - followers remain very reserved Alignment of the Faith: Neutral Commercial Locations: 8 (Shop, Service, Service, Service, Service, Service, Service, Shop) Shop: Bank & Exchange Shop: Alchemist Service: Tavern Service: Club Service: House of Leisure Service: Tavern Service: Doctor/Apothecary Service: Inn   Extra Intrigue Recent History: Tunnel on the outskirts moving towards the town but is half finished Noteworthy Official: Master of Revels - Lead organizer of festivals and special events Official Competence: Corrupt

Demographics

50% primary race
25% secondary race
15% territory race
10% other
Type
Town
Population
5,000

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