Norwich
Origin: Key Crossroads
Priority: Production
Speciality: Industry
(Shop - Foundry/Smelting)
Age: Ancient (hundreds or thousands) - +2 population density
Size: Medium (Up to 1000 standing structures to support 4000 people) - +0 population overflow
Condition: Moderate (structures seem sound enough though are perhaps not attractive. Mostly dry and roads are clear. The smell is not pleasant but tolerable) - +0 population wealth
Environment: Swamp
Prosperity: Mildly-Successful (-1 visitor traffic/-3 Population wealth)
Market Square: Spacious, room for lots of vendors
Vendor Stall Acquisition: Bid, prior to market day the spaces are auctioned off
Merchant Overflow: Banned excess vendors are not allowed to set up stalls outside the town. Town Guards will enforce this. +1 law enforcement
Fortification: Heavily Fortified heavy walled, several watchtowers, doors double thick reinforced with metal bars +5 disposition
Population Density: Populous plenty of people but never so many that it would feel cramped +0 population overflow +0 night activity
Population Overflow: 40% just under half is outside the town's proper
Farms & Resources: Large - Resource Harvesting/Farming (livestock)/Farming (livestock)
Visitor Traffic: Masses huge groups of people always seem to be visiting +4 night activity
Night Activity: Lively - always people in the streets/stores seem to be open constantly/gate stays open unless dire circumstances
Demographics: Normal Distribution - 50% primary race, 25% secondary race, 15% territory race, 10% other
Disposition: Neutral - locals are standoffish or perhaps hard on the outside, but can be friendly if you get to know them
Leadership: Oligarchy - Priests (theocracy) Free place of Worship building
Law Enforcement: Small Town Watch - ran by a nominated captain, employs a mall number of guards, presence may be scattered or lacking at times - -2 crime
Population Wealth: Prosperous - -1 crime/+1 quality
Crime: Common - +3 urban encounters
Points of Interests
Non-commercial Locations: 3 (government, gathering, education)
Free: Sanctuary
Government: Town Hall
Gathering: Amphitheater
Education: Archives/Library
Fervency of Local Followings: Subtle - followers remain very reserved
Alignment of the Faith: Neutral
Commercial Locations: 8 (Shop, Service, Service, Service, Service, Service, Service, Shop)
Shop: Bank & Exchange
Shop: Alchemist
Service: Tavern
Service: Club
Service: House of Leisure
Service: Tavern
Service: Doctor/Apothecary
Service: Inn
Extra Intrigue
Recent History: Tunnel on the outskirts moving towards the town but is half finished
Noteworthy Official: Master of Revels - Lead organizer of festivals and special events
Official Competence: Corrupt
Demographics
50% primary race
25% secondary race
15% territory race
10% other
25% secondary race
15% territory race
10% other
Type
Town
Population
5,000
Comments