Quastin
Origin: Natural Progression - Trading Post
Priority: Trade +1 population wealth
Age: Mature +0 population density
Size: Large 32,000 people +2 districts
Outside the City: Farming - Livestock, None
Stewardship: Adequate +0 general condition, +0 population wealth, +0 law enforcement
General Condition: Decent +0 District condition
Environment: Coast
Fortification: Heavily Fortified +5 disposition
Market Square: Spacious
Vendor Stall Acquisition: First Come First Serve - Fee
Merchant Overflow: Unpatrolled
Underground Passage: Tunnels
Population Density: Dense +1 night activity
Population Wealth: Average +0 general crime
Visitor Traffic: Mostly Locals +0 night activity
Disposition: Open
Night Activity: Slow
Leadership: Mayor
Law Enforcement: City Watch -1 general crime
General Crime: Common +3 urban encounter
Organized Crime: Talk
Districts: 4 (Botanical, Scholar, Arcane, Administration)
Botanical--
District Condition: Equal same as general condition
District Entry: Open
District Crime: Far Better 2 steps better than Common general crime
Housing: Extensive
District Notable Locations: One 1st additional
Locations:
Outdoor Recreational Area
no shops
Inn
Stable
Rare Botanicals shop (notable - Exciting)
Artist shop
Alchemist shop
Soothsayer
Scholar--
District Condition: Equal same as general condition
District Entry: Lightly Guarded
District Crime: Worse 1 steps lower than Common general crime
Housing: None
District Notable Locations: Two 1st additional
Locations:
Archives/Library
Academy/University
Forum
Schoolhouse
no shops
Hired Help: Scribes & Clerks (Individual Person)
Rare Trade Goods shop (notable - Local Loyalty)
Schoolhouse (notable - Organization Affiliation)
Tatcher shop
Bank & Exchange
Arcane--
District Condition: Equal same as general condition
District Entry: Open
District Crime: Equal than Common general crime
Housing: Limited
District Notable Locations: Two 1st additional
Locations:
Archives/Library
Academy/University
Magic Shop: Books
Magic Shop: Armor
Hired Help: Arcane Academics (Guild)
Magic Shop: Weapons (notable - Rumors)
Tailor shop (notable - Local Loyalty)
Magic Shop: Clothing
Rare Botanicals shop
Administration--
District Condition: Better 1 step better as general condition
District Entry: Open
District Crime: Equal than Common general crime
Housing: Limited
District Notable Locations: One 1st additional
Locations:
Courthouse
Chancery
Town Hall
Treasury
no shops
Hired Help: Scribes & Clerks (Individual Person)
Baker shop (notable - Superstition)
Bathhouse
Rare Libations & Fare shop
Barber shop
Extra Intrigue
Recent History - Taxes have just been abolished
Noteworthy Officials: Jailer - Committed
Beneath the Surface: Monster - Disparate Occurrences
Type
City
Population
34,000
Comments