Xinas

Origin: Natural Progression Priority: Control +3 law enforcement Age: Established 10-100 years -1 population density Size: Small 16,000 people -1 districts Outside the City: None, Makeshift Settlement, Hermit's Cottage, Farming (Livestock) Stewardship: Passing -1 general condition, -3 population wealth, -2 law enforcement General Condition: Impressive +1 district condition Environment: River Mountains Fortification: Fortified +3 disposition Market Square: Tight Vendor Stall Acquisition: First Come, First Serve - Fee Merchant Overflow: Unpatrolled Underground Passages: Natural Caves   Population Density: Populous +0 night activity Population Wealth: Prosperous -1 general crime Visitor Traffic: Groups +1 night activity Disposition: Friendly Night Activity: Slow Leadership: Oligarchy - small group Law Enforcement: Extensive City Watch - ran by a captain and several sergeants +2 general crime General Crime: Uncommon   Districts - 5 (Upper Class, Arcane, Craft, Merchant, Administration)   Upper Class-- District Condition: Far Better 2 steps better than Impressive District Entry: Lightly Guarded +1 district crime District Crime: Far Better 2 steps better than Uncommon Housing: Moderate Notable Locations: 1 Locations:
  • Bank & Exchange shop
  • Baker shop
  • Tailor shop
  • Luxury Furnishings shop
  • Doctor/Apothecary
  • Rare Botanicals shop (notable - Exciting)
  • Rare Libations & Fare shop
  • Arcane-- District Condition: Equal than Impressive District Entry: Guarded +2 district crime District Crime: Better 1 steps better than Uncommon Housing: None Notable Locations: 3 Locations:
  • Archives/Library
  • Academy/University
  • Magic Shop: Armor
  • Magic Shop: Books
  • Hired Help: Magic Mercenaries (Guild)
  • Hired Help: Arcane Academics (Team) (notable - Favoritism)
  • Barber shop (notable - Excellent Offerings)
  • Craft-- District Condition: Equal than Impressive District Entry: Open District Crime: Worse 1 steps lower than Uncommon Housing: Moderate Notable Locations: 2 Locations:
  • Smithy shop
  • Carpenter shop
  • General Store shop
  • Tailor shop
  • Magic Shop: Jewelry
  • Thatcher shop (notable - Magic)
  • Rare Trade Goods shop (notable - More-Than-Meets-the-Eye)
  • Merchant-- District Condition: Worse 1 steps lower than Impressive District Entry: Open District Crime: Worse 1 steps lower than Uncommon Housing: None Notable Locations: 0 Locations:
  • Bank & Exchange shop
  • Tailor shop
  • Artist shop
  • Cobbler shop
  • Magic Shop: Misc & Curiosities
  • Tavern
  • Rare Trade Goods shop
  • Administrative-- District Condition: Equal than Impressive District Entry: Lightly Guarded +1 district crime District Crime: Equal than Uncommon Housing: None Notable Locations: 2 Locations:
  • Courthouse
  • Chancery
  • Town Hall
  • Treasury
  • no shops
  • Hired Help: Scribes & Clerks (Individual Person)
  • Amphitheater (notable - Unique Offerings)
  • Cobbler shop (notable - History)
  • Recent History: Taxes have just been raised Noteworthy Officials: Master of Trade - Incompetent Beneath the Surface: Unsafe (mountains) - Awareness (Many Direct Occurrences)
    Type
    City
    Population
    16,000

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