Xinas
Origin: Natural Progression
Priority: Control +3 law enforcement
Age: Established 10-100 years -1 population density
Size: Small 16,000 people -1 districts
Outside the City: None, Makeshift Settlement, Hermit's Cottage, Farming (Livestock)
Stewardship: Passing -1 general condition, -3 population wealth, -2 law enforcement
General Condition: Impressive +1 district condition
Environment: River Mountains
Fortification: Fortified +3 disposition
Market Square: Tight
Vendor Stall Acquisition: First Come, First Serve - Fee
Merchant Overflow: Unpatrolled
Underground Passages: Natural Caves
Population Density: Populous +0 night activity
Population Wealth: Prosperous -1 general crime
Visitor Traffic: Groups +1 night activity
Disposition: Friendly
Night Activity: Slow
Leadership: Oligarchy - small group
Law Enforcement: Extensive City Watch - ran by a captain and several sergeants +2 general crime
General Crime: Uncommon
Districts - 5 (Upper Class, Arcane, Craft, Merchant, Administration)
Upper Class--
District Condition: Far Better 2 steps better than Impressive
District Entry: Lightly Guarded +1 district crime
District Crime: Far Better 2 steps better than Uncommon
Housing: Moderate
Notable Locations: 1
Locations:
Bank & Exchange shop
Baker shop
Tailor shop
Luxury Furnishings shop
Doctor/Apothecary
Rare Botanicals shop (notable - Exciting)
Rare Libations & Fare shop
Arcane--
District Condition: Equal than Impressive
District Entry: Guarded +2 district crime
District Crime: Better 1 steps better than Uncommon
Housing: None
Notable Locations: 3
Locations:
Archives/Library
Academy/University
Magic Shop: Armor
Magic Shop: Books
Hired Help: Magic Mercenaries (Guild)
Hired Help: Arcane Academics (Team) (notable - Favoritism)
Barber shop (notable - Excellent Offerings)
Craft--
District Condition: Equal than Impressive
District Entry: Open
District Crime: Worse 1 steps lower than Uncommon
Housing: Moderate
Notable Locations: 2
Locations:
Smithy shop
Carpenter shop
General Store shop
Tailor shop
Magic Shop: Jewelry
Thatcher shop (notable - Magic)
Rare Trade Goods shop (notable - More-Than-Meets-the-Eye)
Merchant--
District Condition: Worse 1 steps lower than Impressive
District Entry: Open
District Crime: Worse 1 steps lower than Uncommon
Housing: None
Notable Locations: 0
Locations:
Bank & Exchange shop
Tailor shop
Artist shop
Cobbler shop
Magic Shop: Misc & Curiosities
Tavern
Rare Trade Goods shop
Administrative--
District Condition: Equal than Impressive
District Entry: Lightly Guarded +1 district crime
District Crime: Equal than Uncommon
Housing: None
Notable Locations: 2
Locations:
Courthouse
Chancery
Town Hall
Treasury
no shops
Hired Help: Scribes & Clerks (Individual Person)
Amphitheater (notable - Unique Offerings)
Cobbler shop (notable - History)
Recent History: Taxes have just been raised
Noteworthy Officials: Master of Trade - Incompetent
Beneath the Surface: Unsafe (mountains) - Awareness (Many Direct Occurrences)
Type
City
Population
16,000
Comments