Blazing Life Jacket
Blazing Life Jacket
wonderous item, clothing (requires attunement)
Fine threads of glowing live-force are sewn into the jacket, that magically fits perfectly each person that tries it on, regardless of size or bodyform. While wearing this fine piece of garment you gain these effects:
Life threads: Your maximum hitpoints increase by 5.
Invigorating Garments: You gain 2 additional Hit-Dice. Whenever you spend hit dice to regain hitpoins, you regain your proficiency bonus as additional hitpoints for each die you spend.
Leeching Seam: When you fall to 0 hitpoints, the jacket activates its powers. Each creature in a 15ft. radius must make a Wisdom-Saving-throw(DC15) (The creature can fail this throw willingly). On a failed save the creature suffers 2d8 necrotic damage, which can not be reduced or prevented in any way. You regain hitpoints equal to the combined damage that was taken.
After this, roll a d20. On a 9 or lower the jacket loses this ability. On a 10 or higher, you can´t use this ability again until 3d10+6 have passed.
wonderous item, clothing (requires attunement)
Fine threads of glowing live-force are sewn into the jacket, that magically fits perfectly each person that tries it on, regardless of size or bodyform. While wearing this fine piece of garment you gain these effects:
Life threads: Your maximum hitpoints increase by 5.
Invigorating Garments: You gain 2 additional Hit-Dice. Whenever you spend hit dice to regain hitpoins, you regain your proficiency bonus as additional hitpoints for each die you spend.
Leeching Seam: When you fall to 0 hitpoints, the jacket activates its powers. Each creature in a 15ft. radius must make a Wisdom-Saving-throw(DC15) (The creature can fail this throw willingly). On a failed save the creature suffers 2d8 necrotic damage, which can not be reduced or prevented in any way. You regain hitpoints equal to the combined damage that was taken.
After this, roll a d20. On a 9 or lower the jacket loses this ability. On a 10 or higher, you can´t use this ability again until 3d10+6 have passed.
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