Tiefling (T-Fling)
Appearance
Demeanor
Backgrounds
Adventures
Racial Traits
Ability Score Adjustments
Tiefling are a diverse group of beings from many divine lineages; for this reason, they have a wide variance of ability score modifiers. Tiefling gain a +2 to a physical ability score and +2 to a mental ability score of their choice, but take a -2 penalty to an ability score of their choice. Size
Medium: Tiefling are Medium creatures and thus have no bonuses or penalties due to their size. Type
Humanoid (Celestial) Other Racial Traits
Speed: Tiefling have a base speed of 30 feet.
Hell's Defiance: Tieflings gain spell resistance equal to 6 + their character level against spells and spell-like abilities with the [evil] descriptor, as well as any spells and spell-like abilities cast by evil outsiders.
Skulker: Once per day, Tiefling can roll twice when making a Bluff or Stealth check, and take the better roll.
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Hoof and Claw, Horn and Tail: Tiefling inherit many things from their fiendish blood; some have fingers which end in claws, some have hard cloven hoofs, others gain a prehensile tale; many sport sturdy horns. The Tiefling chooses a natural attack, or prehensile tail; Bite 1d6, Horn Slam 1d6, 2 Claws 1d4, Hoof 1d4, Talons 1d4; or prehensile tail that can be used to carry objects, but cannot wield weapons with their tails, they can retrieve small, stowed objects carried on their persons as a swift action.
Hell's Wrath: Once per combat encounter, a Tiefling may release a burst of hellish power, causing a reckless fury within his enemies. This has an area of 20ft +5ft/2lvls and causes targets the Tiefling sees as enemies to become more reckless, causing them to forgo their defense and leave themselves vulnerable to attacks. Targets affected by Hell's wrath receive a -2 penalty to their armor class, and receive an additional 2 points of damage from attacks that strike them, for a number of rounds equal to their selected mental ability score modifier. A Will save negates the penalty to armor class, and reduces the additional damage by half; Will DC 10 + 1/2lvl + Cha modifier. This is a mind effecting effect. At 10th and again at 20th level, the penalty to armor class increases by 1 and the additional damage increases by 2. The bonus damage from Hell's Wrath is multiplied on a critical hit.
Lineage Abilities: Pick or roll twice on the variant Tiefling abilities table (note: only a single ability which increases an ability score may be picked).
Lineage: With a wide variance of celestial origins, each tiefling is slightly different, or completly different than the next. Pick or roll three options from the 100 Tiefling traits or Alternative Physical features tables; mixing options from each table to create a distinct Tiefling.
Languages: Tiefling speak their regional language and either Abyssal or infernal.
Racial Feats
Alternate Racial Traits The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
Beguiling Liar: Many tieflings find that the best way to get along in the world is to tell others what they want to hear. These tieflings’ practice of telling habitual falsehoods grants them a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie. This racial trait replaces skulker.
Bullying: Tieflings are often disparaged and kept low in the social order, where they commonly resort to robbing those weaker than themselves. Tieflings with this racial trait gain a +1 racial bonus on combat maneuver checks to disarm or steal. This racial trait replaces skulker. Source PZO9280
Fiendish Sprinter: Some tieflings have feet that are more bestial than human. Whether their feet resemble those of a clawed predator or are the cloven hooves common to many of their kind, tieflings with this trait gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions. This racial trait replaces skulker.
Light from the Darkness: Tieflings who deny the evil of their heritage to go on to become heroes refuse to use the dark magic of their blood, but their struggle grants them uncanny resilience against evil’s touch. As long as they retain a good alignment, they gain the aasimar’s incorruptible alternate racial trait. This racial trait replaces one heritage ability pick. Source PZO9280
Maw or Claw: Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces one heritage ability pick.
Scaled Skin: The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces Hell's defiance.
Smite Good: Once per day, a tiefling with this racial trait can smite a good-aligned creature. As a swift action, the tiefling chooses one target within sight to smite. If this target is good, the tiefling adds her Charisma bonus (if any) to attack rolls against the target and gains a bonus on damage rolls against the target equal to her number of Hit Dice. This effect lasts until the first time the tiefling successfully hits her designated target. This racial trait replaces one heritage ability pick. Source PPC:AoE
Soul Seer: Rare tieflings have a peculiar sight that allows them to see the state of a creature’s soul. They can use deathwatch at will as spell-like ability. This racial trait replaces one heritage ability pick.
Underworld Guide: Those who brave the lightless tunnels below the world’s surface learn to identify the dangerous phenomena that characterize the Underworld. Characters with this trait gain a +2 bonus on initiative checks, and on saves against traps and hazards when underground (from a lifetime of dodging accursed pools, cave-ins, and green slime). Tieflings can take this trait in place of the Skulker ability. Source PZO9466
Vestigial Wings: Some tieflings possess a pair of undersized, withered, or stunted wings like a mockery of those of their fiendish forbearer. Sometimes these wings are leathery, like those of a bat. Other times they are covered with a scattering of black, red, or violet feathers. Rare manifestations can take even more bizarre forms. These wings do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly skill checks. This racial trait replaces skulker.
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