Sepulcher
The town of Sepulcher was primarily a logging community established in 1473 to harvest trees from the Cold Forest and ship them to other cities and enclaves along the Narrow Sea. Similar to the town of Arctic Rim, the workers who migrated here were those who could find work nowhere else.
If the weather had been a bit more cooperative, the vast number of trees could have earned wealth to rival that of a good vein of gold or platinum. Since the loggers had to travel away from the city to find quality trees, the establishment of a weather-controlling mythallar just wasn’t plausible.
The Golden Age (1652-2653):
Between 2000 and 2500 NY, followers of the goddess Shar began a quiet and subtle migration to the area in order to enjoy the yearly darkness of winter In Sepulcher, they didn’t experience the persecution found in other locations, due, mainly, to the outcast nature of the inhabitants of the city.
The temple these religious pilgrims built in Shar’s honor was a strange, expansive, multifloored complex of intertwining hallways, secret passages, hidden rooms, cryptic door locks, enigmatic staircases, and mysterious drop chutes. Even the priests in the House of Mystery could get lost in its halls.
Age of Discovery (2654-3162):
When Arctic Rim finally collapsed into ruin in 2904, many of that outpost’s residents moved to Sepulcher to re-establish their lives in an area that was familiar to them. Sepulcher’s population achieved 18,009 and then gradually diminished to 15,000 by 3165.
The Shadowed Age (3163-3519):
Orcs from the nearby Dementia Mountains began making frequent raids against Sepulcher starting in 3210. While many in the city were aware of the strange changes in the land (the encroachment of the desert Anauroch), the orcs kept them busy defending themselves instead of looking for the source of their problems. In 3604, the desert finally made the land useless for logging or fishing,