Spiel

This enclave contained so many colleges, universities, and institutions within 10 years of its creation in 1349 NY that they outnumbered the taverns and festhalls. Spiel touted itself as a center of learning for the enclaves, specializing in folklore (from the Angardt and Rengarth barbarian tribes, as well as older cultures discovered in the south), elven and dwarven lore, and a great deal of military history.  

The Golden Age (1652-2653):

  Spiel’s interest in nonhuman cultures had a tendency to draw nonhumans to the city in an exchange of information about the various cultures of Faerûn’s northern frontier. This influx of nonhumans greatly angered the city of Xanth, and Spiel was soon forced to look elsewhere for many of the supplies it was used to obtaining from the groundling city.  

Age of Discovery (2654-3162):

  Spiel began to work with individual dwarven clans who were demonstrating their metalworking craft. Numerous elven craftsmen came to show how to make elven chain, but no human was successful in crafting it (many believed that the elves were leaving out essential steps in the process).  
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The Shadowed Age (3163-3519):

  Spiel was more concerned with gathering information about cultures and magic than it was to worry about the threat of the “strange magic” that was gathering over Netheril. They heard rumors of the sharn and sent delegations to find them, but they returned without any luck. Some didn’t return.  

The Fall (3520):

  Shocked faces were the rule when Karsus’s avatar stripped the world of magic and cast Spiel to the grounds of the Eastern Forest.
Type
Town