The Silver Age

Badly in need of resources, the Netherese began sending scouts throughout the region to look for mining opportunities. Their primary source of raw materials was discovered when Dekanter, a Netherese miner, unearthed a huge lode of gold, iron, mercury, silver, and platinum in 1101 NY. For over 1,000 years, this mine provided Netheril with more mineral wealth than any other location.   During this 550-year push to find natural resources, the Netherese also began setting up small colonies and outposts throughout what was to become the Savage Frontier. These outposts served as safe harbors for the long trek into the Frontier, a place where food, water, fresh horses, and other supplies were made available to the caravans and explorers delving into the area. During Netheril’s territorial expansion, Netherese at home were in tune to another expansion of their own. The constantly available magic from mythallars allowed relatively low-level arcanists to create quasimagical items for themselves, and these arcanists were all looking for the magical invention that would allow them to retire. Most of these new magical items were designed with the common person (the middle class) in mind. Create simple items which made the average citizens life easier, and collect the items of real power within the enclaves became the order of the day. The citizens of Low Netheril were the ones in greatest numbers and carried the greatest promise for get-rich-quick schemes. Small-time arcanists had the right mentality: make an item cheap, simple to use, and make it appear to be invaluable— basically turn a nicety into a necessity.   The first items to enter the market were simple roomlights, a globe that continually shed light in a room. This ended with it being perfected into a globe that would light with an activating command or sound (depending upon the desires of the purchaser). Soon, every house floating on an enclave had one in every room.   Next came running water, contrived by opening a permanent fissure into the Elemental Plane of Water, controlling the flow with a simple spigot. Once this was accomplished and sold to every house, indoor plumbing and water closets were the next logical step.  

Outposts

  Netheril’s archwizards began to feel a bit cramped. As more and more cities rose into the air, they feared their numbers would grow until their presence blotted out the sun. They felt expansion was in order. They expanded their sphere of divination to the east and to the west, but found the land to the west more to their liking. The east was home to nations that were rising in power, although not really following the magical paths set down by Netheril.   A few archwizards, however, debated whether to subjugate the eastern nations under their rule. All plans to infiltrate the eastern cultures were laid to rest when the western lands, controlled loosely by barbaric tribesmen who were “sired by the consummation of the Earthmother (an aspect of Jannath) and a wolf,” were deemed an easier target. The Terraseer, a mysterious oracle, was probably the main reason Netheril didn’t expand to the east. He and a company of powerful arcanists headed an expedition into the Frontier to investigate the land for strip mining and general exploitation.   After 22 months of travel, he returned with reports that amazed the Netherese. “To allow this land to be dominated by mindless savages unable to understand the simple concept of collective imagecraft (powerful surrealisms or illusions manipulated by the subconscious minds of three or more mentalists that could become reality with a simple thought) would be a crime against progress and enrichment,” cried the Terraseer. The Terraseer urged Netheril to immediately establish outposts in this new frontier.   In 1491, the Terraseer found an ideal location for an outpost that could provide water for caravans and scouts heading into the mineral-rich mountains, but they had to remove creatures that called the land home: owlbears. In what was soon to be known as the Caravan War, Netherese scouts and outriders destroyed the 3,000 owl bears, creatures given existence by the Creator Races thousands of years ago. Once safety was provided by the warriors, the arcanists came into the town and set up one of the most elaborate piping systems available. Drilling over five miles into the crust of Toril, the arcanists provided the Old Owl Well outpost with an everlasting water supply.   Old Owl Well was manned with a company of warriors and a handful of seers who used spells and crystal balls to scry on the activities of the Illefarn elves, who at the time viewed the Netherese as a possible adversary. Despite the tension with the elves, Old Owl Well became a major stopping point for thirsty caravans within five years.   Two other watering stations and spy outposts were created in this new frontier. The first was stationed in the forested area northwest of the future site of Southkrypt. Since these Netherese frequently had to leave their outposts—where the mythallars wouldn’t function—they began a long, arduous campaign to cre￾ate real magical items with the power of the quasimagical items— not an easy process. After several generations, they succeeded. The second outpost was along the northern edge of the Westwood, tucked away into the foothills of the Sword Coast Spires.