Valdick's Spheresail
Effect
The archwizard Valdick loved to travel—not through the planes, but through the Prime Material plane. Travel between crystal spheres was his favorite, but he didn’t like the amount of time required to traverse these long distances, therefore he created the spheresail spell.
Unlike spelljamming helms, which converted magical energy into motive force, the spheresail gained its power from one of two sources, depending upon where it was being used. Within a crystal sphere, the spell dipped directly into the magical forces of the goddess Mystryl and converted this raw power into
motion‚ giving the spelljamming craft great spell (a maximum Movement Rate of 20 near planets or double-spelljamming speed in the intervening space between celestial bodies). This allowed the user to go from one planet to another quickly or from one city to another at lightning speed.
Outside a crystal sphere, the spheresail spell focused on the gravitational energies of the destination sphere, pulling itself along these lines, gaining speed. By using this spell, a spelljamming vessel could traverse the distance in half the time ordinary spelljamming crafts were able to move. Cast upon a vessel designed specifically for spelljamming or on any watercraft, the spell was permanent until dispelled by an arcanist of equal or greater level. The effects of the spheresail could be turned off and activated at will as many times daily as needed.
Material Components
Components: V
Related Discipline
Archanist
Related School
Conjuration
Effect Duration
Permanent
Effect Casting Time
9 rounds
Range
Touch
Level
8
Applied Restriction
Area of Effect: One watercraft