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Six

Six, a member of the synthetic Exoid species, was wounded during its escape from the Carnax during a human counterattack. The being’s cognition center was damaged, resulting in the emergence of distinct and contrasting personas within its core programming. Six’s fractured psyche now alternates between several separate personalities, each with its own traits and motivations. Damage to its logical processor has introduced a semblance of emotion to the personas as well.
  Six now resides on the outskirts of Bastion. It is a white Lyranni with black accents and 2m tall, however its damaged head unit occasionally sparks and short circuits. Six’s movements are sometimes sudden and jarring. A slight modulation to its voice can be heard, shifting in and out at times. Its personas abruptly change, leading its conversations to be discordant.
  The three personalities Six currently switches between are Constant, Conditional, and Exception. Each has their own protocol it believes it is activating as well, including Compliance, Tactical Analysis, and Rapid Response.
  Constant is concerned with service. It sees those around it as more valuable than itself, catering to their whims. This leads Six to become easy to manipulate, causing it to act selflessly even at its own expense. Conditional is a logical strategist, focused on the most efficient and calculated approach to any situation. It tends to be cautious and risk-averse, often advocating for a conservative, pragmatic approach. Exception is at the extreme of Six’s personas. It is a more impulsive and unpredictable personality that behaves spontaneously and irrationally. This personality tends to be detached and aggressive.
  Each personality holds fragmented pieces of information crucial to the Exoid's true potential and motives. Lightkeepers must piece together these fragments and decide who Six really is and if they are to be trusted.