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Bandit Camp adventure 1

As you cautiously approach the partially collapsed keep, a chilling sight unfolds before you. The ancient structure, once a bastion of strength, now stands as a grim testament to the degradation of time and the malevolence of its current inhabitants. The keep's walls, cracked and partially crumbled, form a jagged semicircular perimeter. Above, there is no roof, leaving the interior exposed to the elements and the darkening sky.   Within the broken walls, a bandit camp has taken root, and the aura of lawlessness and brutality is palpable. Tattered banners bearing the Horned King's insignia flap ominously in the wind. Patches of dried blood stain the stones beneath of the keep, bearing bloody witness to the gruesome deeds that have transpired within this forsaken place.   At the heart of the makeshift encampment, you spot Taruk's hideout. It is a sinister structure constructed from the remains of the keep's fallen stones and heavy timbers. A macabre trophy rack adorned with the grisly remains of victims hangs near the entrance, serving as a gruesome warning to any who dare approach.   The air is thick with tension as you notice a sentry perched atop a pile of rubble, their eyes scanning the vicinity with a predatory intensity. The bandits within the camp move about with a dangerous swagger, their faces twisted by cruelty and avarice. In the distance, you can hear the faint cries and moans of unfortunate captives, echoing from a hidden pit where Taruk's slaves suffer in chains.   As your party prepares to infiltrate this nightmarish den of lawlessness, you can't help but shudder at the grim tableau before you. The ruins of the keep, now a haven for the Slaver and his ruthless gang, serve as a stark reminder of the darkness that can fester in the hearts of those who have strayed from the path of morality.   Preparations: Shrieking Paste is place around the camp, PERCEPTION DC:18 to notice and avoid them.   Bear Traps are hidden around the camp as well, PERCEPTION DC:15 to notice and avoid them   LOOT: 145 gp, 203 sp, Alchemical ingredients worth 40 gp   -Alchemical-
  • Blackfinger paste x2
  • Blasting jelly x5
  • Red flame torch x15
  • Scent cloak x5
  • Silence dust x3
  • Smoke stick x8
  • Shrieking paste x4
  • Pellet grenade x4
  • Acid x10
  • Book of recipes on how to make Concoctions , a rare form of alchemy
  •   -Poison-
  • Red tears x4
  • Drow poison x6
  • Slaver's will x2
  •   -Equipement-
  • Rations, ropes, crowbars, shovels and other mundane equipement
  • Wrist sheath x4
  • Spring loaded sheath x2
  •   -Magic-
  • Deadeye's spotter ring
  • Potion of cure light wounds (1d8+3) x4
  • Potion of cure moderate wounds (2d8+5) x2

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