The Jack of Clubs "Razziel"
Lord Razziel (a.k.a. The Vermin Prince)
Description:
Razziel, also known as the Vermin Prince, is a male ratfolk slaver who commands respect and fear within the Ratfolk community. Standing at an above average height for his kind, Razziel possesses a wiry frame covered in sleek fur, in various shades of brown. His beady eyes gleam with a cunning intellect, reflecting his proficiency as an alchemist and tinkerer. Adorned in a mix of scavenged armor and robes, he presents himself as a formidable figure, with various vials, gadgets, and alchemical tools hanging from his belt.
Background:
The Jack of Clubs has risen to prominence within the Ratfolk community as a skilled alchemist and tinkerer. He has honed his craft over the years, developing a reputation for his ingenious inventions and potent alchemical creations. However, his proficiency in alchemy has taken a dark turn, as he has become involved in the despicable trade of slavery. Over time, he established himself as a prominent slaver, exploiting his own kind by capturing and enslaving Ratfolk individuals for labor and profit, Razziel eventually formed his network of allies and servants called The Fanged Rat Slavers. He enslaves and traffics in unfortunate individuals, using his intellect and manipulative tactics to maintain control and profit from their labor.
Skills & Abilities:
Razziel's proficiency as an alchemist and tinkerer is legendary among his kin. He possesses an in-depth knowledge of alchemical concoctions, crafting potent potions, poisons, and explosives. His skill in engineering and mechanics allows him to conceive and create intricate devices and traps that aid him in controlling his Ratfolk slaves. Additionally, Razziel is a charismatic leader, able to rally his followers and instill fear in those who would oppose him.
Personality & Motivation:
The Jack of Clubs is driven by a relentless desire for power and dominance. He sees himself as the rightful ruler of the Ratfolk, viewing his slaving operations as a means to consolidate his control and exert his influence over his kind. Ruthless and cunning, he possesses a shrewd mind and a Machiavellian approach to achieving his goals. Despite his nefarious activities, Razziel possesses a twisted sense of loyalty toward his fellow Ratfolk, considering himself their savior and protector. Outside of others of his kind, the Jack of Clubs is seen as a ruthless slaver and a dangerous adversary.
Reputation:
The Vermin Prince has earned a fearsome reputation as a slaver and an alchemical genius. His mastery of manipulating and controlling Ratfolk has made him a figure of both fear and admiration within the Ratfolk community. While his actions are viewed with disdain by outsiders, his own kind sees him as a powerful leader who provides stability and protection, albeit through questionable means.
Known Associates & Enemies:
Razziel maintains a network of like-minded individuals, including fellow Ratfolk slavers, black market dealers, and unscrupulous alchemists. These connections grant him access to resources, information, and a network of potential buyers for his enslaved Ratfolk. The Jack of Clubs uses his enslaved workforce as enforcers and spies. These individuals assist him in capturing, controlling, and trafficking slaves, they also aid in his alchemical experiments and act as a formidable force when it comes to defending his interests. However, his actions have made him many enemies among those who oppose slavery and seek justice for the victims of his nefarious trade, chief among them is The Disciples of Resilience, a denomination of the Church of Ilmater. Many righteous adventurers and knights actively seek to bring down the Jack of Clubs and dismantle his operation including the few Ratfolk who oppose his oppressive rule and long for his downfall.
A hefty bounty has been placed on the head of the Ratfolk Slaver, Razziel. The abhorrent practice of slavery has no place in civilized society, and those affected by his cruel actions seek justice for the victims. Judges, Bounty Hunters, and adventurer groups are determined to bring an end to his reign of terror and dismantle his network of slavery. The Jack of Clubs must be apprehended and held accountable for his heinous crimes against the folk of the Realm.
Race
Ratfolk
Crimes
Kidnapping
False Imprisonment
Assault
Slavery
Banditry
Murder
Treason
Current Location
Age
15
Children
Sex
Male
Eyes
Black, Beady
Skin Tone/Pigmentation
Brown Fur
Height
5'8''
Weight
110 lbs
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