The Wardancer Clan
Clan Wardancer, an orcish tribe, has always been at odds with the Kingdom, raiding and pillaging, killing and raping, looting and burning. Now the orcs live in relative peace but only through a strenuous treaty with the Kingdom. The orcs inhabit the The Wardancer's Battlefield in Nexus and have their own self governed land in the north. The clan is the greatest supplier of mounts for the Kingdom's forces: Dire Wolves.
Tensions are at a boiling point once more, Clan Wardancer has outgrown their plot of land because they now breed unabated, they have too few resources to support their numbers so some groups of orcs have taken to raiding outside their lands despite their treaty with the Kingdom. For now the Kingdom does not publicly recognize that the orcs are responsible, blaming bandits and raiders in the hopes of maintaining their only source of mounts
Assets
History
During the great war when the kingdom of man was sorely pressed by the undead forces of the necromancer the Wardancer orcs decided to side with the living even if that meant allying with a long time enemy, in exchange the Clan demanded they be accorded land both within and without Nexus to be recognized by the king and his judges as sovereign. During the events of that war the horse population of the kingdom was decimated and horses almost went extinct, the orcish leader proposed a solution to his tentative new allies; his clan would train the dire wolves their hunters found as mounts and would trade them to the kingdom in exchange for metal implements, tools, weapons and armor. Only the orcs know the secret and employ the brutality necessary to train the dire wolves but dont bother since they much prefer riding the more intelligent worgs into battle. The wardancer orcs hardly used the dire wolves they found in the packs of the worgs they seeked, except as guard dogs or for furs.
Military
The orcs train from the age 2 to become great warriors, when they come of age they are called: Wardancers. Wardancers show no fear on the battlefield and fight to the last, the best Wardancers acquire worg mounts and lead loosely organized crowds of other orcs into battle.
They have few tactics, it usually involves sending their goblin slaves first as fodder, followed by the organized hobgoblins led by bugbears and after those forces are engaged and distracting the enemy the Wardancers and Ogres charge with wild abandon; However, what they lack in strategy they make up for with unbridled brutality.
Religion
The old God: Gruumsh One-Eye, is the god the clan worships and he has not answered prayers for hundreds of years, yet the orcs continue to sacrifice lives to honor him none the less.
"COME !! DANCE THE DANCE OF DEATH WITH ME !!"
Type
Geopolitical, Tribe
Capital
Demonym
Wardancers
Head of State
Government System
Tribalism
Power Structure
Autonomous area
Economic System
Barter system
Major Exports
Major Imports
Controlled Territories
Neighboring Nations
Notable Members
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