Archer
Medium armored bowmen, Archers are trained in the use of bows and arrow, crossbows and bolts, or various other ranged weapons including slings and atlatl. If the job requires aiming down an enemy to launch a projectile at them, an archer is your prime choice. Archery is an art form to them, and they are the artists that always aim to perfect their skills.
Many archers find themselves in the employ of armies or on guard duty. Others are hunters- whether or man or beast. And some still use their skills to act as heroes and deal with threats along roads or near towns and villages.
Archer
Hit Points
Hit Dice: d8 per Archer level
Hit Points at first Level: 5 + Your Constituion Modifier
Hit Points at Higher Levels: 1d6 + Your Constituion Modifier
Proficiences
Armor: Light Armor, Medium Armor
Weapons: Ranged Weapons, Daggers, Handaxes, Javelins, Maces, Quarterstaves, Sickles, Spears, Battleaxes, Flail, Greataxes, Longswords, Morningstars, Pikes, Rapiers, Scimitars, Shortswords, Whips
Tools: Cartographer's tools, Cook's utensils, Leatherworker's tools, Weaver's tools, Woodcarver's tools, Disguise kits, Herbalism kits
Saving Throws: Dexterity, Constitution
Skills: Pick three from Acrobatics, Animal Handling, Athletics, Insight, Intimidation, Investigation, Medicine, Perception, Nature, Stealth, and Survival.
Overview & Creation
(DM's note: This is a flavored & modified version of D&D's Ranger class, altered to better fit into the world of Nielea.)
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