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Druid

Some mages are fascinated by the natural world and put much effort to study with it, while also sourcing their magic from it. These mages are known as Druid, and they are devoted to two schools of magic; Shapeshifting & Physismancy. Physismancy is dedicated to the communion, use, and control of nature, while Shapeshifting focuses on altering your natural form with magic to emulate the many creatures in nature. Many Druids are tree huggers and diehard conversationalists. They use their magic to help maintain the wilds and any nature they can protect- from microscopic life and animals, to fungi and plants, to natural spirits and elementals. However some use this magic to bend nature to their own will, often to extents that hurt the life of nature around them. Others may use this magic to create intimidating enchanted forests that keep out intruders and destroy invaders. Some even harness their power to become creatures of nature themselves.   Because of this power, Druids are no mages to laugh at, and so they are often wanted to create magical gardens for defense, or aid in mending broken lands. Others may even seek out quests that let them heal and maintain lands.

Greenshifter


Hit Points

Hit Dice: d6 per Greenshifter level
Hit Points at first Level: 7 + Your Constituion modifier
Hit Points at Higher Levels: 1d6 + Your Constituion modifier

Proficiences

Armor: Light Armor, Medium Armor
Weapons: Simple Melee and Ranged Weapons, Tridents, Pikes, Scimitars, Rapiers, Whips, Short Swords, Blowguns, Nets, Longbows, Battleaxes
Tools: Caligrapher's Supplies, Carpenter's Tools, Leatherworker's Tools, Woodcarver's Tools, Horns
Saving Throws: Constitution, Wisdom
Skills: Choose three from Acrobatics, Animal Handling, Arcana, Athletics, Insight, Nature, Perception, Stealth, and Survival.

Overview & Creation

(DM's note: This is a flavored & modified version of D&D's Druid class, altered to better fit into the world of Nielea.)


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