Homebrew
Multiattack: Dirt Man makes two Dirt Throw attacks. Dirt Throw: Ranged Weapon Attack: +2 to hit, range 40/80ft, one target. Hit: (4d4-1) Bludgeoning Damage. It's Dirt, Man (Recharge 5-6): Dirt Man releases dirt in a 20ft line, covering all in the path with a layer of soft, wonderful dir that has a rich aroma to it. A DC 14 Wisdom Saving Throw is required to resist, otherwise the targets are Prone, Blinded, and Paralyzed and begin to suffocate blissfully in the sweet smelling dirt. This saving throw can be repeated in subsequent turns. Take you Down to His Lair, Deep Under the Mountain, Underground (Recharge 6): Dirt Man focuses his attention on those who do not have a pouch of dirt on their person. The dirt must be natural and not gained from the Dirt Man in any capacity. Dirt Man attempts to grapple you. If Dirt Man successfully grapples you, you will have until the end of Dirt Man's next turn to escape, otherwise he pulls you underground to his lair. On a successful call of a coinflip, Dirt Man returns to the surface. Otherwise, he stays in his lair and Combat ends.