Huge aberration, chaotic evil
Armor Class: 20
Hit Points: 215 (17d12 +105)
Speed:
20 ft
, can hover
Damage Immunities: bludgeoning, piercing, and slashing from nonmagical weapons, psychic, poison, acid
Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, unconscious
Senses: truesight 240 ft.
Challenge Rating: 17
Attack on the mind All melee attacks by the Chaos Vortex are considered magical. In addition to the regular damage they also deal psychic damage as victims are affected by short bouts of insanity.
Immutable Form The Chaos Vortex is immune to any spell or effect that would alter its form.
Legendary Resistance (2/Day) If the vortex fails a saving throw, it can choose to succeed instead.
Living Chaos Portal (3/Day) The Chaos Vortex opens a portal to the Primal Chaos and can summon up to 3 chaos creatures per day with a combined CR of 8. This can be either one creature or several. Every summoned creature counts as one use. If the max CR is reached no more creatures can be summoned.
Actions
MultiattackThe Chaos Vortex can make three protrusion attacks. One of these can be exchanged for an engulf attack on a hit of a protrusion attack.
Protrusion. Melee Weapon Attack:+11, Reach 30ft, one target Hit: 18 (2d10+5) bludgeoning damage and 6(1d10) psychic damage.
EngulfThe target is engulfed by the Chaos Vortex and is considered grappled (DC 18). When a creature begins its turn while engulfed it needs to make an intelligence saving throw (DC 18) or suffer 11(2d10) psychic damage or half as much on a success. A total of three creatures can be engulfed by the Chaos Vortex. Trying to free a creature requires a (DC 19) strength check.
Chaos Mind (Recharge 5-6) Each creature within a 20 ft radius needs to make an intelligence saving throw (DC 18) as the Chaos Vortex invades the mind. The victims see chaotic images in their mind causing short term insanity. The creatures take 4d10 psychic damage or half as much on a success. Those that fail have disadvantage on attack rolls for the next turn.
Legendary Actions
Protrusion The Chaos Vortex makes one protrusion attack.
Corruption (costs 2 actions) The Chaos Vortex unleashed a wave of Chaos energy. Each creature within 10 ft. takes 5 (1d8) necrotic damage and each creature must make a (DC 10) Constitution saving throw or be affected with Chaos Corruption. If this is not healed with Greater Healing in the first hour the disease can progress further.
Yes, that is a creature I wouldn't want to encounter at night in a forest... or in broad daylight anywhere, to be honest!
Great concept!
-Worldanvils: Institutions of Learning
-Worldanvils: SUMMER CAMP