This oneshot will be converted to another system and is currently system agnostic.
Adventure background
In this adventure the PC's will all be members of
Saiki 'Boltwing''s crew. 0riginally they were members of the
Raitin army but when their airship was sent on a mission to the Mizarin Isles to attack the Nekorians they defected. They did this mostly because they couldn't stand the mistreatment of the Raitin towards
Dragons.
While many of the Raitin ships were destroyed by the
Mizarin Nightlights, Saiki and other like mined crew members were able to take control of the ship. They flew far away from the battle which marked the start of their pirating life. They named their ship the
The Thunderstrike and made it their mission to free as many Dragons from the Raitin... And also make a lot of money on the side.
Airship Clash
The PCs will start on the airship Thunderstrike. Since it is quite a large ship the players will most likely not be in the same location at the start of the adventure. If you want to give a little extra flavor to the start you can give each member a title and a task they are performing at the start.
Title |
Task |
Result |
Navigator |
Make a survival check |
The navigator finds a good windstream increasing the airship's speed. |
Technician |
Make an investigation check |
A fault in the ships armor is fixed giving it 10 additional hitpoints. |
Cook |
Make a survival/cooking check |
A superb meal is cooked giving all crewmembers inspiration. |
Medic |
Make a medicine/healing check |
Discovering that not all crewmembers are feeling well. All PC's gain 5 hitpoints |
Weapon master |
Make an insight check |
Temporarily improving weapons, first two shots of crewmembers add +1 to the roll |
Marksman |
Make a dexterity check |
Temporarily improving own weapons, first two shots add +1 to the roll |
Once the PCs are ready you can read the following:
The crewmembers are all performing their usual jobs when suddenly a loud noise fills the rooms of the ships. You all know that sound: ship sighted. Even before the sound stops the ship starts bustling with activity. All of you run make haste to reach the armory where the first mate is yelling: "Allright everyone get a move go go go go. No slacking around". After getting their weapons most of the crew gathers on the deck.
Getting Close
The Thunderstrike is the airship of the famous pirate
Saiki 'Boltwing'. It uses cloudcrystals as a powersource to stay afloat. Although the ship was stolen from the Raitin with the
Raitin Dragons still onboard Saiki has repurposed part of the ship as living quarters for the dragons instead of the original prison.
The first objective of the crew is to get closer to the target ship. In this regard the thunderstrike is quite lucky as it is faster than the enemy ship belonging to the Raitin. However, to enter the ship the distance needs to be closed completely. Steering the ship is done by the captain, Saiki, but the players can still help themselves. There are several ways to do this:
- Firing the harpoon cannons and decreasing the distance in subsequent turns.
- Disabling the two propellers at the back of the target ship.
Each ship will be able to do two actions and one move on its turn. If the 'fire cannons' action is used already make a dexterity check. If the majority succeeds the action can be done again although with halved damage.
The players are the ones who roll for the Thunderstrike's attacks.
Thunderstrike
Raitin Ship
If the target's back propellers are disabled it can't move anymore. With one disabled it has half speed. When the ships manage to get next to eachother the boarding can begin.
Boarding
First Phase
During the first phase of the boarding the PCs will need to make ranged attacks to diminish the amount of enemies. Count any rifle hit over 15 as a hit. Every 2 hits the PCs get during this phase ensures one less enemy in the next round.
The non PCs crewmembers are involved in their own fighting and have no influence on the PCs. None of the enemies manage to hit one of the PCs during this phase. Once 1 round is done this phase ends.
Boarding
The same map can be used to represent the fight on the Raitin airship. If no enemies were downed in the previous phase there are 7
Raitin Soldiers and 1
Raitin Spellblade. Just like before the other crewmembers will be involved in their own fights.
Raitin Soldier
Raitin Spellblade
Freeing the Dragons
Once the fight is done the PCs and the other crewmembers will plunder the ship and free the
Dragons. The Dragons themselves are very wary after long mistreatment so should be approached with care. This can be roleplayed by having one of the PCs make a persuasion check. If the PC approaches the Dragon with a fish to feed the PC will have advantage on the roll.
Conclusion
With the Dragon freed and additional loot for the crew has once again reason to celebrate. In the captured ship's captain's cabin, however, a note is found describing the location of a Dragon hatching facility. Saiki is keen on destroying the facility and getting the Dragon eggs to safety.
Every PC is rewarded with 100 tetrae (gold) loot as part of the spoils.
I shall free them blue boiiiiss! \o/ Great work on the overall setup! Nice and concise, I like it! Keep up the good work! :D
Thank you! :D I thought I would just make a shorter one this time since the one of the adventure month was a bit on the long side :p