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Hold's Potions

Name Effect
Potion of Levitation
  • for 1d4 rounds
  • A creature under 500lbs who has consumed or been coated with the potion floats 1d4 * 5 ft off the round for 10 minutes
Potion of Enlarging
  • for 1d4 rounds
  • Go up 1 size category. Increase your weight x8. Physical weapons now do 1d4 extra damge
Potion of Slow
  • for 1d4 rounds
  • Your speed is halved
  • -2 to AC and Dex saves
  • can not use reactions
  • The slowed creature can take either an action or bonus action, not both.
  • If the creature casts a spell that takes 1 action roll 1d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
Potion of Lycanthropy Roll 1d4. A creature who consumes this potion will turn into an (1) wearwolf, (2) werebear, (3) wearrat, (4) weretiger, for 1d6 hours
Powerful Solvent A powerful solvent used in hat making, 2d6 acid dmg
Potion of Minor Healing 1d4+5
Potion of Fear
  • for 1d4 rounds
  • You must take the Dash action and move away from the creature you fear by the safest available route on each of your turns, unless there is nowhere to move. If the you end your turn in a location where you don't have line of sight on the thing you fear, the you can make a Wisdom saving throw DC10. On a successful save, the effect ends.
Magical Grease For 1d4 rounds make a DC10 DEX saving throw or fall prone.
Potion of Blindness
  • for 1d4 rounds
  • A blinded creature can’t see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
Potion of Haste
  • for 1d4 rounds
  • Your speed is doubled
  • You gain a +2 bonus to AC
  • You have advantage on Dexterity saving throws
  • You gain an additional action on each of your turns
  • When the spell ends, you can’t move or take actions until after your next turn, as a wave of lethargy sweeps over you.
Potion of Enfeeblement You deal half damage with weapon attacks that use Strength until for 1d4 rounds.

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