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Presto Potions

The optional secondary effect takes effect at the start of Phase 2

 
Name Effect 2nd effect DC12 Con save
Jolly Giant Strength Potion "You'll feel as atrong as 10 of you!"
    +5 to STR mod and adv on Athletics checks for 1 hour
The creature finds everything hilarious and at the start of each turn must make a DC10 WIS saving throw or fall prone with giggles
Potion of Elvish Aiming "Hit any target you can see -- and see them all!"
  +5 to DEX mod and adv on ranged weapon attacks for 1 hour
The creature has disadvantage on all saving throws, as their vision is so keen they are overwhelmed.
Rock and a Hard Place Potion "If you take a hit, you'll barely notice!"
  +1 to AC and 40 temp hit points for 1 hour
The creature feels their flesh start to burn from underneath, suffering 20 points of acid damage and 2 points of exhaustion.
Brian-Booster Serum "You'll feel smarter. But you knew that already!"
  +5 to INT mod and adv on INT checks for 1 hour
The creature's synapses are firing so fast they can't focus. They have -5 to CHA and disadvantage on CON saves.
Sage Wisdom Potion "Like having lived 100 years in 10 minutes!"
  +5 to WIS mod and adv on Insight checks for 1 hour
The creature mind ages 100 years. Their movement is reduced by half and their INT is reduced by 2 as senility sets in.
Potion of Fiery Charisma "The gift of gab in a delightfully spicy syrup!"
  +5 to CHA mod and adv on Persuasion checks for 1 hour
The creature's tongue moves so rapidly that each time they speak small flames shoot out, dealing 1d6 fire damage to anyine directly in front of them.

The optional secondary effect takes effect at the start of Phase 2


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