Atlavast
LOREMASTER ATLAVAST
A prematurely aged, disheveled and neglected man, wearing a repurposed potato bag like a robe, with numerous makeshift patches, tied with an old belt around the waist and with a torn rag around the shoulders imitating cape, Atlavast could be easily mistaken for a crazy old beggar.
Knowledgeable yet Disturbed. After the eruption of Mount Hotenow and subsequent cataclysm, loremasters of Oghma feared the worst and decided to dedicate one among themselves to looking after the great repository of maps, book and poems. And so, sealed within the sanctum of the Temple of Knowledge in Neverwinter in his early twenties, Atlavast has spent almost three decades in the empty halls underground, away from the outside world, attentively tending to studying and cataloging tomes, which stand in countless rows of ceiling-high bookcases. Quite quickly he lost the sense of passing time and grew increasingly eccentric and doubtful in his own faculties, frequently relying on auguries to decade on daily activities, what and how much to eat from the food reserves, or how to best reorganise the tomes. Also, he developed tendency of speaking to himself in an erratic matter, raising and lowering his voice without a reason.
LOREMASTER ATLAVAST
Medium humanoid (human), chaotic neutral
Armour Class 11
Hit Points 52 (8d8 + 16) Speed 30 ft.
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 14 (+2) 13 (+1) 16 (+3) 14 (+2)
Saving Throws Wis +5
Skills Arcana +3, History +6, Nature +3, Religion +6 Senses passive Perception 1 3
Languages Common Challenge 3 (700 XP)
Channel Divinity (2/Short or Long Rest). Atlavast can choose one of the following options:
• Read Thoughts. As an action, Atlavast chooses one creature that he can see within 60 feet of him. The creature must make a DC 13 Wisdom saving throw. If the creature fails its saving throw, for next 1 minute, Atlavast can read its surface thoughts when it is within 60 feet of him. During that time, Atlavast can use his action to end this effect and cast the suggestion spell on the creature without expending a spell slot. The target automatically fails its saving throw against the spell.
Turn Undead. As an action, each undead that can see or hear Atlavast within 30 feet of him must make a DC 13 Wisdom saving throw. If the creature fails its saving throw and its CR is 1/2 or less, it is destroyed, otherwise it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from Atlavast as it can, and it can't willingly move to a space within 30 feet of him. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Spellcasting. Atlavast is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 1 3, +5 to hit with spell attacks). Atlavast has the following cleric spells prepared:
Cantrip (at will): guidance, sacred flame, thaumaturgy 1 st level (4 slots): command, cure wounds, inflict wounds, fuiding bolt
nd level (3 slots): augury, hold person, spiritual weapon, suggestion
3rd1evel (3 slots): bestow curse, speak with dead
Action
Club. Melee Weapon Attack. +3 to hit, reach 5 ft., one creature. Hit. 3 (1d4 + 1) bludgeoning damage.
Dagger. Melee or Ranged Weapon Attack. +3 to hit, reach 5 ft., range 20/60 ft., one target. Hit. 3 (1d4 + 1) piercing damage.
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