Brigantine

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Brigantine Gargantuan vehicle (120 ft. by 25 ft.) A two-masted ship with a square sails on the foremast, a square topsail on the mainmast and triangular mainsail behind the mast. Brigantines are swift and maneuverable, making them a popular choice with pirates and spies. Creature Capacity 40 crew, 50 passengers Cargo Capacity 100 tons Travel Pace 6 miles per hour (144 miles per day) STR DEX CON INT WIS CHA 20 (+5) 7 (-2) 18 (+4) 0 0 0 Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious Hull Armor Class 15 Hit Points 500 (damage threshold 20) Control: Helm Armor Class 16 Hit Points 50 Move up to the speed of its sails, with one 90-degree turn. If the helm is destroyed, the ship can’t turn. Movement: Sails Armor Class 12 Hit Points 100; –10 ft. speed per 25 damage taken Locomotion (water) sails, speed 55 ft.; 15 ft. while sailing into the wind; 70 ft. while sailing with the wind Weapon: 9-Pound Cannon (12) Armor Class 18 Hit Points 30 Ranged Weapon Attack: +6 to hit, range 500/2000 ft., one target. Hit: 22 (4d10) bludgeoning damage. Actions On its turn, the brigantine can move using its helm. It can also fire its cannons. If it has half its crew or fewer, it moves at half speed and can fire only half of its cannons.

 
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STR DEX CON
Damage Immunities poison, psychic   Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious  

SHIP COMPONENTS

   

Hull

   

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Actions


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