Church of Waukeen

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All priests of Waukeen must pay a tithe of 25% of the money they make to the church. This does not include church-bestowed wages or stipends or money collected for casting spells upon worshipers while working at a temple or shrine (since this money goes to the church, not the priest), but does include profits from investments, treasure gained while adventuring, rewards, fees, etc.   Most of the former priests of Waukeen are now Lliiracists, either fully taken with the power of the faith or worshiping Lliira as Waukeen's godly regend, though some also joined the churches of Tymora, Lathander, Beshaba, and Shaundakul. The (remaining) clergy members of Waukeen are known as Waukeenar, but most other faiths call them "coinspinners." This name comes from the fact that they are not misers, but wild spenders, displaying the bounty of the goddess to all. The church is approximately 40% clerics and 60% specialty priests. It is organized in a loosely hierarchical manner, and all temples of Waukeen in Faerûn answer to one head of the church who holds the title of Holycoin. Specialty priests of the faith are known as goldeyes because their pupils turn that blazing hue due to the touch of the goddess. Goldeyes are among the most successful prospectors and tomb-treasurefinders in Faerûn  

Creed

  Every making or spending of a coin is a prayer to Waukeen. Guard your funds well, yet share them too, giving freely to beggars and in business, for mercantile trade is the best path to enrichment for all. Teach everyone to destroy no trade goods, to harm and restrict no commerce, and to call on Waukeen for guidance in trading. Waukeen’s support will in the long term lead to betterment for all. The bold find gold, the careful keep it, and the timid yield it up.  

Secular Aims

  The Merchant’s Friend ex¬pects her priests to be honest money changers, shrewd investors in trade, and smallcoin lend¬ers to everyone—even those who are likely to squander the loans. They aid merchants with advice, pricing, labeling, crating or uncrating of wares, and shop setup. They also help safeguard goods or money for short periods when a mer¬chant is in need. All these services they perform for free, but with stated limitations to avoid being exploited. They remain a merchant’s friends, not his or her staff, servants, or slaves; they entertain suggestions, but do not take orders.   Priests of Waukeen are known as Goldpalms to the public, but they call themselves Truetraders. Waukeen expects her Truetraders to personally invest at least once every tenday, and to buy or sell something every day.   The Merchant’s Friend keeps a close watch over her clergy. She guides them personally in their dreams, and sometimes speaks to them as they work in the form of an unmistakable “voice that shines like gold” in their heads.   Priests are allowed to enrich themselves while they do Waukeen’s work. As a result, even though they monthly tithe a tenth of their profits to the church, there are many wealthy Truetraders, and Waukeen expects them to show their suc¬cess when it’s prudent to do so. Most of her clergy have cloth-of-gold, gem-adorned revelwear and “great occasions” finery, but they don’t wear such garb down dark alleys or when traveling back¬country trade roads.   The church of Waukeen, with the blessing of its goddess, seeks to influence politics everywhere by working through merchants. Trade barriers and unduly high taxes or seizures should be stamped out, and laws and customs should be shaped so as to let trade flow freely, to bring prosperity to citi¬zens high and low. New business ventures should be supported by quietly aiding and abetting do¬ings of the church of Lathander. Wars should be discouraged, because even if arming for war cre¬ates a rush of wealth, the destruction, despoiling of goods, and death of consumers always costs more than it earns. And finally, measurements and standards should be clearly understood and kept from arbitrary judgment or changes to mini¬mize deceit and confusion.       Novices are known as Telchar among Waukeenar. In ascending order, the ranks a priest may rise through after she or he is confirmed are: Coin, Abreeant, Counter, Trabbar, Investor, Halanthi, Lender, Syndo, Manycoins, Grand Trabbar, Spender, Grand Syndar, Overgold (a general term for high clergy), and Holycoin.   Temples of Waukeen are built in many architectural styles, but a preference for ornateness and ornamentation is prevalent no matter whether the building is a soaring cathedral or a classical temple featuring a large portico and many columns. Decoration in Waukeen's temples covers the floors, walls, roof pillars, and ceiling if possible. The decorative elements are baroque, intricate, brightly colored, and feature as much precious metal and as many gemstones as can be logically or illogically fitted into the design.  
  Waukeen, Merchants Friend   Creed: Every making or spending of a coin is a prayer to Waukeen. Guard your funds well, yet share them too, giving freely to beggars and in business, for mercantile trade is the best path to enrichment for all. Teach everyone to destroy no trade goods, to harm and restrict no commerce, and to call on Waukeen for guidance in trading. Waukeen’s support will in the long term lead to betterment for all. The bold find gold, the careful keep it, and the timid yield it up.   Secular Aims: The Merchant’s Friend ex¬pects her priests to be honest money changers, shrewd investors in trade, and smallcoin lend¬ers to everyone—even those who are likely to squander the loans. They aid merchants with advice, pricing, labeling, crating or uncrating of wares, and shop setup. They also help safeguard goods or money for short periods when a mer¬chant is in need. All these services they perform for free, but with stated limitations to avoid being exploited. They remain a merchant’s friends, not his or her staff, servants, or slaves; they entertain suggestions, but do not take orders.   Priests of Waukeen are known as Goldpalms to the public, but they call themselves Truetraders. Waukeen expects her Truetraders to personally invest at least once every tenday, and to buy or sell something every day.   The Merchant’s Friend keeps a close watch over her clergy. She guides them personally in their dreams, and sometimes speaks to them as they work in the form of an unmistakable “voice that shines like gold” in their heads.   Priests are allowed to enrich themselves while they do Waukeen’s work. As a result, even though they monthly tithe a tenth of their profits to the church, there are many wealthy Truetraders, and Waukeen expects them to show their suc¬cess when it’s prudent to do so. Most of her clergy have cloth-of-gold, gem-adorned revelwear and “great occasions” finery, but they don’t wear such garb down dark alleys or when traveling back- country trade roads.   The church of Waukeen, with the blessing of its goddess, seeks to influence politics everywhere by working through merchants. Trade barriers and unduly high taxes or seizures should be stamped out, and laws and customs should be shaped so as to let trade flow freely, to bring prosperity to citi¬zens high and low. New business ventures should be supported by quietly aiding and abetting do¬ings of the church of Lathander. Wars should be discouraged, because even if arming for war cre¬ates a rush of wealth, the destruction, despoiling of goods, and death of consumers always costs more than it earns. And finally, measurements and standards should be clearly understood and kept from arbitrary judgment or changes to mini¬mize deceit and confusion.

История

At the time of the Time of Troubles, Waukeen was still a relatively young deity with few enemies other than Mask, whose portfolio was naturally opposed to hers. As such, it was quite unexpected that Waukeen was never seen during the Time of Troubles and never reclaimed her mantle following its conclusion. The truth behind her disappearance is that she conspired with Lliira to leave her divine mantle behind and escape to the Astral Plane with the aid of a deity from another world. Once on the Astral Plane, she intended to make her way back to her realm via the Abyss through the purchased aid of the demon lord Graz'zt. However, Graz'zt betrayed her, making her his prisoner, and it was not until she was rescued by daring adventurers in 1371 DR that she regained her divinity. Waukeen has since revitalized and reassured her worshipers of her existence and her restored divine power. She is very closely allied with Lliira (who held her portfolio in trust while she was imprisoned), Gond (whose inventions she appreciates), and Shaundakul (whose portfolio complements hers). Aside from Mask, her only true enemy is Graz'zt, against whom she has sworn her eventual revenge.

Этика

Dogma: Waukeen teaches that mercantile trade is the best road to enrichment. Increasing the general prosperity of all buys ever-greater civilization and happiness for intelligent folk Faerûnwide, bringing everyone close step by step to the Golden Age that Waukeen says lies ahead—if people conduct themselves rightly. It is the duty of all who believe in the Merchants' Friend to destroy no trade goods, raise no restrictions to trade, and propagate no malicious rumors that may harm trade (such as saying that grapes from Chessenta are poisoned or that Cormyrean carved furniture contains boring worms that Cormytes are trying to export to the lands of competitors). Indeed, such rumors are to be challenged when heard and refuted if possible.   Faithful of Waukeen should give money freely to beggars and businesses alike, both to demonstrate the bounty of the goddess and the wealth to be gained by service to her and to increase the free coin in everyone's hands. If everyone has more than enough coin to spend, the tendency to hide and hoard is less and the urge to buy this or that all the greater—and more things are bought, and everyone is the richer. Through riches the lives of all are made better, and the Golden Age draws nearer.   Telchar of Waukeen are charged: "Worship me, and you shall know wealth. To guard your funds is to venerate Waukeen and to share them well seeds your future success. Call on me in trade, and I will be there. The bold find gold, the careful keep it—and the timid yield it up."

Поклонение

Day-to-Day Activities: Waukeenar travel the world aiding merchants or staff temples in large cities that serve as moneylending and changing houses, safe storage warehouses, and (covertly) fences for stolen goods—all in exchange for fees. Temples also provide wealthy merchants who give generous tithes to the temples sumptuous priest-guarded accommodations in town during their stays.   Waukeen's clergy members are under orders to invest in all enterprises that have any reasonable hope of succeeding if they are run by devout worshipers of the goddess and to consider other investments if approached by entrepreneurs willing to make substantial offerings to the goddess. Waukeenar are not above manipulating trade by means of rumors, buy-ups, hired border brigands, and the like, but strong public criticism of such unsubtle tactics in the past has led the church to officially deny undertaking of such things—and to order its priests to such work only with the greatest subtlety, so that no one who suspects their hands at work will be able to prove anything. Personal enrichment is the sign of a wise priest, but this must be done through arms-length investments, not openly unlawful acts.   Holy Days/Important Ceremonies: The usual altar to Waukeen is a plain stone block or wooden table on which is set a blessed golden bowl. As gold coins and other riches are added to it, the bowl rises off the table, levitating due to an enchantment that becomes stronger in direct proportion to the nonorganic weight added to it. (Such a bowl can be rowed about without the mover having to take the weight of its contents and used to shift heavy stone blocks, rocks, or furniture, but no use of it is to be made that allows nonclergy members of Waukeen to see it in secular operation.) All rituals to the goddess center around offerings made by worshipers into this bowl, and if a member of the faithful ever wishes to make his or her nightly prayer and is not within reach of such a bowl, a single coin must be cast into water (such as a stream or pond) and left there as the supplication is made.   The first ritual of high holiness is the Cleaving, wherein nonbelievers first entering the faith, people entering their novitiate, novices becoming priests, or priests rising in rank dedicate themselves to the goddess. This involves entering the church covered in dirt, and in this state going to the altar on one's knees, carrying or dragging (use of a sledge and body harness is allowed) one's own weight in gold. The gold is placed on the altar, the bowl is then kissed by the supplicant, and as a hymn to the goddess is sung by all, stone covers in the floor roll back to reveal a warm bath of spiced wine. As the supplicant enters it, the offering bowl levitates and pours out its contents of liquid gold (actually holy water laced with flecks of gold) into the waters. The supplicant bathes until clean but sparkling with gold as hymns to the goddess continue. Priests then come forward to allow the person to modestly be dried and clothed in new grand, gaudy garb. After this, a feast begins.   The best-known ceremony of holiness is the bestowal of the Mark of the Lady, a gold chevron in the form of a giant coin of Waukeen. This is done to reward priests or faithful worshipers of the goddess who have achieved great success or distinction in their endeavors (in other words, who have enriched the church and/or their communities, not merely themselves). The Favored One ends up with the coin on a sash, and all who attend such a ceremony receive a single tiny gold coin. (Some people have three or more of the havy, fragile, highly prized gold coins, which cost 450 gp or more due to the gold that goes into them.) Thieves are warned that Waukeenar seem to have a spell that allows them to trace such coins. On two occasions when the gift coins were stolen, clergy members unerringly followed the thieves and recovered the wealth (in one case from a very elaborate hiding place) before slaying the thieves for their temerity and sacrilegious behavior.   The church of Waukeen holds many festivals, and such holy rituals such as the Cleaving and the bestowal of the Mark are usually performed at one of them. Other features of such gatherings always include assembly at a spot where hymns are sung to the goddess (often a pond or well where faithful worshipers can throw in their coins and pray), a parade in full finery from that place to the temple (accompanied by music, and sometimes by unwanted pranksters who throw stones, eggs, and refuse at the gaudily-dressed clergy), and a solemn sermon, any holy rite scheduled, and then a fast that goes on into the wee hours. If no holy rite is scheduled to be celebrated, then one is not held and its place in the service is taken by a public Prayer to the Lady Waukeen, given by the senior priest present. The feast involves much merriment because of the freely flowing drink and is always accompanied by hired entertainment—jugglers, dancers, musicians, storytellers, contortionists, trained animals with their keepers, and hedge wizards who do sleight-of-hand tricks and minor cantrips.   Each temple can add its own festivals to the roster for whatever reason, but all important communities of Waukeen-worshipers celebrate the dozen High Festivals: Cold Counting Comfort, Great Weave, Highcoin, Spheres, Sammardach (SAM-mahr-dock), Brightbuckle, Sornyn (SOR-nihn), Huldark, Spryndalstar (SPRIHN-dahl-star), Marthoon, Tehennteahan (Teh-HEN-tee-ah-han), and Orbar.   Cold Counting Comfort occurs on the 15th of Hammer and is named for the accounting that goes on in many businesses during this down time at the height of the harsh winter. Great Weave is celebrated on the 20th of Alturiak and is named for the tapestry-weaving practiced in all wealthy households throughout the winter and the textile-making to which cloth merchants devote this month.   Highcoin is celebrated on the 30th of Ches. It is a grand feast when spoken accolades, accompanied by trumpet fanfares, hail the wealthy for amassing such worth and offerings are amassed for the next festival, Spheres. Spheres is held on the 10th of Tarsakh. During this festival glass spheres filled with gems and coins are paraded around a city and then lobbed into the air by catapults to fall into the city, shatter, and pill out their contents at random for the general populace to snatch up.   Sammardach occurs on the 12th of Mirtul. This observance is named for the richest benefactor of the early church, a merchant so rich that he once bought a city—now-vanished Tsabran, which stood just southeast of Airspur along the Chessentan coast, and gave it with all its properties and businesses to the Waukeenar. Brightbuckle is held on the 21st of Kythorn. The advent of good weather is marked by a parade in finery of all who wish to attend a Waukeenar church feast, of whatever faith—and Waukeen's priests give inspirational talks about the growing wealth of the lands around and show recent works of the Lady through (hired) illusion spells in hopes of encouraging new worshipers to join the faith or the priesthood.   The 3rd through the 5th of Flamerule is Sornyn, a festival marking the time for planning, the making of treaties and agreements, and the receiving of envoys from unknown lands and traditional foes. Much wine is drunk at this three-day occasion, when "my enemy is like a brother to me." Huldark is celebrated on the 17th of Elesias. It is a feast wherein the bounty of the land, which feeds and sustains us all, is celebrated, an faithful of Waukeen plant new fruit trees or vegetable plants.   Spryndalstar occurs on the 7th of Eleint. Spryndalstar recongnizes how magic and the ideas of those who work with it have enriched us all: Waukeenar sponsor mages in their endeavors and hire wizards to cast spells to awe and entertain folk in public spectacles. The 1st of Marpenoth marks Marthoon, the church's recognition of the vigilance and work of soldiers and guards in defending the wealth and the security of those who generate it. During Marthoon, such folk are feasted and given gifts of gold-and each major temple sponsors one lucky warrior into retirement by giving him or her 10 times his or her weight in common coin and a steading to enjoy it on.   Tehennteahan is held on the 10th of Uktar. It is known as the Night of Hammers and Nails and is a day-long feast in which Waukeenar salute the inventions of simple folk—smiths, crafters, and those who work with they hands and not magic—and how their works benefit us all. New innovations are demonstrated, shops are shut so that their keepers can join in the feasting, and the church buys all rights to certain inventions for a room full of gold per invention purchased. (The room has to be one in the inventor's house, and the church fills it to the rafters with gold coin.) Orbar, held on the 25th of Nightal, rounds out the yearly festivals. It is a solemn remembrance of the dark side of wealth. Prayers are said for those driven mad by gold or their miserliness, those slain by thieves and brigands, those who died trying to steal, or who met their ends adventuring or mining after gold, and like people. The public is invited to a Candle Feast wherein well-loved deceased merchants are remembered with praise, and the church reminds all in the community that it has the power to trace and hunt down thieves who steal the wealth of those who worship Waukeen—and will use it.   Major Centers of Worship: The former center of Waukeen's worship, the Goldspires, a large fortified castle-abbey whose towers are adorned with gilded conical roofs that rises high above Athkatla on its own seafront crag, is the only remaining large enclave of Waukeenar. This House of All Plenty (a term given to all major temples of Waukeen) is really a small fortified city in its own right and is said to be supported by no fewer than seven rising merchant houses of Amn, who see it as their only way to true power in the land in the face of the might of the older merchant families who rule. The Goldspires is ruled by the Holycoin Voice of the Lady Tharundar Olehm, an aged patriarch of huge size and impressive white-browed mien. He is assisted by no fewer than five ambitious, beautiful women of various ages and backgrounds, the "Five Furies": Barasta Cleeith, Daerea Ethgil, Faerthae Garblueth, Halanna Jashire, and Satiila Tebrentan. These women are all Overgold sisters who pursue a vicious game of quiet in-fighting to become Tharundar's successor as the supreme head of the church of Waukeen in Faerûn.   Affiliated Orders: The church of Waukeen has no church-affiliated knightly orders. It readily sponsors adventuring companies who can present a reasonable prospect of showing a profit and promise a 20% tithe to the church, and it often hires mercenary and adventuring companies to guard trade caravans and shipments of church trade goods overseas. Persistent rumor holds that many individual Waukeenar (if not the church itself) have long-standing connections with the Iron Throne.   Priestly Vestments: Waukeen's clergy members are among the most lavishly dressed, rivaling those of Sune, Milil, and Lathander in their rich robes. Waukeenar ritual garb is gaudy and ornate, with white silk undergarments, slashed and fluted sleeves and boots, pince-nez and lorgnettes (if the priests have any weakness of vision), various useful items dangling from silk ribbons, and tall gilded and begemmed miters. Tunics, trousers, hose, or tabards may be worn as desired (or as the season makes practical), but these are always of the finest, most costly fabrics and furs, dyed and arranged for the most vibrant display possible. The entire ensemble is covered by a gilded scarlet cloak heavy with the weight of thousands of wheels, plates, clasps, and flourishes of various precious metals. The constume is finished off with white gloves and a gilded rod or staff, which is either magical or ornately carved and set with gems. (Many Waukeenar carry staffs of curing so as to heal wounds in return for substantial donations to the church. These staffs or curing represent the sole major magical energy left in the church at present.) High clergy usually wear coronets with their miters, and outshine many monarchs with their garb.   Adventuring Garb: Waukeenar wear the clothing of rich merchants when in the streets, and armor that is gilded, white-enameled, and painted with elaborate scenes when they ride into danger. They use chariots enchanted to make them float or ornate curtained palanquins. (Horses still pull the chariots, but the weight is much less and the ride both fast and smooth.)

Духовенство

Widely admired and envied before the Time of Troubles, the Merchant's Friend's church suffered greatly during the Interdeium of Waukeen, a span of several years in which she was missing and presumed dead. Although Waukeen has begun revitalizing the faith of her worshipers, the opinion of the outside world may take far longer to recover. All sorts of rumors about Waukeen's disappearance and return are still being banded about, with allegations that she is really dead or that she consorted with fiends being the most damaging and persisent tales told.   Clerics of Waukeen pray for spells just before sundown and must initiate their prayers by throwing a coin into a ceremonial bowl or a body of water. The church celebrates a dozen high festivals spaced over the course of the year that honor accounting (Cold Counting Comfort on Hammer 15), textiles (Great Weave on Alturiak 20), wealth (High Coin on 30 Ches), generosity (Spheres on Tarsakh 10), benefactors (Sammardach on Mirtul 12), finery (Brightbuckle on Kythorn 21), deal-making (Sornyn Flamerule 3-5), bounty (Huldark on Elesias 17(, magic (Spryndalstar on Eleint 7), guards (Marthoon on Marpenoth 1), craft (Tehennteahan on Uktar 10), and the dark side of wealth (a solemn rememberance of the evils of excess) (Orbar on Nightal 25). Clerics often multiclass as bards, goldeyes, or rogues to enhance their contacts and negotiating skills.   Waukeenar travel the world aiding merchants or staff temples in large cities that serve as money lending and changing houses, safe storage warehouses, and (covertly) fences for stolen goods--all in exchange for fees. Waukeen’s clergy members are under orders to donate 25% of their monetary income to the church, to invest in all enterprises that have any reasonable hope of succeeding if they are run by devout worshipers of the deity, and to consider other investments if approached by entrepreneurs willing to make substantial offerings to the deity. Waukeenar are not above manipulating trade by means of rumors, buy-ups, hired border brigands, and the like, but strong public criticism of such unsubtle tactics in the past has led the church to officially deny undertaking such things and to order its clerics to do such work only with the greatest subtlety, so that no one who suspects their hands at work will be able to prove anything. Personal enrichment is the sign of a wise cleric, but this must be done through arms-length investments, not openly unlawful acts.   Temples of the Merchant’s Friend are almost always located in cities where commerce is in its fullest flower. Temples of Waukeen are built in many architectural styles, but a preference for ornate decoration is prevalent no matter whether the building is a soaring cathedral or a classical temple featuring a large portico and many columns. Such houses of worship are always constructed with the finest materials and with no expense spared. Decoration in Waukeen’s temples covers the floors, walls, roof pillars, and ceiling if possible. The decorative elements are baroque, intricate, brightly colored, and feature as much precious metal and as many gemstones as can be fitted into the design. However, despite their lavish adornment, inside and out, typically underneath the gold leaf is an all but impregnable fortress more secure than a king’s treasury. Such temples provide wealthy merchants who give generous tithes to the temples sumptuous cleric-guarded accommodations in town during their stays. Such temples can also be rented by the faithful for lavish fetes, useful for impressing potential trading partners and upstaging rivals.   Waukeen’s clergy members are among the most lavishly dressed, rivaling those of Sune, Milil, and Lathander in their rich robes. Waukeenar ritual garb is gaudy and ornate, with white silk undergarments, slashed and fluted sleeves and boots, pince-nez and lorgnettes (if the clerics have any weakness of vision various useful items dangling from silk ribbons, and tall gilded and gem covered miters. Tunics, trousers, hose, or tabards may be worn as desired (or as the season makes practical), but these are always of the finest, most costly fabrics and furs, dyed and arranged for the most vibrant display possible. The entire ensemble is be covered by a gilded scarlet cloak heavy with the weight of thousands of wheels, plates, clasps, and flourishes of various precious metals. The costume is finished off with white gloves and a gilded rod or staff, which is either magical or ornately carved and set with gems. High clergy usually wear coronets with their miters, and outshine many monarchs with their garb.   The Waukeenar faith is a hierarchical one that has traditionally been led by a single pontiff, known by the rank of Holycoin. Through the long years of the Merchant’s Friends absence, Holycoin Voice of the Lady Tharundar Olehm held Waukeen’s church together from Goldspires, the great abbey overlooking the Merchant’s Bay of Athkatla. Now that Waukeen has returned and the church is well on the road to recovery, the aged patriarch’s thoughts have tuned toward retirement, and many seek the honor of replacing him when he does decide to step down. In the true tradition of Waukeen’s faith, such competition involves forging alliances, cementing trade deals, and other forms of mercantile activity in preparation for the day when the counting of the coins is begun. Chief among the contestants are five ambitious, beautiful women of various ages and backgrounds, the “Five Furies”: Barasta Cleeith, Daerea Ethgil, Faerthae Garblueth, Halanna Jashire, and Sariila Tebrentan. These women are all clerical sisters holding the rank of Overgold who pursue a vicious game of quiet in-fighting to become Thardunar’s successor as the supreme head of the church of Waukeen in Faerun.

Полученные божественные силы

Specialty Priests (Goldeyes)   REQUIREMENTS: Wisdom 14, Intelligence 12, Charisma 12 PRIME REQ.: Wisdom, Charisma ALIGNMENT: N WEAPONS: All bludgeoning (wholly type B) weapons ARMOR: Any MAJOR SPHERES: Astral, charm, creation, divination, guardian, healing, necromantic, protection, travelers, weather MINOR SPHERES: All, elemental, summoning, sun, wards MAGICAL ITEMS: Same as clerics REQ. PROFS: Etiquette BONUS PROFS: Appraising, gem cutting, modern languages (pick a language)   Goldeyes can either command or turn undead creatures whenever they encounter them, but all creatures in any given group must be either turned or commanded, not both. Goldeyes can select nonweapon proficiencies from both the priest and rogue groups with no crossover penalty. Goldeyes have the ability to discern true metal from false. They cannot identify metal per se, but can determine if a supposedly gold coin is truly gold or a gold-plated lead fake, or even if it was created magically (say, by a djinn). They do this by hefting the item in their hands and thinking of what the material should be. For mixed metals, they get a "partial" result for those metals which are a significant component of the alloy. Goldeyes are never harmed by lock lurkers; lock lurkers simply avoid them and refuse to strike them if possible. If trapped or picked up by a goldeye, they may be tamed and trained if the goldeye has the animal training proficiency. (Lock lurkers are detailed in FRQ1 The Haunted Halls of Eveningstar and the MONSTROUS COMPENDIUM Annual Volume One.) When they are admitted into the priesthood, goldeyes are gifted with maximum starting money (180 gp) and three magical items acquired for them through the wealth of the church. Goldeyes receive these three magical items for free at 1st level. They must pick one item from each category: containers, conveniences, and miscellaneous. (Descriptions of these items are found in the DUNGEON MASTER Guide, the Tome of Magic, or the ENCYCLOPEDIA MAGICA™ books.) The church does not replace items later destroyed or used up. Containers: Heward's handy haversack, girdle of many pouches, pouch of accessibility.   Conveniences: Crystal parrot, everbountiful soup kettle, fur of warmth, mist tent, Murlynd's spoon, sheet of smallness, wind fan, wand of Prime Material pocket, Reglar's gloves of freedom, Skie's locks and bolts.   Miscellaneous: Jewel of flawlessness, Murdock's insect ward, Nolzur's marvelous pigments, oil of slipperiness, oil of etherealness, powder of coagulation, sovereign glue, universal solvent.   Once a day, goldeyes are able to confuse people they are speaking with about the value of numbers as if they were wearing a brooch of number numbing. Victims with whom they are conversing receive a saving throw vs. spell. If the saving throw is failed, the victims forget the relative value of numbers and cannot remember if five is greate than three or tens are smaller than hundreds. Further, victims do not recognize their inability to remember the values of numbers. While under the influence of this ability, they believe that all numbers are pretty much the same. They accept any claim pertaining to numbers and almost any financial deal set before them. They do remember the relative value of coins (that gold pieces are worth more than silver pieces), but not the exact conversion rates. This ability lasts only while the goldeye is present and for 1d4+2 turns thereafter. Once the effect wears off, victims regain their normal understanding of numbers and remember exactly what they did and said under the effect of this ability, though they do not necessarily know the cause of their behavior.   At 3rd level, goldeyes are able to detect metals or minerals once a day for up to two turns as if they themselves were wands of metal and mineral detection. At 3rd level, goldeyes are able to cast shocking grasp (as the 1st-level priest spell) once a day. At 5th level, goldeyes are able to cast know customs (as the 3rd-level priest spell) once a day. At 5th level, goldeyes are able to function as if they carried a rod of splendor for a one-period once a tenday. During this time, they are bestowed with an effective Charisma of 18 and their garments and armor appear to be of the finest quality and condition, though no new garments are actually created. At 7th level, goldeyes are able to cast probability control, addition, or fire purge (as the 4th-level priest spells) once a day. At 7th level, goldeyes gain the ability to create fancy clothes once every tenday. Apparel created (which cannot be armor) is made to fit the goldeye using the ability and appears upon the goldeye when the ability is used. The outfit created cannot be specified exactly but always fits the use the goldeye had in mind when calling on the ability. The garments are made of the finest fabrics with adornments of fur and jewels. The apparel remains in existence unless the goldeye attempts to sell any part of it or any part of it is forciblyt aken from him or her, whereupon all of the outfit immediately disappears. Except in these conditions, outfits may be removed and stored for later use and can be dispelled by the goldeye who created them at any time, but are otherwise permanent. At 10th level, goldeyes are able to cast cloud of purification, grounding, or shrieking walls (as the 5th-level priest spell) once a day. At 10th level, goldeyes gain the ability to create a palatial tent which lasts for a day once every tenday. The tent is a huge pavilion of silk encompassing between 1,500 and 3,000 square feet and containing temporary furnishings and food suitable to the splendor of the pavilion and in sufficient supply to entertain as many as 100 persons. This tent remains for an additional day per two levels of the goldeye above 10th until the goldeye reaches 30th level, at which point the tent can remain for 10 days, the maximum. If summoned in other than a mild climate and good weather, the magic attempts to produce a tent more suitable for the weather and made of fine, decorated canvas, waterproof sealskin, expertly crafted rushes or bark, or furs, but such tents are smaller to better withstand winds and inclement weather and the number of people that can be entertained in cut in half to 50 for rainy weather or down to 25 for cold weather. At 15th level, goldeyes may convey Waukeen's curse upon those who offend Waukeen or her church. To do this, they must touch offenders or strike them with a thrown coin (no saving throw allowed). Circumstances will always arrange themselves to cause cursed beings to lose money, be robbed, suffer a disaster, be heavily taxed, be unable to sell their goods, and so on, until the curse is lifted. Such cursed beings never make a profit at any endeavor (though they may break even) until the curse is lifted by the goldeye that imposed it or a remove curse spell is cast by a higher-level priest of Waukeen than the one who delivered Waukeen's curse. If a person is not deserving of the curse, Waukeen does not allow it to be enacted, and the priest who attempted to bestow it must atone to the goddess before she or he again receives any more spells or is allowed to use any special abilities. Waukeenar Spells 1st Level   Truemetal (Divination)   Sphere: Divination Range: 10 yards Components: S Duration: 1 round Casting Time: 4 Area of Effect: A 30-foot-radius, 90-degree arc in the direction the caster is facing Saving Throw: None   This spell enables the caster to detect the true consistency and components of any metal that is within range and in the general direction (90° arc) the priest is facing when the spell is completed or that enters this area during that round. The spell also tells whether such metal radiates a dweomer or not. Though this spell can be used to find concealed money or weapons or reveal magical weapons, it is usually employed to ferret out false coins, coinage containing lead or made of a thin coating of one metal over another, and magical or enspelled coins, since a common method of harming or spying on a rival merchant is with magic carried by a coin that passes into the rival's possession.   3rd Level   Summon Lock Lurker (Evocation)   Sphere: Summoning, Animal Range: 10 yards Components: V, S, M Duration: 8 hours Casting Time: 6 Area of Effect: Special Saving Throw: None   Within one round of casting this spell, the priest magically conjures 1d3 lock lurkers. (Lock lurkers are detailed in FRQ1 The Haunted Halls of Eveningstar and the MONSTROUS COMPENDIUM Annual Volume One.) The lock lurkers appear in an area within spell range, as desired by the caster. They follow simple instructions of the caster, who is conveyed the ability to communicate basic concepts verbally to them for the duration of the spell (though the caster cannot understand the lurkers in turn). They are typically set to guard treasure, small areas such as the interiors of chests, bags, or pouches, or the person of the caster.   These creatures do not check morale. They vanish when slain or when the spell duration expires.   The material component of this spell is a gold coin.   4th Level   Doublecoin (Evocation)   Sphere: Creation Range: Touch Components: V, S, M Duration: Permanent Casting Time: 7 Area of Effect: One coin Saving Throw: Special   This spell consumes a single coin or metal disc and replaces it with two identical coins. The coins are absolutely identical, not just similar in type, and so scratches, special markings, and the like are reproduced. The spell destroys any dweomer that may be in existence on the coins. The spell is silent, but a faint, momentary glow accompanies the permanent change it causes. Each time the spell is cast, the caster must make a saving throw vs. spell. If the saving throw succeeds, the spell is executed as intended and nothing untoward occurs. If the saving throw fails, the caster suffers the permanent loss of 1 hit point, but gains 2d12 additional exact duplicate coins out of thin air. Although this magic affects coinage of any size and value, it can only work on metal, not on gems, wood trade tokens, or coinage made of a combination of materials where at least one component is nonmetallic.   The material component of this spell is a single coin or metal disc.   5th Level   Minor Wealthtwist (Alteration, Necromancy)   Sphere: Healing, Necromantic Range: Touch Components: V, S, M Duration: Special Casting Time: 8 Area of Effect: Special Saving Throw: None   This spell transforms gems, trade bars, and/or coinage of a value of 250 gp per spell level into one of the following spells, chosen by the caster and enacted instantly on him or through his touch on another being: cure light wounds, cure blindness or deafness, cure disease, cure serious wounds, or neutralize poison. if insufficient funds exist for a chosen spell, the caster is instantly made aware of this, and if enough additional funds cannot be touched within the two rounds of the spell's casting, the caster will have to settle for a lesser spell effect or waste the magic altogether.   This spell is often used by Waukeenar as a special boon to Waukeen-worshiping merchants who are willing to make substantial donations to the church in return for some extra protection.   The material component for this spell is the wealth needed to cast the level of spell desired.   7th Level   Wealthtwist (Alteration, Necromancy)   Sphere: Healing, Necromantic Range: Touch Components: V, S, M Duration: Special Casting Time: 2 rounds Area of Effect: Special Saving Throw: None   This spell transforms gems, trade bars, and/or coinage of a value of 250 gp per spell level into one of the following spells, chosen by the caster and enacted instantly on him or through his touch on another being: cure light wounds, cure blindness or deafness, cure disease, cure serious wounds, neutralize poison, cure critical wounds, heal, regenrate, and dimension door. If insufficient funds exist for a chosen spell, the caster is instantly made aware of this, and if enough additional funds cannot be touched within the two rounds of the spell's casting, the caster will have to settle for a lesser spell effect or waste the magic altogether.   This spell is often used by Waukeenar as a special boon to Waukeen-worshiping merchants who are willing to make substantial donations to the church in return for some extra protection.   The material component for this spell is the wealth needed to cast the level of spell desired.   Wealthword (Alteration, Necromancy)   Sphere: Healing, Necromantic Range: Touch Components: V, S, M Duration: Special Casting Time: 2 rounds Area of Effect: Special Saving Throw: None   This variant of the wealthtwist spell transforms gems, trade bars, and/or coinage of a value of 500 gp per spell level into one of the following spells: cure light wounds, cure blindness or deafness, cure disease, cure serious wounds, neutralize poison, cure critical wounds, heal, regenerate, and dimension door. If insufficient funds exist for a chosen spell, the caster is instantly made aware of this, and if enough additional funds cannot be touched within the two rounds of the spell's casting, the caster will have to settle for a lesser spell effect or waste the magic altogether.   The priest casts wealthword into the mouth of another being by touch, whispering a word of activation as she or he does so. If the tongue touched ever speaks that word, the spell effect instantly occurs, even if this befalls years later. For example, a nonspellcasting merchant who has a wealthword cast on him—with the necessary loss of cash—loses an arm in a brigand attack years later, gasps out the secret word—and regains his arm.   The spell recipient need not have any familiarity with magic, but must be able to utter the word of activation to enact the waiting spell effect. There is no known way to remove this waiting protection from a being; dispel magic has no effect on it at all.   This spell is sometimes used by Waukeenar as a special boon to Waukeen-worshiping merchants who are willing to make substantial donations to the church in return for some extra protection.   The material component for this spell is the wealth needed to cast the level of spell desired.

Секты

Harlot's Coin HeresyEdit Harlot's Coin Graz'zt admiring Waukeen's coin.   This heretical schism of Waukeen's faith taught that Waukeen had gradually sold off pieces of her divinity and virtue to Graz'zt in order to finance her church. They believed that it was for failing to pay her debts to him that Graz'zt imprisoned her during the Time of Troubles. These heretics taught that Waukeen earned her freedom only because she finally paid her debt to the demon, resulting in Graz'zt owning the majority of Waukeen's godhood. The heretics therefore believed that all who worshiped Waukeen were really worshiping Graz'zt instead, and they were content with that arrangement.[35]

 
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