Eilistraee

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CHAOTIC GOOD Other Names or Titles: Lady of the Dance, Lady Silverhair, The Dancing Goddess, The Dark Dancer, The Dark Maiden, The Masked Lady (formerly) Symbol: A drow female with flowing long hair and a silver longsword, with the full moon in background Divine Portfolio: Dance, song, beauty, swordwork, hunting, moonlight Divine Residence: Teuivae Thil, Arvandor Divine Allies: Aerdrie Faenya, Corellon Larethian, Hanali Celanil, Mystra, Sehanine Moonbow, Selune, Vhaeraun Divine Enemies: Ghaunadaur, Gruumsh, Kiaransalee, Lolth, Selvetarm, Shar, Talona Exarchs: Cavatina Xarann Eilistraee is a goddess of dance, song, beauty, swordwork, hunting, and moonlight. She has traditionally been worshipped by good drow and non-drow elves, however there has been a recent surge in popularity among other races’ thespians and patrons of the arts. Her millennia-spanning crusade to free the drow from the clutches of evil deities has made her a respected figure among the elven deities as well as other good deities. Eilistraee is a melancholy yet affectionate deity that cares deeply about her worshippers, enough to even risk her own safety for the sake of saving them from tragedy. Eilistraee however respects the free will of mortals and will directly intervene only in a truly dire emergency. In most cases the Dark Maiden will communicate with her faithful through dreams and visions, which on some rare occasions, are accompanied with a temporary magical empowerment. Her teachings revolve around a message of redemption and freedom, encouraging those who live in the darkness of despair to resist and make their way towards the light of hope. Before the fall of the drow, which separated them from the rest of elvenkind, Eilistraee was simply a lesser deity of the elven pantheon, the Seldarine. She is the daughter of Corellon Larethian, ruler of the Seldarine, and Lolth, primary deity of the drow, driders, and spider-worshipping cults. After Lolth (formerly Araushnee) betrayed the Seldarine in war and was subsequently banished, Eilistraee volunteered to share in the punishment; the drow would be altogether lost to evil without her presence to save the few that could yet be saved. After much time, Eilistraee earned the redeeming acknowledgement of her efforts to save the souls of the drow. Eilistraee was eventually granted a territory in Arvandor, home of the Seldarine, away from her previous place of banishment in Lolth’s Demonweb Pits. Aerdrie Faenya, elven goddess of air, fertility, and weather, is a kindred spirit among the Seldarine. Aerdrie shares a love of song and dance that is often expressed in the rituals and festivals of her faithful. As such, the worshippers of Eilistraee and Aerdrie get along very well, and will often invite each other to join in their respective festivities. Corellon Larethian is a doting father and wishes for his daughter’s happiness. He will go to great lengths to assist Eilistraee in times of need. Not long before the Spellplague, when Eilistraee was secretly sent to a hidden sanctuary by Mystra in preparation of the coming disaster, Corellon took responsibility in Eilistraee’s absence and protected the Dark Maiden’s faithful from being swallowed up by Lolth’s malice. When the events of the Sundering brought Eilistraee back to the worlds of her influence, Corellon was overjoyed; he is currently helping his daughter recover her strength after being gone for over a hundred years. Hanali Celanil, aspect of Sune, and elven goddess of love and beauty, supports the Dark Dancer’s role as a deity of performing arts. Such things add to the beauty of life, so Hanali is always willing to lend a hand, if at least to ensure that the beauty of the fallen elfkin can be salvaged. The followers of Sune herself, as well as her exarchs Liira and Sharess will help Eilistraee worshippers due to their shared love of the arts and beautiful things, as well as their shared senses of compassion. Mystra has been a staunch friend and ally to Eilistraee. It was Mystra that saved Eilistraee from destruction at the climax of Lolth’s plot to plunder Eilistraee’s following. After Eilistraee returned to power, Mystra trusted the Dark Maiden with a share of responsibility in maintaining the integrity of the Weave of magic, the foundation of all magic in the worlds under their charge. Sehanine Moonbow, aspect of Selune and elven goddess of death, dreams, and the moon, has cared for Eilistraee as if they were mother and daughter. Sehanine’s love for Eilistraee is demonstrated by her role in constructing Eilistraee’s realm, Teuivae Thil; Sehanine created a moon for this realm of perpetual night, to provide light and comfort for the daughter of her heart and the resident souls living there. Selune, goddess of good and neutral lycanthropes, moon, navigation, questers, stars, wanderers came to know Eilistraee through her aspect Sehanine Moonbow. Just as Sehanine cares for Eilistraee, Selune will assist Eilistraee as a reliable ally. With Shar’s darkness threatening to snuff the light of hope that Eilistraee is currently bringing with her return, the Dark Dancer may need the benefit of the much older Selune’s vast experience sooner than later. The Masked Lord Vhaeraun, drow god of thievery and male rebellion, is Eilistraee’s elder twin brother. He originally held murderous resentment for Eilistraee, and they fought each other often over the fate of the drow. When Vhaeraun attempted to assassinate the Dark Maiden in her own realm, the Masked Lord was defeated and entrapped inside a prison of dreams; Eilistraee in turn absorbed Vhaeraun’s divine portfolio and responsibility over the souls of his worshippers. As twin siblings born of divinity, there was more than just a familial connection between Vhaeraun and Eilistraee. Their very destinies and magical essences were entwined on a deeper level than anyone had realized. This rare relationship caused them both to experience each other’s emotional perspective when their divine powers were combined. During the time that their powers were one, Eilistraee was known as the Masked Lady, wearing her brother’s mask as a symbol of their union. When both siblings returned in the wake of the Sundering, they formed a bond of understanding from their mutual experiences. Although a few of Vhaeraun’s worshippers remain antagonistic towards the faithful of Eilistraee, Vhaeraun himself now supports Eilistraee in resistance against Lolth and Eilistraee supports Vhaeraun on the same matter. Of all the foes that Eilistraee must face, Ghaunadaur, god of oozes, outcasts, and abominations, is the most enigmatic. This ancient deity, perhaps the oldest of the deities worshipped in the Realms, is driven by a primordial hunger that borders on the limits of sanity, if not already breaking them (and many believe that he has indeed gone mad). Ghaunadaur’s behavior is strange even for a chaotic deity, and his alien mindset is a cause of concern for all of his rivals. Ghaundaur has preyed on the drow in the past, and holds a grudge against Eilistraee for her obstinate refusal to back down from her defense of mortals against Ghaunadaur’s depredations. As the favored child of Corellon, Eilistraee is an obvious target for Corellon’s arch-nemesis, Gruumsh, the evil god of orcs, conquest, strength, and survival. The faithful of Eilistraee will always be weary of the bloodthirsty fanatics worshipping Gruumsh, as Gruumsh would love nothing more than to see the horrified expression on his most hated enemy’s face as Gruumsh holds the decapitated head of the Seldarine ruler’s beloved daughter. Kiaransalee, drow goddess of the undead and vengeance, is a mere shadow of her former power prior to the “death” of Eilistraee (which was a ruse to hide Mystra’s action to protect the Dark Maiden from the upcoming Spellplague). It was one of Eilistraee’s followers, a wizard named Qarlynd Melarn, who devised the casting of a high magic ritual that erased Kiaransalee’s name from the minds of mortals and gods alike. Kiaransalee was thought to have faded to nothingness at the time due to a lack of worshippers that could remember her. Kiaransalee somehow returned after the Sundering, though greatly diminished from her original strength. It is speculated that before vanishing completely, the evil goddess had transferred her consciousness to the phylactery that she once used as a lich before ascending to true godhood. Vengeful as her portfolio would assume, Kiaransalee is now zealously devoted to destroying Eilistraee and her faithful. Lolth, the Demon Queen of Spiders, primary deity of the drow, is Eilistraee’s mother yet holds little love for the Dark Maiden. Lolth loves herself above all others, and won’t hesitate to destroy anyone and anything that gets in the way of her personal desires, even her own children. Lolth is the most dangerous enemy that Eilistraee must contend with, because Lolth is a skilled mistress of deceptive strategies with long- reaching objectives. Eilistraee’s recently granted connection to the Weave (along with other deities by Mystra’s will), has caught the attention of Lolth, who covets having control over magic and the rules of magic. It has thus become a high priority for Eilistraee to protect her stewardship over magic itself from being stolen by her nefarious mother. As long as Lolth maintains dominance over the majority of the drow, Eilistraee’s faithful will have no shortage of enemies seeking to subjugate or destroy them, and Eilistraee will keep fighting to save dark elves from damnation. Of all the tragedies to sadden Eilistraee, the corruption of her nephew Selvetarm may be the greatest. Selvetarm, god of bloodlust and battle prowess, was born the son of Vhaeraun and Zandilar (a demigoddess who merged with Bast to become Sharess). He was taken in by Eilistraee for a time, learning the ways of good, until he was tricked by Lolth to kill a demon lord and absorb the demon lord’s power. The absorbed demonic essence transformed Selvetarm into a twisted abomination of his former self, both mentally and physically. Lolth took advantage of Selvetarm’s pliability following his transformation, and convinced him to serve his grandmother as her bodyguard and exarch. During the conflicts that led to Eilistraee’s vanishing, Selvetarm was slain by Cavatina Xarran, a Darksong Knight serving Eilistraee. As such, all hope for redeeming him someday seemed to have been lost. When Selvetarm was raised from death during the Sundering, he reassumed his duties as the exarch of Lolth, but Eilistraee still hopes that Selvetarm could be cleansed from the evil that poisoned his very soul. Shar, goddess of caverns, dark, dungeons, forgetfulness, loss, night, secrets, and the Underdark, is a cunning foe equipped with eons’ worth of insight and knowledge. The Mistress of the Night vehemently despises her sister Selune, and seeks the destruction of Eilistraee simply because Selune has affection for the Dancing Goddess. The presence of Shar’s faithful in the Underdark is counted among the many dangers to those of Eilistraee’s that venture beneath the surface realms to bring refugees among the Drow to the light above. Talona, goddess of disease and poison, is determined to spread misery and ugliness to all the Realms. Eilistraee’s faith promotes compassion and beauty, making its existence completely incompatible with Talona’s reason for being. The followers of Eilistraee will actively oppose Talona’s cultists at every turn, and vice versa. EXARCHS Exarchs are deities and demigods that serve other (usually more powerful) deities that protect, rule over and/or provide them with support against their enemies. CAVATINA XARRAN Cavatina, as her mother before her, served as a Darksong Knight of Eilistraee. Touted as one of the greatest warriors to ever serve the Lady of the Dance, Cavatina became a legend when she took up Eilistraee’s most powerful sacred artifact, the Crescent Blade, and slew the evil god Selvetarm with it. Although Cavatina herself was slain not long after her greatest victory, she somehow retained a tiny portion of divine essence absorbed from the body of the slain Selvetarm. This divinity may have saved her soul from being horrifically rendered by the Crescent Blade’s power when it was used by an enemy against Cavatina. After Eilistraee returned from supposed death, Cavatina rejoined her former mistress, and was given life anew. Much to everyone’s surprise, Cavatina ascended upon resurrection as an immortal demigoddess thanks to the divine essence acquired from Selvetarm. Cavatina swore to use her newfound power in furtherance of the great cause of Eilistraee. Cavatina is an aggressive combatant in battle, yet maintains her composure in all situations. In the past, she had a short temper and allowed herself to become arrogant as she grew strong and accomplished; such behavior led to carelessness at a critical moment, and Cavatina will never allow herself to forget the failure caused by her hubris.   AFTERLIFE ARVANDOR Vast forests that span across the horizon, majestic mountains capped with pure white snow, pristinely clear lakes and streams, and a deep green sea. The plane of Arvandor (The High Forest in elven) is the home of the Seldarine, the pantheon of gods primarily worshipped by the elves. In this paradise of natural wonders, Corellon Larethian rules over a court of elven deities and archfey, and each deity has a personal realm that he/she maintains within the seemingly infinite borders. When crossing from one deity’s realm to another, there may be a gradual shifting of the sky’s appearance, as well as the amount of light in the environment; the landscape otherwise remains unchanged, seamlessly connecting every realm as a consistently shaped world. There are buildings, and even cities amongst the wild splendors of Arvandor, and they are all constructed in aesthetic harmony with the natural surroundings of the plane. In many cases, structures have been directly integrated into the environment, such as stairways carved from branches spiraling up around the trunks of titanic trees, or palaces craved out of the rocky sides of the mountains, or underwater shrines made completely out of coral. All souls that pass on from the mortal world to Arvandor take on the forms of elf-like fey, even non-elves. The angels that protect the plane all either resemble elves, or wear helmets and masks made to resemble the heads and faces of elves. TEUIVAE THIL Eilistraee’s realm in Arvandor is located in a lightly wooded grove with shallow streams, tall grass, and an abundant spread of blooming flowers. It is perpetually night in Teuivae Thil (Moonlight Evening in elven), with a deep blue sky and a single moon shining overhead; the moon cycles all of its phases over the course of twenty-two hours, helping the inhabitants keep a sense of time. The moonlight is bright enough to provide comfortable dim light for the entire realm. There are many intricately decorated cottages and shrines of ivory and silver in various locations throughout Teuivae Thil. The realm is also known for its theaters and open-air stages for practitioners of the performing arts. A number of traveling souls and even deities may be found visiting to watch a show being performed. Eilistraee herself maintains a sprawling garden estate where she keeps many works of art and beautiful plants from different worlds, as well as a personal table in the open where she can occasionally be found sitting and divining possibilities for the future of her faithful. There is a large open-air court, known as Aelou Drannor (Meeting Song in elven) at the center where Eilistraee will receive petitioners for her attention. ARAEL TEL’QUOR Arael Tel’Quor (Communion of the Heart in elven), is a special arena stadium in Teuivae Thil, perched at the summit of massive trees woven together at the base. Here those who practice the dance of blades can spar and duel against each other, often with interested onlookers sitting on the side. Eilistraee’s divine magic heals all wounds inflicted within the arena, and prevents serious wounds to the spirit bodies of the arena’s participants. Martial tournaments and religious celebrations are periodically held at Arael Tel’Quor, with the goddess herself usually attending the most prestigious events. This is one of the most sacred places in the realm, where warriors can connect with each other’s hearts through the exchange of blows and the singing of their swords. Most notable of what sets the arena apart is that it is the place where Eilistraee herself performs the Dance of the Moonlight Blade once every thousand cycles, to bless all of her faithful with a vision of the Dark Maiden’s divine artistry. DOGMA These are the tenets that worshippers of Eilistraee are given to live by. • Show kindness unto others, that you may bring them happiness and hope, and battle against evil, that you may save others from sadness and despair. • Share your dance, song, and blade with those who are willing to learn, to preserve the beauty of the arts. • Promote friendship and charity, especially between the races, for it is only through mutual acceptance and trust that peaceful harmony can be achieved. • Do not give in to anger, for it is a path to darkness, but also do not be hesitant to repay violence with violence, for trouble will fester when defenders are slow to act. • To drow in distress, give aid and share this message. “A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace and live beneath the sun again where trees and flowers grow.” CLERGY The clerics of Eilistraee, known as sword dancers, protect places of beauty in the wilderness, keeping watch against dire threats to the sanctity of such locations. These may include naturally occurring nodes of magical power, or fountains of blessed water, or gardens containing rare flowers of inspiring loveliness. They also organize traveling troupes to earn funds and trade for supplies. The sword dancers are known for bringing exotic furs, meats, fruits, and vegetables that they carefully gather from the regions surrounding their temples. Even more renowned are the song and dance performances staged by the clerics, often attracting large crowds in the towns that they visit. The paladins of Eilistraee are known as darksong knights. They regularly patrol the regions in which the Eilistraeean faithful have set up temples, and are often sent in groups to deal with wandering monsters or to hunt animals. The darksong knights will usually be accompanied by sword dancers when approaching powerful enemies. Darksong knights are also trained in song and dance just as the sword dancers are. Before the Spellplague, there existed only a dwindling, small number of temples dedicated to Eilistraee. In recent years following the Sundering and the return of Eilistraee, the faith has had a generous growth of interest, and many new congregations have formed, particularly in cities with healthy performing arts communities. The main temples continue to be built around or on top of natural places of beauty, but now one can occasionally see minor Eilistraeean shrines in the urban settlements. Although the number of faithful is yet minor compared to greater deities such as Mystra or Lathander, the faithful of Eilistraee are building a healthy population among their own. Clerics and paladins of Eilistraee usually pray for their spells at moonrise; this symbolizes the hope of the faithful when embracing the light that shines in the midst of darkness. They also spend a few minutes to sharpen the blades of their swords with whetstones, symbolizing their aesthetic dedication to an implement of their performing and combative arts. The standard daily ritual for the cleric or paladin of Eilistraee is to gather together with comrades around a campfire in the evening. There they’ll share songs and stories, or dance around the fire to live music. This symbolizes a passion for life and appreciation of companions as one seeks beauty and light even in the darkest hours. Another ritual that is practiced by faithful of Eilistraee is the Evensong, in which the faithful sings a wordless song to release the gathered emotions of the day; this symbolizes purification of the soul by letting go of fears and doubts. This is usually done in private, but occasionally a musician may be commissioned to accompany this intimate performance. Once every season, the priests of Eilistraee will observe the ritual of the High Hunt, in which they organize a mass night¬time hunt of dangerous beasts or monsters in the wilderness. Guests may join, but all are required to use only bladed weapons. A priest of Eilistraee will usually wear nothing, carrying only a sword for the hunt. Traditional ceremonial dress is a loose bare-sleeved, single¬piece tunic that stops just below the waist. The symbol of a silver sword may be embroidered onto the tunic. The hair is kept untied and unbraided. The legs and arms are also kept bare, though jewelry may be worn. During a ceremony of blessing, mourning, or thanksgiving, a comfortably loose, silvery, diaphanous gown may be worn by practitioners of the faith. Ceremonial dances will often have the faithful casting aside all clothes to enable full freedom of their bodily motions during the dancing. Clerics and paladins of Eilistraee are mandated to assist any cause that battles against evil, protects the innocent, or advances the development of peace. The clerics and paladins will resort to violence as a last resort, preferring to resolve situations with diplomacy, but maintain their combative skills in case diplomacy fails. The lifestyle of a cleric and paladin of Eilistraee will usually consist of hunting, gathering, gardening, trading, and practicing arts of performance when one is not busy dealing with more serious matters, such as defending against invading forces of Lolth. Every cleric and paladin is encouraged to go on a journey at least once in a while to learn more about the world and the races in it, so that the faithful becomes more capable of serving as an intermediary of peace. Adventuring is also a great source of material for the songs and stories shared around the campfire. Tyranny and oppression are strongly opposed by the church of Eilistraee. Ownership of slaves is forbidden among the worshippers; there are also many former slaves among Eilistraee’s faithful that were freed by her clerics and paladins. FEATS Clerics and paladins can take special feats as servants of Eilistraee. SWORD DANCER OF EILISTRAEE Requirement: Cleric, worships Eilistraee As a sword dancer of Eilistraee, you promote peace and support pursuit of the performing arts. • You have proficiency with long swords and great swords. • You have proficiency in Performance and Persuasion. • You treat healing word as one of your prepared spells without counting it towards your maximum limit. If you already do so, then choose any other 1st-level cleric spell for this instead. • When you cast Eilistraee’s moonfire, you may choose the color of the light instead of rolling for a random result. • When you prepare your cleric spells of 3rd level or lower, you can choose spells from the bard spell list. DARKSONG KNIGHT OF Eilistraee Requirement: Paladin, worships Eilistraee As a darksong knight of Eilistraee, you fight to destroy evil and protect all beautiful things from destruction. • You have proficiency in Performance and Persuasion. • You treat thunderous smite as one of your prepared spells without counting it towards your maximum limit. If you already do so, then choose any other 1st-level paladin spell for this instead. • When you cast Eilistraee’s moonfire, you may choose the color of the light instead of rolling for a random result. • You have resistance to poison and thunder damage. • You have advantage on saving throws made against effects that apply the deafened or poisoned conditions. BLESSING OF THE SWORD DANCE   Clerics and paladins of Eilistraee are able to prepare the following spells, unique to worshippers of Eilistraee. EILISTRAEE’S MOONFIRE lst-level evocation SPECIAL: You must be a worshipper of Eilistraee, as well as a cleric or paladin to cast this spell. Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 10 minutes. Your hand glows with a soft light, producing bright light out to 10 feet, and another 10 feet of dim light outwards. You can adjust the amount of light produced from half to double the radius. When you cast this spell, roll 1d4. Based on the result that you rolled, the light is one of the following colors, with an associated benefit. (1) Blue-White. As an action, you can make a melee spell attack against a creature; on a hit, the creature takes 1d8 plus your spellcasting ability modifier cold damage and the spell ends. (2) Soft Green. As an action, you can cause the light of your glowing hand to leave it and form a tiny, floating sphere of light that flies to any point within 30 feet of you when you use a bonus action to command it to move. The light sphere produces bright light out to 20 feet, and another 20 feet of dim light outwards. If the light sphere is more than 30 feet away from you, the spell ends. (3) White. As an action, you can make a make a melee spell attack against a creature; on a hit, the creature takes 1d8 plus your spellcasting ability modifier radiant damage and the spell ends. (4) Silver. You can touch one willing creature with the glowing hand as an action; the creature regains 1d8 plus your spellcasting ability modifier hit points and the spell ends. This has no effect on undead or constructs. At Higher Levels. If you expend a spell slot with a higher level than 1st for this spell, then you increase the damage or healing by 1d8 for each level above 1st. The maximum radius of light also increases by 5 feet of bright light and 5 feet of dim light for each level above 1st. 3rd-level transmutation SPECIAL: You must be a worshipper of Eilistraee, as well as a cleric or paladin to cast this spell. Casting Time: 10 minutes Range: Touch Components: V, S Duration: 72 hours You invoke the blessing of Eilistraee to bestow special properties to a bladed weapon, such as a long sword or greatsword. You plant the sword’s blade point-down into the ground, and then perform a special dance known as the Sword Dance, briefly brushing each of your limbs against the sharp edge of the blade to let your blood onto it. At the completion of the spell’s casting, the weapon gains the following properties until the spell ends. • The weapon itself is immune to acid, radiant, and thunder damage, as well as rusting effects. • The weapon can be treated as a holy symbol by worshippers of Eilistraee. • The wielder of the weapon has resistance to thunder damage and advantage on saving throws that would apply the deafened condition. • The weapon glows with a silvery radiance when drawn, producing bright light out to 10 feet, and dim light another 10 feet outward. Invisibility is suppressed in this light. • The weapon is treated as a magical weapon for the purpose of overcoming damage resistance and immunity against non¬magical bludgeoning. piercing, and slashing damage. At Higher Levels. If you expend a spell slot with a higher level than 3rd for this spell, then you double the duration of the spell’s effect for each level above 3rd. MISC. LORE Other stories and information that might be shared among the faithful of Eilistraee. THE DARKENING Long ago, the evil goddess Lolth was once the consort of Corellon Larethian, and held a position as a minor deity within the Seldarine. She was known as Araushnee the Weaver at the time, and hatched a plot in conspiracy with the enemies of the Seldarine that she might seize power for herself (replacing Corellon as Coronal, ruler of Arvandor). Araushnee’s treachery was revealed in time, however, and the Seldarine were able to defeat the invasion of their realm. Araushnee was banished from Arvandor for her crimes; she then made a new realm for herself in the Abyss where she continued her plotting, by her newly adopted name of Lolth, and surrounded by the very evil that matched her corrupted ways. Eilistraee’s brother Vhaeraun was also banished for his support of Lolth’s planned invasion, but Corellon hesitated to punish Eilistraee. The Dark Maiden had been framed as a betrayer when her arrow in flight was intercepted by magic of evil intent, striking Corellon during the defense of Arvandor. Corellon could see through the deception and knew that his daughter was no traitor, but Eilistraee insisted on receiving punishment. Eilistraee believed that she could become a true symbol of redemption among the dark elves by devoting her future actions to redeeming herself in the eyes of the Seldarine, many of whom were distrusting of Eilistraee after she was framed of betraying them. The Lady of the Dance was thereby banished and worked tirelessly to redeem herself as well as save the future of the dark elves. The manipulation of her arrow during battle also happened to be the reason for Eilistraee’s relinquishment of her bow, and devotion to the sword, so that control of her power could never again be stolen for evil ends.

 
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