Enclave of Red Magic

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The Red Wizards of Thay have long sought to rule Faerûn. For centuries, they sought to do so through force of arms, but in recent years, they have turned to trade as part of a plan of economic conquest. Thay's Guild of Foreign Trade now administers sovereign trading enclaves in cities across Faerûn. Waterdeep's wealth and role as Gateway to the North makes it an obvious choice in which to establish a Thayan enclave. However, the Lords of Waterdeep flatly rejected the Three Laws of the Enclave when approached by representatives of Thay, refusing to compromise Waterdeep'ssovereignty or countenance the sale of slaves within the city. After several years of futile negotiations, the Thayans finally found a way around the restrictions. By reviewing public records detailing the chaos of Halaster's Higharvestide, the Thayans deduced the presence of a forgotten two-way portal between Skullport's Lower Heart District and Waterdeep's Castle Ward. Late in the Year of the Tankard (1370 DR), agents of Thay approached the recently returned Shradin Mulophor about establishing an enclave in Skullport. The Lord of Bones quickly agreed, and the Thayan enclave was established shortly thereafter between Beggar's Rest Pass and Steamfall Pass. At the same time, representatives of Thay established an embassy (C70) in Castle Ward overlooking the Market between the Sutherlane, Mendever Street, and Trader's Way. As an embassy, the building is considered sovereign territory of Thay, exempt from the laws of Waterdeep. Because the Red Wizards are careful never to conduct business within the embassy proper, it is in no danger of losing its sovereign status. "Visitors" (customers) are simply conducted to a "back room" (through a portal to an inner room in the Skullport enclave) where such transactions are concluded. It is the customer's choice whether to bring purchased goods out of the embassy or to have them delivered somewhere outside the city walls. While the Lords of Waterdeep are well aware of how closely the Thayans are skirting to the edge of the law, for now they have chosen to simply observe the enclave's transactions. Most customers are wholly unaware that they have even left Waterdeep, leading most to assume that the transaction took place within the city and thus speculate that the Thayans have bought or bribed themselves an exemption from the law. The real threats to the enclave's continued success are threefold. First, noble families with dark dealings in Skullport view the enclave as a threat to their continued domination of trade with the Port of Shadow. Second, the leaders of the Watchful Order see the enclave's growth as a direct threat to their primary revenue streams (the sale of magic items and rare components), despite the fact that many of the resident Red Wizards have joined the Watchful Order. Finally, Shradin Mulophor's recognition of the enclave might not be worth much, given that the Skulls are the real power in Skullport. The leaders of the enclave have successfully concealed this situation from the Guild of Foreign Trade back in Thay, recognizing that the enclave might be closed down if the Thayan bureaucrats realized that the Three Laws of the Enclave are not really in effect. Base of Operations: Thayan Embassy), Thayan enclave in the Lower Heart district of Skullport. Enclave of Red Magic (Standard Arcane): AL LE, NE, LN; 40,000 gp resource limit; Membership 130; Isolated (humans 125, gnolls 3, tieflings 2 Wages 5 gp per level per month (no cost to join), or twice that rate for arcane spellcasters. Authority Figure: Ambassador Ethur Anszim (see below). Important Characters: Consul Thazar "Skullstorm" Arkanak; Consul Orgin Ulmokina; Zabbas Thuul. Associated Classes: Fighter, rogue, wizard. Associated Skills: Appraise, Craft (alchemy), Intimidate, Knowledge (arcana), Knowledge (the planes), Spellcraft. Requirements: You are required to serve in the embassy or its Skullport annex for an average of 30 hours per tenday. Each month, you must also donate at least 100 gp of magic items to the enclave for resale. (Donations are measured by market value, not their cost to create.) Favored in Guild Fringe. Benefit: The guild subsidizes your monetary expenses when creating magic items, reducing raw materials cost by 10%. Special: Membership in Thay's Waterdeep enclave is restricted to natives of Thay dispatched by the Guild of Foreign Trade. The enclave's ranks also include nonhuman servitors and slaves, although both groups are restricted to Skullport's warrens. Zabbas Thuul and a handful of others are not actually members of the enclave, but serve as Skullport/Waterdeep go-betweens. Some of the enclave's more important characters include: Ambassador Ethur Anszini: Ethur (LE male Mulan human wizard 11/Red Wizard 5) is the urbane, witty Thayan ambassador to Waterdeep. He is regularly invited to noble parties across the city, for he provides an exotic eastern flavor with a whiff of danger, perfect for the "daring" host or hostess. In private, Ethur is harsh and unforgiving, covetous of Waterdeep's great wealth and determined to bring the City of Splendors to its knees under his dominion. Consul Thazar "Skullstorm" Arkanak: Thazar (NE male Mulan human fighter 7/blackguard 2/Thayan knight 2) is the ambassador's personal bodyguard, a dark and glowering figure who inspires dread wherever he goes. Consul Orgin Ulmokina: Orgin (CE male Rashemi human rogue 7/Thayan slaver 3) is the cruel overseer of the Skullport enclave. He has never been to Waterdeep, and has no interest in visiting a city that does not allow him complete mastery over his slaves.

 
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