Faerthin Seshore
Faerthin Seshore was born in the formidable fortress keep of Hornshield[1] and raised to continue on with the long tradition of crafting, metalwork and glasswork that Hornshield's artisans are famous for.
A tall, thin man with a rather square head and a long, freckled nose who tires quite easily, Faerthin moves about in an ungainly, not-quite lumbering sort of way and sits with a bit of a slouch owing to much time spent as a youth leaning over a workbench while doing fine, detailed metalwork and engraving. For all his clumsiness Faerthin possesses exceptionally nimble hands and is skilled at manipulating small objects such as lock tumblers, artisans tools, clockwork gears and spell components.
Faerthin grew to despise the idea of a life lived in solitude, where endless hard work, long hours and the never ending dictates of the council of elders who collectively rule over Hornshield would come to rule his own adult life. He vowed to free himself from Hornshield and pursue his own interests.
The discovery of his arcane powers led Faerthin to secretly pursue his magical studies, believing this to be a gift from the gods meant to remove him from a life of endless toil and servitude. He masked his interest in magic as no more than curiosity about how the group of mages who magically transport goods to other parts of Cormyr conduct their business, just as he claimed his interest in the long-dead mage Aumrathar Uernhands, who once resided at Hornshield, as a passing curiosity about Hornshield's history.
Faerthin diligently pursued the art of crafting locks and the creation of ornate metal work, eventually earning himself his own workspace. He learned to quickly create objects of surpassing quality and used his remaining time alone to secretly study ritual scrolls and a single tattered old spellbook he'd stumbled upon after getting himself lost in the depths of Hornshield's catacombs.
Faerthin soon realized he had learned all he could from the limited means at hand and, as he was of age, he chose to rebel. In a burst of unexpected defiance, Faerthin revealed his powers of the Art, but made it clear to his immediate family that he'd not become another magemule, hidebound to the dictates of the keep and its need to have finished goods magically transported to warehouses in Suzail.
Before his father could have him run out of the castle, Faerthin begged transport from one of the mages who moved Hornshield's goods to Suzail, convincing the mage to take him to the next Council of Mages meeting so he could present himself as a fresh recruit to the War Wizards.
Fortune favored Faerthin, for his encyclopedic knowledge of Hornshield's activities, as well as his relative frailty, was sufficient to earn him a watch post at the Royal Court. His duty is to receive, catalog and meticulously store information and reports from War Wizard spies[2] who keep watch over all commerce in Cormyr. He reports to Vainrence once a tenday.
With the passage of time Faerthin has grown accustomed to sitting behind a desk, receiving information from War Wizard agents across Cormyr and forwarding the occasional order or decree from Ganrahast. Faerthin keeps to the Royal Court as much as possible.
Faerthin pursues his work diligently and with great care. His greatest nightmare is making a mistake that leads to him being stationed in the "outland" regions (that is, anything beyond Suzail and the Royal Court) or horror of horrors being forced to camp in the wilds with a pack of brutish Purple Dragons and their smelly mounts.
He greatly prefers having a roof over his head, avoids inclement weather and is ill at ease when there is no ready access to food, drink and a warm bed. He considers Suzail to be the epicenter of culture and civilization, its every part designed to keep him comfortable and safe.
His time in Suzail has given Faerthin something of an eye for architecture and how the finished products produced in his old home are used. He keeps in his quarters the old tools of his family's crafting trade.
In his free time he sits alone, patiently creating wood, metal and glass replicas of his favorite buildings in Suzail.
Faerthin idolizes the one-time Defender of Suzail (Maxer Hlaar) and is curious to recover any of Maxer's lost constructs and creations. As Faerthin is not one to go poking about into dangerous things on his own, he has instead quietly researched as much as he could about Maxer's creations and former abode and is considering approaching the Society of Stalwart Adventurers—by means of an agent—to enquire if any of its intrepid members would be willing to pursue the matter further on his behalf.
[1] See Volo's Guide to Cormyr, page 212.
[2] The wizard who transported Faerthin out of Hornshield, he was surprised to learn, was just such a spy.
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