Flint Rock
The spirit mound of the Elk tribe (see the “Uthgardt Bar¬barians” section earlier in this chapter) is situated in the midst of the Evermoors atop a gnarly knob of flinty stone that’s perpetually shrouded in fog. Its rings, cairns, and altar mound are created from piles of heaped rock, barren of plant growth. The altar is a rectangular slab of stone 10 feet long, 6 feet wide, and 3 feet tall, its surfaces worn smooth by time. The enormous basin sur¬rounding the altar mound is shaped like the silhouette of a leaping elk stag, although this image isn’t readily apparent when the area is seen from ground level. Buried under the cairns are the bones of the Elk tribe’s greatest warriors.
On the higher ground of the ring outside the basin, placed outward from the altar along the cardinal direc¬tions, are four menhirs of solid gray stone that the Elk tribe’s shamans use to track the passage of time, the changing of the seasons, and the movement of the stars.
ANCIENT RELIC
Casting detect magic on the altar reveals a faint aura of divination magic originating from underneath it. The slab weighs several tons and is too large to be lifted or moved by any creature smaller and weaker than a stone giant, but multiple Small or Medium creatures lifting in tandem can move the stone if at least five of them suc¬ceed on a DC 20 Strength (Athletics) check. The altar can be broken in half to get at the ground underneath; it has AC 17, 100 hit points, a damage threshold of 10, and immunity to poison and psychic damage.
Uthgar’s early followers who founded the Elk tribe buried a relic of giantkind under the altar to empower it: a 5-foot-long mithral spear tip weighing 75 pounds. The spear tip is the source of the faint aura of divination magic, though it no longer has the powers it once held.
SUGGESTED ENCOUNTER
The first time the characters arrive here, the only crea¬tures present are two elks-a mated pair-foraging for moss. The elks observe the party but pose no threat, fleeing if they are attacked or if they detect one or more party members within 60 feet of either one. Any crea¬ture that wounds or kills an elk on Flint Rock must succeed on a DC 16 Wisdom saving throw or be cursed. For as long as the curse lasts, members of the Elk tribe recognize the cursed creature as a hated enemy and are hostile toward it. In addition, the creature can’t benefit from natural healing until the curse is removed with a remove curse spell or similar magic.
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