Harping by Firelight (Campfire etiquette)
This section tells of traveling custom
and courtesy in the Moonshaes. It will
aid the DM in providing both color and
atmosphere to Moonshavian adventures
as well as provide golden opportunities
for feeding PCs new ideas (such
as the rumors found in Appendix 8) that
point to further adventures.
The Moonshaes remain islands of
mystery, covered by extensive wilderness,
stalked by dangerous monsters
aplenty, and blessed with a rugged natural
beauty, all of which feed the rich
and intermingled legends of the Llewyrr,
the Ffolk, the Northmen, and the
halflings and dwarves. All have their
fireside tales and, for the needs of simple
survival in the Moonshaes, all share
such tales with travelers they camp
with at night in an ironclad custom of
mutual safety.
Simply put, anyone whose campfire a
traveler approaches at night is duty
bound to share their camp -- its facilities,
food, and companionship -- in return for the shared food and
companionship of the traveler. Those
who share the fireside are honor bound
not to raise blade against each other until
after they have parted in the morning
mists, even if they are sworn
enemies or there is a blood feud between
their families.
The "guestfire" or "wayfire" is a
merry place except in the coldest and
dampest weather. All travelers are welcome,
hot mead or cider kept for them
by the fire, sometimes with stew or hot
herbed and buttered potatoes cooking
among the coals. Everyone who knows
a tale, recent news, local legends or
lore, or a song contributes it. By tradition,
the owner of the fire commands
the converse; but, by courtesy, any
bard present will lead the talk. Most
guestfires are warm, cozy meeting
places, that can be heard from afar by
their singing and harping.
Guestfires generally attract the attention
of local beasts (boars, in particular,
seem partial to direct musical criticism)
as well as those Moonshavians who are
not bound by their honor-thieves,
brigands, firbolgs, and the like. Therefore,
experienced travelers around an
open wayfire in the wilds keep their
weapons close to hand and watchful
eyes on the surrounding darkness.
At any wayfire, jokes are told, current
news passed around, songs sung
and lore retold -- and the DM can feed
PCs pertinent game information. A
wayfire is the best place to learn of
nearby sages, swordsmiths, and trouble;
one might also receive a lecture on
what went wrong at that dragons lair,
from some old coot in tattered robes
who just happens to be Flamsterd or
Khelben Arunsun wandering about incognito.
Far more often to be met with around
a wayfire than such worthies as Flamsterd
or Khelben are local hunters and
land-sergeants watching over the hunting
preserves of their local lord. These
rangers travel without uniform and
keep their eyes open for brigands and
poachers. Wandering druids also frequent
wayfires as they travel about the
land, tending it and watching for
changes in the Balance.
Most importantly, bards and all manner
of other folk who are Harpers (or
allied to their cause) travel about the
lands, keeping constant watch on the
doings of war and greed, collecting local
lore for its own sake and as the stuff
around which to build new ballads. It is
rare to find a wayfire without at least
one aspiring bard, although greater
bards are always seem too few to go
around in the Isles.
The wise traveler in the Moonshaes
keeps eyes and ears open at wayfires
and joins wayfire on every night that
opportunity permits -- for it is said,
most truly, that the wise adventurer
lives longer and retires richer.
During this adventure, the DM
should use wayfires to feed current rumors
to the PCs (see Appendix 8) as well
as to help them figure out what evil is
afoot in the Moonshaes. Most Ffolk may
not know of the Cult by name or that its
members worship Bane, but many suspect
that the growing brigand and undead
attacks are linked to the "cruel
priests who wear the black hand," men
who serve or are led by a mysterious,
evil "Dark Druid."
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