House Dlardrageth
The members of House Dlardrageth are the fiendish descendants of a proud, noble sun elf house whose members chose to mingle their blood with that of demons. After their armies were defeated at the gates of Evereska, before the Lost 5eaks, and on the Lonely Moor, these daemonfey abandoned their stronghold at Myth 0laurach as well as many of their other safe houses, including the one they had established under the ancient Siluvanedenn city of Lothen (see page 92). But despite the losses they suffered in Sarya Dlardrageth’s war against Evereska and the High Forest, the daemonfey are far stronger than they have been in millennia now that the thousands of fey’ri warriors recently freed from the Nameless Dungeon have swelled their ranks.
Fey’ri spies and agents still haunt various secret places in and around the High Forest, but the main body of the daemonfey army—more than a thousand veterans of the Seven Citadels’ War—escaped destruction at the Lonely Moor and fled to parts unknown. Though they are relatively few in number, these ancient fey’ri warriors are skilled in magic and swordplay, blessed with the demonic heritage of the daemonfey, and absolutely loyal to Sarya Dlardrageth.
The Daemonfey, the Fey’ri, the Siluvanedenn Phoenix, the Silver Grif¬fons (a reference to the device of Siluvanede). A scarlet phoenix with the sable, batlike wings of a balor, and a burn¬ing whip clutched in its beak (a stylized depiction of the original heraldic device of House Dlardrageth which depicts a red-bodied, black-winged, feathered phoenix clutching a leafy branch in its beak). Group Colors/Livery: House Dlardrageth’s traditional colors are scarlet and sable, and the daemonfey and the fey'ri usually incorporates both colors into their garb if not wearing a representation of the house device. In addition, individual fey’ri sometimes incorporate aspects of their Siluvanedenn house colors into their garb as well, but such displays are formally for¬bidden by Countess Sarya. (Tlie colors of House Aelorothi are red and blue, and their device is a red swan on a blue field. The colors of House Ealoeth are sky blue, violet, and rose, and their device is two addorsed pegasi volant on a sky blue field. The colors of House Floshin are white and gold, and their device is a gold two-headed griffon rampant on a white field.) Recently unleashed from their ancient prison beneath Hellgate Keep, the ArTei’Quessir (gold elf) cambions of House Dlardrageth represent an ancient threat reborn. They are a distant echo of the boundless pride and reckless arro¬gance that precipitated the Crown Wars. Long forgotten even among the Fair Folk, House Dlardrageth is a looming threat to the peoples of the High Forest and the population centers that lie along its periphery. The induction of tieflings descended from Siluvanedenn renegades into the clan has greatly expanded the immediacy of the danger posed by House Dlardrageth. To date, only whispered hints of sinister elven activity in the western and northwestern High Forest have reached the cities of Lord’s Alliance and the druids of Tall Trees. Beneath the endless boughs, even the elven inhabitants of Caerilcam, Nordahaeril, and Reitheillaethor can only wonder if the buried evils of Siluvanede—itself a faint echo of the worst aspects of the Vyshaantar Empire— are stirring anew. Note: Tire following information employs the terms “cam- bion,” “alu-fiend,” and “tiefling” somewhat differently than the PLANESCAPE® MONSTROUS COMPENDIUM® in order to reflect a richer set of relationships. Cambions are descended from either human (or demihuman) and tanar’ri ancestors, with at least half of their bloodline of demonic origin. Alu- fiends are a subgroup of cambion with one su'ccubus or incubus parent. Tanar’ric tieflings are descended from human (or demihuman) ancestors and tanar’ri ancestors widi less than half of their bloodline being of demonic origin. Cambions of human ancestry are always of the same gender as their most immediate tanar’ric ancestor, but cambions of elven ancestry are not similarly restricted, given their androg¬ynous nature. Cambions of human ancestry exhibit fairly reg¬ular and predictable abilities, regardless of their demonic parentage, whereas cambions of elven ancestry exhibit more unique characteristics, due in part to their more magical nature. Finally, cambions of elven ancestry are known either as half-elf cambions or as daemonfey, while tieflings of elven descent are known either as half-elf tieflings or as fey’ri. Goals The daemonfey and fey’ri of House Dlardrageth seek to restore the glory of the Ar’Tel’Quessir, unable to recognize that by their very nature they have betrayed that which they cherish most. The house first desires to re-create the realm of Siluvanede and then restore all Aryvandaar to their former exalted positions among the elves and other races. Toward this end, House Dlardrageth seeks to undermine the ascendancy of humanity in the North, and the clan allies with any group whose actions contribute to its greater goals. Fledgling Luruar, a realm with the potential to thwart the clan’s ambitions if allowed to mature, is a prime target of House Dlardrageth’s machinations. Waterdeep is another target, the great port city that serves as the bedrock on which human civilization in the North is built. In addition, the members of House Dlardrageth seek vengeance against the scions of Eaerlann, Sharrven, and Evereska. They direct their long-simmering hatred against all TeuTel’Quessir (moon elves) in the northern realms, as well as their SyTel’Quessir (sylvan or green elf) and NTel’Quess (nonelf) allies. By attacking sylvan-elf settlements such as Caerilcam, Nordahaeril, and Reitheillaethor within the High Forest and elf-friendly settlements such as Silverymoon and Loudwater on the great forest’s periphery. House Dlardrageth hopes to draw torth moon elves from Evereska, Evermeet, and other lands, and destroy them in turn. Countess Sarya’s Goals: As the unchallenged matriarch of House Dlardrageth, Countess Sarya’s ambitions are reflected in the primary goals of the clan. Sarya plots to abduct more gold elves as breeding stock, and the fortuitous discovery of the fey’ri has advanced her plans for vengeance against the hated moon elves who imprisoned her and her surviving kin. In addition to learning more of the new world around her, Sarya has a keen personal interest in furthering the breeding experiments of her mother. Toward that end, she has directed her son and nephew to breed with the entire stock of fey’ri females in short order, and she has taken a male gold elf as her mate. Hisfony and Motivations Since the founding of their realm in the northwestern and western reaches of the High Forest, circa -8,400 DR, the ArTel’Quessir of Siluvanede had long emulated the elitism and arrogance of their Vyshaan forebears. Such traits did not endear Siluvanedc’s gold elves to the realm’s moon-elf minority. The sentiment contributed the establishment of Sharrven, a moon-elf realm with a minority gold-elf popula¬tion, in the southern High Forest, circa -7,600 DR. Fearful that the gold elves of Siluvanede would repeat the mistakes of the Vyshaantar Empire, the elders of Sharrven backed efforts by young nobles to establish the realm of Eaerlann among the ruins of the Aryvandaar, circa -4,700 DR. Meanwhile, in the woodlands to the east that would even-tually become known as Cormanthyr, the gold elves of House Dlardrageth sought to strengthen their family and race in the aftermath of the Crown Wars. Around the time of the found¬ing of Eaerlann, the archmage matriarch of House Dlardrageth convinced her family that secret breeding with tanar’ri and other fell creatures would strengthen their bloodline. Many of the children bom of such unions were physically weaker than the average elf, but they later proved to have more inherent magical powers as their demonic legacy. House Dlardrageth was cast down by their fellow elves when their horrid dealings were discovered a few decades later, but seven escapees—the Lady Dlardrageth’s youngest daughter Sarya, Sarya’s four sons and one daughter, and Sarya’s nephew (her twin brother’s son)—secretly fled west toward the Upvale, hoping to escape and create a home in the mountains. Centuries later, divinations revealed that not all members of the house had been destroyed or imprisoned, but that a few had escaped during the initial assault. A dozen High Mages and the heirs of those who had originally imprisoned the Dlardrageths gated to Eaerlann. They tracked die last members of the errant clan to their new home beneath a low volcanic crag at the western confluence of rivers just east of Eaerlann’s borders. The corrupt daemonfey now lived in a series of caves within the crag, and, when confronted by these new adver¬saries, they fought to save themselves. The initial skirmish¬ing between the Dlardrageths, the High Mages, and the forces the High Mages drew from Eaerlann slew four of the seven Dlardrageths, and the High Mages sealed the survivors within their “villa” (the caverns beneath the crag). The magic that held them there stopped all time and movement but placed the survivors in states of reverie so they might have some consciousness of the evil they had done and the ability to think on it during their imprisonment. Prior to their imprisonment, the daemonfey Dlardrageths had been making deals with some of the lesser houses of Silu- vanede to the west, fomenting war against their betters and Eaerlann. The offensive action by Eaerlann and the High Mages against a once-mighty gold-elf house—even though it was but the corrupt remnants of the house—was among the sparks that set off the Seven Citadels’ War, circa -4,500 DR. Arcorar’s people became caught up in the conflict, and there they died. While they had only planned to imprison the Dlardrageths in their peculiar magical reverie for a few cen¬turies, none survived the war who knew the method to release the daemonfey. Thus the Dlardrageths remained trapped in time, never aging but with their minds always just to one side of dreaming. They spent several millennia staving off insanity by meticulously planning their revenge. The efforts of House Dlardrageth to induce several of the lesser houses of Siluvanede to join their demonic breeding programs barely had time to bear fruit before the arrival of Arcorar’s forces. Yet the tainted seed that the Dlardrageths had sown flourished in the war that followed. Before the establishment of Eaerlann, House Dlardrageth had estab¬lished five hidden strongholds in the land once claimed by mighty Aryvandaar, storehouses of magic artifacts recovered from the ruins of the Vyshaantar Empire and defended by bound tanar’ri guardians. Hints of the existence of these armories were communicated to the lesser houses of Silu-vanede shortly before the fall of House Dlardrageth, in an effort to draw the Siluvanedenn further into the schemes of the daemonfey. After the forces of Siluvanede suffered grievous kisses in the initial skirmishes with the Eaerlanni, those same lesser houses sought out the terrible legacies of the Vyshaan in hopes of turning the tide of battle. Four of the five citadels of House Dlardrageth eventually were discovered by agents of Siluvanede, and many weapons thus discovered made their way out of the lands claimed by Eaerlann into the hands of the Siluvanedenn forces. With the full backing of the forces of Sharrven brought to bear against the often-victorious Siluvanedenn, the Seven Citadels War was finally won by the forces of Eaerlann, circa -4,500 DR. The gold-elf realm was humbled by superior magic and elven dragonriders. The final battle unfolded as the Siluvanedenn forces emerged from the fifth armory, in a desperate and unsuccessful gambit to reverse their fortunes in the war. The legacies of the Vyshaan that could not be destroyed by the Eaerlanni were once again hidden away in the fifth armory, known to the moon elves as Nar’K- erymhoar’th. Once the armory was sealed, the moon elves refused to speak the name of this place again. This practice that led to other races calling it “the place that is not named," which later evolved into “the Nameless Dungeon." Not all of the Siluvanedenn Ar’Tel’Quessir accepted their defeat, however. Three of the houses that had secretly spon¬sored the plundering of the Dlardrageth armories fled. Mem¬bers of these gold-elf clans stole away to the depths of the pillaged Dlardrageth strongholds, where they plotted in secret to rebuild their strength. Following the example of House Dlardrageth, the Siluvanedenn exiles summoned suc- cubi and incubi and bred with them in hopes of strengthen¬ing their bloodlines. After centuries of effort, they created a clan of half-elvcn tieflings skilled in the Art and possessing varied innate mag¬ical abilities. The fey’ri unleashed the first manifestation of their vengeance in -2,770 DR when their spells caused an explosion in the monstrous populations within the southern Fligh Forest, an act of treachery later attributed, without proof, to power-hungry Netherese wizards. The ensuing slaughter led to the collapse of Sharrven, leaving naught hut a few elven settlements and outposts in the southern forest. The fey’ri stmck again in the Year of Unfettered Secrets (880 DR), when they took advantage of the rising influence of the baatezu in the city of Ascalhom to induce the few remaining Ascalhi wizards beyond the grasp of the devils into summoning the baatezu’s ancient enemies—the tanar'ri. This act proved the undoing of the fey’ri. Eaerlanni agents in Ascalhom discovered the existence of their Siluvanedenn foes and the leaders of Eaerlann struck back. In the last months before their fall to the demons of Hell- gate Keep in the Year of the Curse (882 DR), the m<x>n elves of Eaerlann imprisoned the Siluvanedenn renegades within their ancient Dlardrageth armories and then abandoned their ancient realm. In the ensuing chaos, the complicity of the fey’ri in the fall of Ascalhom, let alone their very existence, was forgotten, as all of their Eaerlanni captors died in the ensuing exodus. The remnants of both House Dlardrageth and the Siluvanedenn fey’ri may well have slumbered for all eternity if not for a chain of events precipitated in the Year of the Gauntlet (1369 DR). Two Harpers and the Mistmaster employed an artifact known as the Gatekeeper's Crystal to destroy Hellgate Keep, inadvertently releasing the trio of half-elf cambions of House Dlardrageth imprisoned beneath Ascal’s Horn in the process. Once they had emerged from their prison and acclimated themselves to their new surroundings, the surviving members of House Dlardrageth sought out their ancient armories. How¬ever, instead of finding the ancient Vyshaan treasures they had hoped to recover, one stronghold was found to be overrun with monsters hut devoid of any treasures of interest, while another was judged too strongly defended by the Mistmaster and his allies to be explored. Two armories were still defended by wardings laid by the Eaerlanni, and the Dlardrageths only broke through those defenses with a great deal of effort. Although they were dismayed to find those armories plun¬dered as well, the Dlardrageths did discover the long-impris¬oned descendants of their long-dead Siluvanedenn allies. The fey’ri and daemonfey quickly forged an alliance that brought the half-elf tieflings into the ancient gold-elf noble house. As a result, House Dlardrageth regained much of its lost numbers far quicker than Countess Sarya had dared to hope, unleash¬ing an echo of Vyshaan’s evils on the High Forest much sooner than might have otherwise been the case. Organization The hierarchy of House Dlardrageth reflects three important elements of its history: its origin as an elven noble house that can trace its ancestry back to the height of Aryvandaar, the recent absorption of three lesser houses of Siluvanede, and its bias in favor of gold elves of mixed elven and tanar’ric ancestry. The leader of the Dlardrageths is the clan patriarch or matriarch, a position currently held by Countess Sarya. Her son and nephew, the only other surviving members of the Dlardrageth bloodline, now hold the rank of baron and serve her. The heads of the three Siluvanedenn clans make up the next rank, retaining their authority over their houses and the rank of lord or lady. They are served by the remain¬der of the fey’ri, who hold no titles. Other members of the organization are considered servants or slaves of the house, although gold elves are obviously held in much higher esteem than members of other races. Outsiders are not wel¬come to join House Dlardrageth, although it is possible that a daemonfey or fey'ri might he adopted into the clan if of noble gold-elf heritage. Chain of Command Atop House Dlardrageth sits Countess Sarya Dlardrageth, having inherited the position from her late mother before her millennia-long imprisonment. Sarya’s only surviving kindred serve her. Her son Ryvvik oversees intelligence-gathering operations, and her nephew Xhalh leads the house’s troops. Note: The emergence of House Dlardrageth as a brewing threat to the northern Realms is a very recent event, tightly coupled to the destruction of Hellgate Keep, as detailed in the adventure of the same name (TSR <=9562). Full details of the three principals are given therein as well. Although officially, it is assumed that all three cambions of House Dlardrageth still live, such an outcome is not necessary to employ the fol¬lowing information. If the events in that module take place offstage, then all three cambions of House Dlardrageth escape their ancient prison beneath Ascal’s Horn, perhaps with addi¬tional magic artifacts found amid the city’s ruins, and make their way to their ancient holdings amid the ruins of Eaer- lann. If the PCs have managed to slay one or two of the prin¬cipals, assume that the surviving cambion or cambions follow a similar course and recruit one or two fey’ri in their place. If all three members of House Dlardrageth are irrevocably slain during the course of the Hellgate Keep module, assume that a fourth cambion child of Countess Sarya, who was imprisoned along with its demonic kin for millennia beneath Ascal’s Horn, escapes undetected to rebuild House Dlardrageth with the assistance of the fey’ri. Note: The members of House Dlardrageth not only have the individual powers described below, they also possess abil¬ities based on their respective lineages. See “Dlardragethan Abilities” for details on these abilities. • Countess Sarya Dlardrageth (CE female half-elf cambion M17; Str 16, Con 16, Int 20, Wis 16, Cha 20): The matri¬arch of House Dlardrageth, who superficially resembles a gold elf of average height, has russet-red skin, gold eyes that glow like hot coals, large, batlike wings, and pointed ears that have a slight scalloped edge to them. Sarya’s long red hair shimmers in the aura of intense heat that con¬stantly surrounds her, equal in effect to a warm fire shield, although she can mute it at will. Sarya is the youngest child and sole daughter of Lady Xiiltharra Dlardrageth and her balor consort. Sarya’s awe¬some temper flares quickly to a burning heat if she is dis¬obeyed or ignored, and she can boost her heat to light flames with a 5-foot radius with a single round of concen¬tration, igniting all flammable objects in that range that fails a saving throw vs. magical flame. Sarya is immune to both fire and poison. Sarya wields Aduce’s whip, a weapon threaded with gold that bums on contact if it enwraps a target (an extra ld4 points of damage per round). Other items include the Emerald Earring of Vhoadan (clairaudi- ence 2 times/day), the Gilded Gown of Selussa (+2 AC, reflects magic missiles), and Miilaethorn’s Staff (staff of strik¬ing with a portable hole of spellbooks hidden inside). • Baron Ryvvik Dlardrageth (NE male half-elf cambion Psi 12; Con 16, Int 20, Wis 19): The only surviving child and youngest son of Countess Sarya, Ryvvik appears as a gaunt, angular gold elf with a skullcap of gray and black feathers in lieu of hair. He has an ash-gray complexion. Ryvvik’s father was a vrock, a heritage reflected in his pinched face and hooked nose, which resembles a vulture’s beak. While not ashamed of his looks, Ryvvik often wears wide-sleeved robes with deep-cowled hoods so that he can revel in the shock and horror of those to whom he reveals his true visage. While not as vengeful as his mother, Ryvvik has an insatiable and totally amoral curiosity about what others think and feel. He takes sadistic glee in the use of his psionic abilities to inflict mental, emotional, and physical pain. Ryvvik prefers to use his telepathy and never speaks out loud, although he knows many languages from listen¬ing in on the thoughts of passersby from his prison, includ¬ing Common, Ore, Elvish, and Dwarvish. His vestigial underarm wings provide Ryvvik with feather fall abilities, and he can employ line-of-sight tele¬pathic speech at will without draining PSPs or first making psionic contact. Three times per day Ryvvik can emit a mind surge in a 20-foot radius or a 10-foot-wide and 40- foot-long ray that paralyzes those who fail a saving throw vs. breath weapon for ld6 rounds. He wears a kiira on his forehead that allows him to store permanently all knowl¬edge read from the minds of others. He also possesses a ring of protection +2 and a cloak of protectum +2. • Baron Xhalh Dlardrageth (CE male half-elf cambion FI 1; Str 18/20, Dex 18, Con 16, Wis 17): The son of Sarya’s twin brother Khuumal and a marilith, Xhalh appears as a gold elf over seven feet tall with six powerfully muscled arms and heavily scaled, olive-green skin. Always bare¬chested, Xhalh has little patience for anything besides battle. He harbors thoughts of replacing his aunt as head of the clan, as her penchant for the shadows frustrates him to no end. Immune to all poisons and gasses, Xhalh can exhale a cloudkill once a day. Xhalh wields as many as six weapons- at a time, including the Blade Dlardrageth (broadsword +2, giant slayer). He wears Khuumal's baldric, a studded leather baldric that acts as both a ring of regeneration and a ring of warmth. Rank and File Although the fey’ri retained their three noble houses of Silu- vanede until their release by the Dlardrageth cambions, gen-erations of inbreeding have made the distinction largely academic. Each family is now considered a subclan of House Dlardrageth, with the leading elder of each bloodline retain¬ing the title of lord or lady. • Lord Phamth Aelorothi (CE male half-elf tiefling Div8; Int 18, Wis 18): The patriarch of House Aelorothi, a wiry, hawk-nosed gold elf with a shaved head sporting many mystical tattoos, is a cautious and increasingly marginal¬ized voice of restraint in the councils of House Dlardrageth. As part of his formal duties, Phamth spies on the enemies of the house from afar through magical divination, generating reports he then feeds to Baron Ryvvik’s intelligence-gathering operations. Phamth can cast clairaudience and ESP once per day each, takes only half damage from magical or nonmagical fire, and receives a +2 bonus to saving throws vs. electricity. Lady-Consort Saesaan Aelorothi (NE female half-elf tiefling M7/T8; Int 17, Dex 19): Wrapped in an ever¬present, writhing mantle of shadow, Saesaan is despised by many of her fellow fey’ri for her penchant for intrigue and betrayal, excessive even among the duplicitous culture of the Siluvanedenn renegades. Saesaan earned Lord Pharnth’s respect and her position as consort after successfully bypassing a web of magical wards laid by the diviner and purloining his most prized libram of spells. As part of her formal duties, Saesaan acquires arcane lore and items imbued with powerful enchantments for the greater glory of House Dlardrageth. She reports directly to Countess Sarya. Saesaan can cast dimension door, ESP, and darkness 15' radius once per day each, and receives a +2 bonus to saving throws vs. poison. Lord-Consort Myrlaer Ealoeth (CE male half-elf tiefling F8/M7: “bladesinger" kit, Str 16, Int 17): Lady Nydyaa's consort has the physical form of a tall, lean gold elf wrapped in an incredibly fine mesh of chainmail. Up close, his tanar’ric heritage is readily apparent; his “armor” is actually tiny steel-gray scales that cover his body from the neck down. Myrlaer is a master of the bladesong fighting style, the equal of Evermeet’s greatest bladesingers, and he has trained an elite company of fey’ri bladesingers who move and fight as one. As part of his formal duties. Myrlaer leads small bands of fey’ri warriors into the High Forest to capture slaves and to plunder ancient elven ruins. He reports to Baron Xhalh, having come to respect him after losing more than one bloody duel to the six-armed cambion. Myrlaer has a base AC 0 from his scales. He can cast dimension door once a day, receives a +2 bonus to saving throws vs. electricity and poison, and is affected only by cold-wrought iron or magic weapons. Lady Nydyaa Ealoeth (CE female half-elf tiefling M10, Int 20, Dex 16): The matriarch of House Ealoeth, Nydyaa has a physical form notable for the oversized bat wings that enfold her entire body, and the pale, almost translu¬cent, hue of her skin. Short, spiky, white hair and color¬less irises round out an appearance that leads many to label her incorrectly as undead. As part of her formal duties, Nydyaa is responsible for internal security, relish¬ing the opportunity to root out suspected traitors and tor¬ture infiltrators. Like her consort, Nydyaa reports to Baron Xhalh, although she despises the cambion’s head¬strong nature and relative stupidity. She can cast enmu- tion (with a kiss) once a day, takes only half damage from magical or nonmagical fire, and receives a +2 bonus to j saving throws vs. electricity and poison. Lord Faersynd Floshin (CE male half-elf tiefling P9 of Ghaunadaur; Wis 18, Int 16): The patriarch of House j Floshin, appearing as an obese gold elf magically cloaked in a mantle of roiling purple mist, adopted the faith of Ghaunadaur nearly a century ago in the Year of the Purple Toad (1274 DR) following a manifestation of the Elder Eye’s power that pierced the Eaerlanni wards. Faersynd is wholly consumed with serving That Which Lurks, leaving most of his leadership responsibilities to his consort, Lady Talya. Most fey Vi have learned to at least pretend to venerate Ghaunadaur, if only to avoid Faersynd s relentless efforts to convert them, but the fanat¬ical priest has succeeded in establishing a small cult of wor¬shipers among his fellow tieflings. Although he nominally reports to Countess Sarya, Faersynd has few formal duties outside of securing the services of tanar’ric servitors from Ghaunadaur’s realm. The priest has begun exploring the writings of Lady Xiiltharra Dlardrageth, seeing in them the workings of That Which Lurks. The topic that greatly interests the reigning matriarch of House Dlardrageth. Faersynd can cast ESP and suggestion once per day each, receives a +2 bonus to saving throws vs. electricity, and is affected only by cold-wrought iron or magical weapons. • Lady-Consort Talya Floshin (CE female half-elf tiefling lnv9; Int 19, Cha 18): Lord Faersynd’s consort is a stun¬ningly beautiful fey'ri who bears an astonishing resem¬blance to most depictions of Hanali Celanil, the elven goddess of beauty. Only her fiery red irises betray her tanar’ric ancestry. By far the most manipulative of the fey’ri nobles, since her release Talya has plotted to engi¬neer the death of her current consort, Faersynd, and replace him with Baron Xhalh, the more-easily manipu-lated of the two Dlardrageth cambion males. Currently pregnant with triplets, rumors have begun to spread among the fey’ri that Xhalh fathered them. As part of her formal duties, Talya oversees the suborning of potential informants and-reports to Baron Ryvvik. She can cast charm person and suggestion once a day each, takes only half damage from magical or nonmagical fire, and is affected only by cold-wrought iron or magical weapons. Raw RecnuiCs The bulk of House Dlardrageth’s forces are made up of Silu- vanedenn-renegade fey’ri released from their ancient prison by the Dlardrageth cambions, but a handful of individuals of other races have also come to serve this ancient, comipt elven house. Of particular note is the Company of the Jaded Heart, an advenniring company led by wizards of the Arcane Brotherhood to explore the ruins of Hellgate Keep. All but one of the wizards leading the band were slain by the cam¬bions, but the surviving mage and several mercenaries in the Brotherhood’s employ now serve House Dlardrageth with a modicum of expedient loyalty. • Gharri “the Ogre” Delark (LE male human F5; Str 18/92, Con 17): Gharri, a hulking Uthgardt barbarian with a battered face and permanently smashed nose, commands the surviving members of the Company of the Jaded Heart. Possessing a keen sense of battle tactics and the ability to call on a berserker's rage three times a day (+2 bonuses to attack and damage rolls and a —4 AC penalty), Gharri won the grudging respect of Baron Xhalh and serves the six-armed cambion loyally. Jhaartael Ealoeth (CE male half-elf tiefling F2/M2; “bladesinger” kit): Schooled in the art of bladesinging, Jhaartael roams the North in the guise of a moon-elf bladesinger from Evermeet. Varying his name, appear¬ance, and purported objective, Jhaartael recruits small adventuring companies to accompany him on expeditions into the High Forest. Such bands never return, since Jhaartael leads them into ambushes by the fey’ri. He can cast charm person, darkness 15' radius, and dimension door once per day each, and is affected only by cold-wrought iron or magical weapons. Laelran Aelorothi (CE male half-elf tiefling Con3; Con 16, Int 20): Laelran, in the guise of a male human named Somdyrn Scarletsash, resides in the city of Luskan. Posing as an aspiring wizard, “Somdyrn” recently joined the ranks of the Arcane Brotherhood. Noxit, his quasit familiar who is capable of assuming the form of a bat or giant centipede, aids Laelran's deception. Laelran can cast dimension door and suggestion once a day each, takes only half damage from magical or nonmagical fire, and receives a +2 bonus to saving throws vs. electricity. Nylaersyn “the Changeling” Floshin (CE female half-elf tiefling M4): An agent of Baron Ryvvik’s intelligence¬gathering organization newly arrived in Waterdeep, the Changeling stands out among the fey’ri for her ability to impersonate other individuals. Nylaersyn's unique abili¬ties enable her to masquerade as a doppleganger named Synyl, a double charade which has allowed her to infil¬trate the Unseen (see the following section) in addition to assuming the identities of several Waterdhavians. Nylaersyn’s commonly assumed roster of identities include Biafyndar Loceath, a gold-male elf initiate of Corellon Larethian at the House of the Seldarine; Hragnor Splitstone, a human-male fletcher at Riautar’s Weaponry; and Tymaara Moonsmile, a half-moon-elf waitress at the Elfstone Tavern. The Changeling can cast ESP once a day, takes only half damage from magical or nonmagical fire, and receives a +2 bonus to saving throws vs. electric¬ity and poison. Wyrran Alastrarra (NE gold-male elf M9): Countess Sarya’s latest mate, a rogue gold-elf noble exiled from Evermeet over a century ago for trafficking with fiends, is a member of the Arcane Brotherhood who was captured by the fey’ri along with several other members of the Company of the Jaded Heart. Intrigued by Countess Sarya's breeding experiments, Wyrran schemes to be formally adopted into House Dlardrageth and to serve as the matriarch’s consort. Methods and Activities Although impatient to exact their revenge and achieve their objectives, the members of House Dlardrageth are well aware that the world has greatly changed since they were impris¬oned and that they therefore must move very cautiously. In all endeavors, members of this group are careful to keep their identities concealed and erase all evidence of their activities. The daemorttey do not venture forth from their lair unless absolutely necessary, and the fey’ri never do so without adopting some other guise. Those agents dispatched into the outside world as spies move unhindered among elves and nonelves. Most adopt permanent identities with positions that bring them into contact with a great number of people, content simply to observe and absorb knowledge without drawing attention to themselves. Within the northern and western reaches of the High Forest, bands of fey’ri in the guise of other races skulk about the woodlands, observing all who pass beneath the ancient boughs. Wayfarers rarely know of such observation, although the casual display of powerful magic or rampant destruction of the forest usually prompts an overwhelming response from the tey’ri. Captives are usually slain on the spot, but a few are taken as prisoners, ending up in willing or unwilling sendee to House Dlardrageth. For now, the fey’ri avoid the drow bands that sometimes wander the northwestern High Forest, choosing to be patient as they build up their strength. On the two occasions when a Dlardrageth patrol did encounter a small group of Vhaer- aun’s followers, the drow were utterly destroyed. DLatzdRageChan Abilities As suggested by the descriptions of the Dlardrageth trio, half-elf cambions exhibit more unique traits than cambions of human ancestry. However, as lesser tanar’ri, the daemon- fey exhibit innate abilities and immunities common to all demons. In particular, Sarya, Ryvvik, and Xhalh have 60- foot infravision, 30% magic resistance, and a base AC 2. They can cast darkness 15' radius once per day. They can bypass language barriers by using a line-of-sight-based telepa¬thy. They suffer no damage from electricity, lightning, non- magical fire, or poisons. They suffer only half damage from cold, magical fire, or gas (poisonous or otherwise). Daemon- fey have open to them any character class or multiclass option open to gold elves or half-elves, although most exhibit some degree of sorcerous talent. As tieflings of gold-elf ancestry, the fey’ri of House Dlardrageth gain a +2 bonus to Intelligence and a +1 bonus to Dexterity, and suffer a -2 penalty to Constitution and a-1 penalty to Strength. They also receive a -3 reaction-roll penalty with all humans and demihumans, even elves. All fey’ri have infravision to 120 feet and 90% magic resistance to sleep and charm. They can move silently and find hidden and secret doors with the same success as normal elves. In addition, the fey'ri may shape change (to a humanoid form of approximately their own height and weight) at will. Finally, tieflings of etven ancestry often exhibit a handful ol innate abilities or immunities, reflective of their tanar’ric lineage. For example, a typical set of abilities includes half damage from magical or nonmagical fire, a +2 bonus to saving throws vs. electricity and poison attacks, and the abil¬ity to cast charm person once a day. Like the daemonfey, fey'ri have open to them any character class or multiclass option open to gold elves or half-elves, although most exhibit some degree of sorcerous talent. ReSOURCeS House Dlardrageth has assembled a good assortment of resources in a short amount of time, thanks in large part to both the remnants of their own ancient armories and the resources the fey'ri retained while imprisoned by the Eaer- lanni wards. Acquiring additional resources from ruins throughout the High Forest is an ongoing endeavor, since the daemonfey know their plots will fail if they cannot defend themselves from the legions of anticipated enemies. One thing that House Dlardrageth sorely lacks are coins, as currency was rarely employed the elven realms of the High Forest, and what coins they have are reserved for agents operating outside of the ancient woodlands of Aryvandaar. Magic Items: Although the members of House Dlardrageth were only recently released from centuries of imprisonment, most members of this group possess one or more enchanted artifacts, the bulk of which serve as armor or weapons. Most such magic items are of Siluvanedenn or Vyshaan construc¬tion and were imprisoned along with their owners, plundered from the ruins of Hellgate Keep, or retrieved from the rem¬nants of the Dlardrageth armories. Items owned individually by the trio of daemonfey are noted in their descriptions. A typical fey’ri possesses hoots of elvenkirul, a cloak of elvenkind, an enchanted longsword or longbow, and some form of magic armor. Most such items have unique names and histories, although only a few elven sages in Evereska or Evermeet might recognize them. Siluvanedenn Klira: In addition to the kiira—gems that serve as repositories of elven lore—employed by Baron Ryvvik, the fey’ri possess a trio of kiira, one per family of Silu¬vanedenn renegades. Worn by the respective leader of each fey'ri house, the Siluvanedenn kiira retain a great deal of knowledge stretching from the founding of Siluvanede up to the imprisonment of the Siluvanedenn renegades by the Eaerlanni wizards. Something about their tanar’ric heritage interferes with the ability of the fey’ri to employ the kiira as effectively as they might wish, although this limitation even¬tually may yet be overcome, since Baron Ryvvik suffers no such restriction. Dlardrageth Armories: At present, House Dlardrageth is based in the ruins of two of their five original armories. In the centuries prior to their imprisonment, the fey’ri transformed both subterranean complexes into extensive living quarters beneath the forest floor. Aware of their likely fate if the forces of Eaerlann ever discovered them, the Silu¬vanedenn renegades constructed a labyrinth of deadly traps and defensive fortifications in the upper reaches of each complex, which now protect them and their leaders, the House Dlardrageth. Aueas of OpeRaf ion At present, House Dlardrageth’s area of operations is restricted primarily to the northern and western reaches of the High Forest and settlements along the periphery. Several fey’ri maintain surveillance of the Nameless Dungeon, while others explore the western High Forest searching for the remnants of Siluvanede. Agents have been dispatched to Loudwater, Luskan, Silverymoon, and Waterdeep, with instructions to learn all they can about potential allies and foes. In time, the house’s influence will likely grow to encom¬pass all of the High Forest and much of the North. The leaders of House Dlardrageth are currently ensconced in a long-forgotten subterranean armory located about 100 miles east of the Grandfather Tree, on the western edge of the region known as the Tall Trees. Another fey’ri base is located in another subterranean armory to the north and west, some 30 miles southwest of Stone Stand on the north- ern'edge of the High Forest. The daemonfey and the majority of the fey’ri are likely to relocate in the near future; Countess Sarya has already dis¬patched small bands of half-elf tieflings to scout the lost Eaerlanni city of Mhiilamniir. Located three days’ travel east from the Lost Peaks and two days’ travel from the end of the Old Road, the temple city is currently houses a green dragon female named Chloracridara and her two hatchlings, who will resist any challenge to their continued tenancy. Another possible location for House Dlardrageth’s new base of operations is the ruins of Lothen of the Silver Spires. This Siluvanedenn settlement was located at the southwest- emmost point of the gold-elf realm, near the dwarven ruin now known as the Hall of Four Ghosts. Once home to Aelt- agarr, the kindly seer and sorceress whose magic was said to rival that of the Magister, the site now overflows with antlered ores who venerate Heme, an aspect of Malar. ALHes and Enemies Much of House Dlardrageth’s information about the modem Realms was gleaned from a handful of adventurers captured in the ruins of Hellgate Keep. Most of the captives were agents of the Arcane Brotherhood, a group that might well serve the clan's ambitions. Sarya dispatched an emissary to Luskan in hopes of forming an alliance with the wizards of the Host Tower, intending in time to bend the Arcane Brotherhood to her will. Kaanyr Vhok and the Scoured Legions of Hellgate Keep might as easily be enemies as allies, although for the time being both the countess and the marquis are exploring the possibility of working together to further their common aims. The most likely flashpoint between the two groups is the dis¬position of the Vyshaan magical legacies still housed within the deepest catacombs of the Nameless Dungeon, although the point is moot until that storehouse of diabolical weapons is actually plundered. In addition, the orcish heritage of the tanarukka inspires nothing but disgust within House Dlardrageth—sentiment the tanarukka return. The efforts of Turlang, the other treants, and the druids of the Tall Trees to expand the High Forest into the Upvale make them unwitting allies of House Dlardrageth in that their efforts increase the security of House Dlardrageth's base. Baron Ryvvik studies these wood lords with some inter¬est, wondering if the treants might not be “improved” through a little crossbreeding with viper trees and other Abyssal flora. The Mistmaster, along with his allies among the Harpers and the people of Luruar, attracted the attentions of the cambions of House Dlardrageth. He inadvertently freed the daemonfey from their ancient prison. In fact, the Mistmas- ter’s isolated castle, the Citadel of the Mists, lies astride one of the five original Dlardragethan armories, making it a prime target for fey’ri raiders. Status Quo Having only recently emerged from centuries of imprison¬ment, House Dlardrageth is just beginning to establish itself in the modem Realms. With fewer than three-score mem¬bers and servitors, this group’s first priority is to rapidly increase its numbers through extensive breeding programs and selective recruitment of disaffected gold elves. Evincing the centuries-long perspective of the Fair Folk, the Dlardrageth cambions, who have had millennia to plot their revenge, do not intend to reveal their existence, let along their plans, to the world at large prematurely. For now, House Dlardrageth seeks to rebuild its holding in the northern and western reaches of the High Forest, establish alliances with groups such as the Arcane Brotherhood, create an extended network of informants throughout the North, and destabilize long-term rivals to their ambitions such as Lumar. The group consciously remains on the sidelines of ongo¬ing power struggles in the Realms, a sinister, lurking threat content to bide its time for now. However, it is possible that a band of adventurers might stumble across some evidence of House Dlardrageth’s rebirth, igniting a feud between the secretive elves and their unwitting discoverers. In such a sit¬uation, the Dlardrageths relentlessly attempts to silence any such group that might reveal their existence, while those that do attempt to disclose the rebirth of Aryvandaar’s legacies are likely to be met with skepticism.
The Daemonfey, the Fey’ri, the Siluvanedenn Phoenix, the Silver Grif¬fons (a reference to the device of Siluvanede). A scarlet phoenix with the sable, batlike wings of a balor, and a burn¬ing whip clutched in its beak (a stylized depiction of the original heraldic device of House Dlardrageth which depicts a red-bodied, black-winged, feathered phoenix clutching a leafy branch in its beak). Group Colors/Livery: House Dlardrageth’s traditional colors are scarlet and sable, and the daemonfey and the fey'ri usually incorporates both colors into their garb if not wearing a representation of the house device. In addition, individual fey’ri sometimes incorporate aspects of their Siluvanedenn house colors into their garb as well, but such displays are formally for¬bidden by Countess Sarya. (Tlie colors of House Aelorothi are red and blue, and their device is a red swan on a blue field. The colors of House Ealoeth are sky blue, violet, and rose, and their device is two addorsed pegasi volant on a sky blue field. The colors of House Floshin are white and gold, and their device is a gold two-headed griffon rampant on a white field.) Recently unleashed from their ancient prison beneath Hellgate Keep, the ArTei’Quessir (gold elf) cambions of House Dlardrageth represent an ancient threat reborn. They are a distant echo of the boundless pride and reckless arro¬gance that precipitated the Crown Wars. Long forgotten even among the Fair Folk, House Dlardrageth is a looming threat to the peoples of the High Forest and the population centers that lie along its periphery. The induction of tieflings descended from Siluvanedenn renegades into the clan has greatly expanded the immediacy of the danger posed by House Dlardrageth. To date, only whispered hints of sinister elven activity in the western and northwestern High Forest have reached the cities of Lord’s Alliance and the druids of Tall Trees. Beneath the endless boughs, even the elven inhabitants of Caerilcam, Nordahaeril, and Reitheillaethor can only wonder if the buried evils of Siluvanede—itself a faint echo of the worst aspects of the Vyshaantar Empire— are stirring anew. Note: Tire following information employs the terms “cam- bion,” “alu-fiend,” and “tiefling” somewhat differently than the PLANESCAPE® MONSTROUS COMPENDIUM® in order to reflect a richer set of relationships. Cambions are descended from either human (or demihuman) and tanar’ri ancestors, with at least half of their bloodline of demonic origin. Alu- fiends are a subgroup of cambion with one su'ccubus or incubus parent. Tanar’ric tieflings are descended from human (or demihuman) ancestors and tanar’ri ancestors widi less than half of their bloodline being of demonic origin. Cambions of human ancestry are always of the same gender as their most immediate tanar’ric ancestor, but cambions of elven ancestry are not similarly restricted, given their androg¬ynous nature. Cambions of human ancestry exhibit fairly reg¬ular and predictable abilities, regardless of their demonic parentage, whereas cambions of elven ancestry exhibit more unique characteristics, due in part to their more magical nature. Finally, cambions of elven ancestry are known either as half-elf cambions or as daemonfey, while tieflings of elven descent are known either as half-elf tieflings or as fey’ri. Goals The daemonfey and fey’ri of House Dlardrageth seek to restore the glory of the Ar’Tel’Quessir, unable to recognize that by their very nature they have betrayed that which they cherish most. The house first desires to re-create the realm of Siluvanede and then restore all Aryvandaar to their former exalted positions among the elves and other races. Toward this end, House Dlardrageth seeks to undermine the ascendancy of humanity in the North, and the clan allies with any group whose actions contribute to its greater goals. Fledgling Luruar, a realm with the potential to thwart the clan’s ambitions if allowed to mature, is a prime target of House Dlardrageth’s machinations. Waterdeep is another target, the great port city that serves as the bedrock on which human civilization in the North is built. In addition, the members of House Dlardrageth seek vengeance against the scions of Eaerlann, Sharrven, and Evereska. They direct their long-simmering hatred against all TeuTel’Quessir (moon elves) in the northern realms, as well as their SyTel’Quessir (sylvan or green elf) and NTel’Quess (nonelf) allies. By attacking sylvan-elf settlements such as Caerilcam, Nordahaeril, and Reitheillaethor within the High Forest and elf-friendly settlements such as Silverymoon and Loudwater on the great forest’s periphery. House Dlardrageth hopes to draw torth moon elves from Evereska, Evermeet, and other lands, and destroy them in turn. Countess Sarya’s Goals: As the unchallenged matriarch of House Dlardrageth, Countess Sarya’s ambitions are reflected in the primary goals of the clan. Sarya plots to abduct more gold elves as breeding stock, and the fortuitous discovery of the fey’ri has advanced her plans for vengeance against the hated moon elves who imprisoned her and her surviving kin. In addition to learning more of the new world around her, Sarya has a keen personal interest in furthering the breeding experiments of her mother. Toward that end, she has directed her son and nephew to breed with the entire stock of fey’ri females in short order, and she has taken a male gold elf as her mate. Hisfony and Motivations Since the founding of their realm in the northwestern and western reaches of the High Forest, circa -8,400 DR, the ArTel’Quessir of Siluvanede had long emulated the elitism and arrogance of their Vyshaan forebears. Such traits did not endear Siluvanedc’s gold elves to the realm’s moon-elf minority. The sentiment contributed the establishment of Sharrven, a moon-elf realm with a minority gold-elf popula¬tion, in the southern High Forest, circa -7,600 DR. Fearful that the gold elves of Siluvanede would repeat the mistakes of the Vyshaantar Empire, the elders of Sharrven backed efforts by young nobles to establish the realm of Eaerlann among the ruins of the Aryvandaar, circa -4,700 DR. Meanwhile, in the woodlands to the east that would even-tually become known as Cormanthyr, the gold elves of House Dlardrageth sought to strengthen their family and race in the aftermath of the Crown Wars. Around the time of the found¬ing of Eaerlann, the archmage matriarch of House Dlardrageth convinced her family that secret breeding with tanar’ri and other fell creatures would strengthen their bloodline. Many of the children bom of such unions were physically weaker than the average elf, but they later proved to have more inherent magical powers as their demonic legacy. House Dlardrageth was cast down by their fellow elves when their horrid dealings were discovered a few decades later, but seven escapees—the Lady Dlardrageth’s youngest daughter Sarya, Sarya’s four sons and one daughter, and Sarya’s nephew (her twin brother’s son)—secretly fled west toward the Upvale, hoping to escape and create a home in the mountains. Centuries later, divinations revealed that not all members of the house had been destroyed or imprisoned, but that a few had escaped during the initial assault. A dozen High Mages and the heirs of those who had originally imprisoned the Dlardrageths gated to Eaerlann. They tracked die last members of the errant clan to their new home beneath a low volcanic crag at the western confluence of rivers just east of Eaerlann’s borders. The corrupt daemonfey now lived in a series of caves within the crag, and, when confronted by these new adver¬saries, they fought to save themselves. The initial skirmish¬ing between the Dlardrageths, the High Mages, and the forces the High Mages drew from Eaerlann slew four of the seven Dlardrageths, and the High Mages sealed the survivors within their “villa” (the caverns beneath the crag). The magic that held them there stopped all time and movement but placed the survivors in states of reverie so they might have some consciousness of the evil they had done and the ability to think on it during their imprisonment. Prior to their imprisonment, the daemonfey Dlardrageths had been making deals with some of the lesser houses of Silu- vanede to the west, fomenting war against their betters and Eaerlann. The offensive action by Eaerlann and the High Mages against a once-mighty gold-elf house—even though it was but the corrupt remnants of the house—was among the sparks that set off the Seven Citadels’ War, circa -4,500 DR. Arcorar’s people became caught up in the conflict, and there they died. While they had only planned to imprison the Dlardrageths in their peculiar magical reverie for a few cen¬turies, none survived the war who knew the method to release the daemonfey. Thus the Dlardrageths remained trapped in time, never aging but with their minds always just to one side of dreaming. They spent several millennia staving off insanity by meticulously planning their revenge. The efforts of House Dlardrageth to induce several of the lesser houses of Siluvanede to join their demonic breeding programs barely had time to bear fruit before the arrival of Arcorar’s forces. Yet the tainted seed that the Dlardrageths had sown flourished in the war that followed. Before the establishment of Eaerlann, House Dlardrageth had estab¬lished five hidden strongholds in the land once claimed by mighty Aryvandaar, storehouses of magic artifacts recovered from the ruins of the Vyshaantar Empire and defended by bound tanar’ri guardians. Hints of the existence of these armories were communicated to the lesser houses of Silu-vanede shortly before the fall of House Dlardrageth, in an effort to draw the Siluvanedenn further into the schemes of the daemonfey. After the forces of Siluvanede suffered grievous kisses in the initial skirmishes with the Eaerlanni, those same lesser houses sought out the terrible legacies of the Vyshaan in hopes of turning the tide of battle. Four of the five citadels of House Dlardrageth eventually were discovered by agents of Siluvanede, and many weapons thus discovered made their way out of the lands claimed by Eaerlann into the hands of the Siluvanedenn forces. With the full backing of the forces of Sharrven brought to bear against the often-victorious Siluvanedenn, the Seven Citadels War was finally won by the forces of Eaerlann, circa -4,500 DR. The gold-elf realm was humbled by superior magic and elven dragonriders. The final battle unfolded as the Siluvanedenn forces emerged from the fifth armory, in a desperate and unsuccessful gambit to reverse their fortunes in the war. The legacies of the Vyshaan that could not be destroyed by the Eaerlanni were once again hidden away in the fifth armory, known to the moon elves as Nar’K- erymhoar’th. Once the armory was sealed, the moon elves refused to speak the name of this place again. This practice that led to other races calling it “the place that is not named," which later evolved into “the Nameless Dungeon." Not all of the Siluvanedenn Ar’Tel’Quessir accepted their defeat, however. Three of the houses that had secretly spon¬sored the plundering of the Dlardrageth armories fled. Mem¬bers of these gold-elf clans stole away to the depths of the pillaged Dlardrageth strongholds, where they plotted in secret to rebuild their strength. Following the example of House Dlardrageth, the Siluvanedenn exiles summoned suc- cubi and incubi and bred with them in hopes of strengthen¬ing their bloodlines. After centuries of effort, they created a clan of half-elvcn tieflings skilled in the Art and possessing varied innate mag¬ical abilities. The fey’ri unleashed the first manifestation of their vengeance in -2,770 DR when their spells caused an explosion in the monstrous populations within the southern Fligh Forest, an act of treachery later attributed, without proof, to power-hungry Netherese wizards. The ensuing slaughter led to the collapse of Sharrven, leaving naught hut a few elven settlements and outposts in the southern forest. The fey’ri stmck again in the Year of Unfettered Secrets (880 DR), when they took advantage of the rising influence of the baatezu in the city of Ascalhom to induce the few remaining Ascalhi wizards beyond the grasp of the devils into summoning the baatezu’s ancient enemies—the tanar'ri. This act proved the undoing of the fey’ri. Eaerlanni agents in Ascalhom discovered the existence of their Siluvanedenn foes and the leaders of Eaerlann struck back. In the last months before their fall to the demons of Hell- gate Keep in the Year of the Curse (882 DR), the m<x>n elves of Eaerlann imprisoned the Siluvanedenn renegades within their ancient Dlardrageth armories and then abandoned their ancient realm. In the ensuing chaos, the complicity of the fey’ri in the fall of Ascalhom, let alone their very existence, was forgotten, as all of their Eaerlanni captors died in the ensuing exodus. The remnants of both House Dlardrageth and the Siluvanedenn fey’ri may well have slumbered for all eternity if not for a chain of events precipitated in the Year of the Gauntlet (1369 DR). Two Harpers and the Mistmaster employed an artifact known as the Gatekeeper's Crystal to destroy Hellgate Keep, inadvertently releasing the trio of half-elf cambions of House Dlardrageth imprisoned beneath Ascal’s Horn in the process. Once they had emerged from their prison and acclimated themselves to their new surroundings, the surviving members of House Dlardrageth sought out their ancient armories. How¬ever, instead of finding the ancient Vyshaan treasures they had hoped to recover, one stronghold was found to be overrun with monsters hut devoid of any treasures of interest, while another was judged too strongly defended by the Mistmaster and his allies to be explored. Two armories were still defended by wardings laid by the Eaerlanni, and the Dlardrageths only broke through those defenses with a great deal of effort. Although they were dismayed to find those armories plun¬dered as well, the Dlardrageths did discover the long-impris¬oned descendants of their long-dead Siluvanedenn allies. The fey’ri and daemonfey quickly forged an alliance that brought the half-elf tieflings into the ancient gold-elf noble house. As a result, House Dlardrageth regained much of its lost numbers far quicker than Countess Sarya had dared to hope, unleash¬ing an echo of Vyshaan’s evils on the High Forest much sooner than might have otherwise been the case. Organization The hierarchy of House Dlardrageth reflects three important elements of its history: its origin as an elven noble house that can trace its ancestry back to the height of Aryvandaar, the recent absorption of three lesser houses of Siluvanede, and its bias in favor of gold elves of mixed elven and tanar’ric ancestry. The leader of the Dlardrageths is the clan patriarch or matriarch, a position currently held by Countess Sarya. Her son and nephew, the only other surviving members of the Dlardrageth bloodline, now hold the rank of baron and serve her. The heads of the three Siluvanedenn clans make up the next rank, retaining their authority over their houses and the rank of lord or lady. They are served by the remain¬der of the fey’ri, who hold no titles. Other members of the organization are considered servants or slaves of the house, although gold elves are obviously held in much higher esteem than members of other races. Outsiders are not wel¬come to join House Dlardrageth, although it is possible that a daemonfey or fey'ri might he adopted into the clan if of noble gold-elf heritage. Chain of Command Atop House Dlardrageth sits Countess Sarya Dlardrageth, having inherited the position from her late mother before her millennia-long imprisonment. Sarya’s only surviving kindred serve her. Her son Ryvvik oversees intelligence-gathering operations, and her nephew Xhalh leads the house’s troops. Note: The emergence of House Dlardrageth as a brewing threat to the northern Realms is a very recent event, tightly coupled to the destruction of Hellgate Keep, as detailed in the adventure of the same name (TSR <=9562). Full details of the three principals are given therein as well. Although officially, it is assumed that all three cambions of House Dlardrageth still live, such an outcome is not necessary to employ the fol¬lowing information. If the events in that module take place offstage, then all three cambions of House Dlardrageth escape their ancient prison beneath Ascal’s Horn, perhaps with addi¬tional magic artifacts found amid the city’s ruins, and make their way to their ancient holdings amid the ruins of Eaer- lann. If the PCs have managed to slay one or two of the prin¬cipals, assume that the surviving cambion or cambions follow a similar course and recruit one or two fey’ri in their place. If all three members of House Dlardrageth are irrevocably slain during the course of the Hellgate Keep module, assume that a fourth cambion child of Countess Sarya, who was imprisoned along with its demonic kin for millennia beneath Ascal’s Horn, escapes undetected to rebuild House Dlardrageth with the assistance of the fey’ri. Note: The members of House Dlardrageth not only have the individual powers described below, they also possess abil¬ities based on their respective lineages. See “Dlardragethan Abilities” for details on these abilities. • Countess Sarya Dlardrageth (CE female half-elf cambion M17; Str 16, Con 16, Int 20, Wis 16, Cha 20): The matri¬arch of House Dlardrageth, who superficially resembles a gold elf of average height, has russet-red skin, gold eyes that glow like hot coals, large, batlike wings, and pointed ears that have a slight scalloped edge to them. Sarya’s long red hair shimmers in the aura of intense heat that con¬stantly surrounds her, equal in effect to a warm fire shield, although she can mute it at will. Sarya is the youngest child and sole daughter of Lady Xiiltharra Dlardrageth and her balor consort. Sarya’s awe¬some temper flares quickly to a burning heat if she is dis¬obeyed or ignored, and she can boost her heat to light flames with a 5-foot radius with a single round of concen¬tration, igniting all flammable objects in that range that fails a saving throw vs. magical flame. Sarya is immune to both fire and poison. Sarya wields Aduce’s whip, a weapon threaded with gold that bums on contact if it enwraps a target (an extra ld4 points of damage per round). Other items include the Emerald Earring of Vhoadan (clairaudi- ence 2 times/day), the Gilded Gown of Selussa (+2 AC, reflects magic missiles), and Miilaethorn’s Staff (staff of strik¬ing with a portable hole of spellbooks hidden inside). • Baron Ryvvik Dlardrageth (NE male half-elf cambion Psi 12; Con 16, Int 20, Wis 19): The only surviving child and youngest son of Countess Sarya, Ryvvik appears as a gaunt, angular gold elf with a skullcap of gray and black feathers in lieu of hair. He has an ash-gray complexion. Ryvvik’s father was a vrock, a heritage reflected in his pinched face and hooked nose, which resembles a vulture’s beak. While not ashamed of his looks, Ryvvik often wears wide-sleeved robes with deep-cowled hoods so that he can revel in the shock and horror of those to whom he reveals his true visage. While not as vengeful as his mother, Ryvvik has an insatiable and totally amoral curiosity about what others think and feel. He takes sadistic glee in the use of his psionic abilities to inflict mental, emotional, and physical pain. Ryvvik prefers to use his telepathy and never speaks out loud, although he knows many languages from listen¬ing in on the thoughts of passersby from his prison, includ¬ing Common, Ore, Elvish, and Dwarvish. His vestigial underarm wings provide Ryvvik with feather fall abilities, and he can employ line-of-sight tele¬pathic speech at will without draining PSPs or first making psionic contact. Three times per day Ryvvik can emit a mind surge in a 20-foot radius or a 10-foot-wide and 40- foot-long ray that paralyzes those who fail a saving throw vs. breath weapon for ld6 rounds. He wears a kiira on his forehead that allows him to store permanently all knowl¬edge read from the minds of others. He also possesses a ring of protection +2 and a cloak of protectum +2. • Baron Xhalh Dlardrageth (CE male half-elf cambion FI 1; Str 18/20, Dex 18, Con 16, Wis 17): The son of Sarya’s twin brother Khuumal and a marilith, Xhalh appears as a gold elf over seven feet tall with six powerfully muscled arms and heavily scaled, olive-green skin. Always bare¬chested, Xhalh has little patience for anything besides battle. He harbors thoughts of replacing his aunt as head of the clan, as her penchant for the shadows frustrates him to no end. Immune to all poisons and gasses, Xhalh can exhale a cloudkill once a day. Xhalh wields as many as six weapons- at a time, including the Blade Dlardrageth (broadsword +2, giant slayer). He wears Khuumal's baldric, a studded leather baldric that acts as both a ring of regeneration and a ring of warmth. Rank and File Although the fey’ri retained their three noble houses of Silu- vanede until their release by the Dlardrageth cambions, gen-erations of inbreeding have made the distinction largely academic. Each family is now considered a subclan of House Dlardrageth, with the leading elder of each bloodline retain¬ing the title of lord or lady. • Lord Phamth Aelorothi (CE male half-elf tiefling Div8; Int 18, Wis 18): The patriarch of House Aelorothi, a wiry, hawk-nosed gold elf with a shaved head sporting many mystical tattoos, is a cautious and increasingly marginal¬ized voice of restraint in the councils of House Dlardrageth. As part of his formal duties, Phamth spies on the enemies of the house from afar through magical divination, generating reports he then feeds to Baron Ryvvik’s intelligence-gathering operations. Phamth can cast clairaudience and ESP once per day each, takes only half damage from magical or nonmagical fire, and receives a +2 bonus to saving throws vs. electricity. Lady-Consort Saesaan Aelorothi (NE female half-elf tiefling M7/T8; Int 17, Dex 19): Wrapped in an ever¬present, writhing mantle of shadow, Saesaan is despised by many of her fellow fey’ri for her penchant for intrigue and betrayal, excessive even among the duplicitous culture of the Siluvanedenn renegades. Saesaan earned Lord Pharnth’s respect and her position as consort after successfully bypassing a web of magical wards laid by the diviner and purloining his most prized libram of spells. As part of her formal duties, Saesaan acquires arcane lore and items imbued with powerful enchantments for the greater glory of House Dlardrageth. She reports directly to Countess Sarya. Saesaan can cast dimension door, ESP, and darkness 15' radius once per day each, and receives a +2 bonus to saving throws vs. poison. Lord-Consort Myrlaer Ealoeth (CE male half-elf tiefling F8/M7: “bladesinger" kit, Str 16, Int 17): Lady Nydyaa's consort has the physical form of a tall, lean gold elf wrapped in an incredibly fine mesh of chainmail. Up close, his tanar’ric heritage is readily apparent; his “armor” is actually tiny steel-gray scales that cover his body from the neck down. Myrlaer is a master of the bladesong fighting style, the equal of Evermeet’s greatest bladesingers, and he has trained an elite company of fey’ri bladesingers who move and fight as one. As part of his formal duties. Myrlaer leads small bands of fey’ri warriors into the High Forest to capture slaves and to plunder ancient elven ruins. He reports to Baron Xhalh, having come to respect him after losing more than one bloody duel to the six-armed cambion. Myrlaer has a base AC 0 from his scales. He can cast dimension door once a day, receives a +2 bonus to saving throws vs. electricity and poison, and is affected only by cold-wrought iron or magic weapons. Lady Nydyaa Ealoeth (CE female half-elf tiefling M10, Int 20, Dex 16): The matriarch of House Ealoeth, Nydyaa has a physical form notable for the oversized bat wings that enfold her entire body, and the pale, almost translu¬cent, hue of her skin. Short, spiky, white hair and color¬less irises round out an appearance that leads many to label her incorrectly as undead. As part of her formal duties, Nydyaa is responsible for internal security, relish¬ing the opportunity to root out suspected traitors and tor¬ture infiltrators. Like her consort, Nydyaa reports to Baron Xhalh, although she despises the cambion’s head¬strong nature and relative stupidity. She can cast enmu- tion (with a kiss) once a day, takes only half damage from magical or nonmagical fire, and receives a +2 bonus to j saving throws vs. electricity and poison. Lord Faersynd Floshin (CE male half-elf tiefling P9 of Ghaunadaur; Wis 18, Int 16): The patriarch of House j Floshin, appearing as an obese gold elf magically cloaked in a mantle of roiling purple mist, adopted the faith of Ghaunadaur nearly a century ago in the Year of the Purple Toad (1274 DR) following a manifestation of the Elder Eye’s power that pierced the Eaerlanni wards. Faersynd is wholly consumed with serving That Which Lurks, leaving most of his leadership responsibilities to his consort, Lady Talya. Most fey Vi have learned to at least pretend to venerate Ghaunadaur, if only to avoid Faersynd s relentless efforts to convert them, but the fanat¬ical priest has succeeded in establishing a small cult of wor¬shipers among his fellow tieflings. Although he nominally reports to Countess Sarya, Faersynd has few formal duties outside of securing the services of tanar’ric servitors from Ghaunadaur’s realm. The priest has begun exploring the writings of Lady Xiiltharra Dlardrageth, seeing in them the workings of That Which Lurks. The topic that greatly interests the reigning matriarch of House Dlardrageth. Faersynd can cast ESP and suggestion once per day each, receives a +2 bonus to saving throws vs. electricity, and is affected only by cold-wrought iron or magical weapons. • Lady-Consort Talya Floshin (CE female half-elf tiefling lnv9; Int 19, Cha 18): Lord Faersynd’s consort is a stun¬ningly beautiful fey'ri who bears an astonishing resem¬blance to most depictions of Hanali Celanil, the elven goddess of beauty. Only her fiery red irises betray her tanar’ric ancestry. By far the most manipulative of the fey’ri nobles, since her release Talya has plotted to engi¬neer the death of her current consort, Faersynd, and replace him with Baron Xhalh, the more-easily manipu-lated of the two Dlardrageth cambion males. Currently pregnant with triplets, rumors have begun to spread among the fey’ri that Xhalh fathered them. As part of her formal duties, Talya oversees the suborning of potential informants and-reports to Baron Ryvvik. She can cast charm person and suggestion once a day each, takes only half damage from magical or nonmagical fire, and is affected only by cold-wrought iron or magical weapons. Raw RecnuiCs The bulk of House Dlardrageth’s forces are made up of Silu- vanedenn-renegade fey’ri released from their ancient prison by the Dlardrageth cambions, but a handful of individuals of other races have also come to serve this ancient, comipt elven house. Of particular note is the Company of the Jaded Heart, an advenniring company led by wizards of the Arcane Brotherhood to explore the ruins of Hellgate Keep. All but one of the wizards leading the band were slain by the cam¬bions, but the surviving mage and several mercenaries in the Brotherhood’s employ now serve House Dlardrageth with a modicum of expedient loyalty. • Gharri “the Ogre” Delark (LE male human F5; Str 18/92, Con 17): Gharri, a hulking Uthgardt barbarian with a battered face and permanently smashed nose, commands the surviving members of the Company of the Jaded Heart. Possessing a keen sense of battle tactics and the ability to call on a berserker's rage three times a day (+2 bonuses to attack and damage rolls and a —4 AC penalty), Gharri won the grudging respect of Baron Xhalh and serves the six-armed cambion loyally. Jhaartael Ealoeth (CE male half-elf tiefling F2/M2; “bladesinger” kit): Schooled in the art of bladesinging, Jhaartael roams the North in the guise of a moon-elf bladesinger from Evermeet. Varying his name, appear¬ance, and purported objective, Jhaartael recruits small adventuring companies to accompany him on expeditions into the High Forest. Such bands never return, since Jhaartael leads them into ambushes by the fey’ri. He can cast charm person, darkness 15' radius, and dimension door once per day each, and is affected only by cold-wrought iron or magical weapons. Laelran Aelorothi (CE male half-elf tiefling Con3; Con 16, Int 20): Laelran, in the guise of a male human named Somdyrn Scarletsash, resides in the city of Luskan. Posing as an aspiring wizard, “Somdyrn” recently joined the ranks of the Arcane Brotherhood. Noxit, his quasit familiar who is capable of assuming the form of a bat or giant centipede, aids Laelran's deception. Laelran can cast dimension door and suggestion once a day each, takes only half damage from magical or nonmagical fire, and receives a +2 bonus to saving throws vs. electricity. Nylaersyn “the Changeling” Floshin (CE female half-elf tiefling M4): An agent of Baron Ryvvik’s intelligence¬gathering organization newly arrived in Waterdeep, the Changeling stands out among the fey’ri for her ability to impersonate other individuals. Nylaersyn's unique abili¬ties enable her to masquerade as a doppleganger named Synyl, a double charade which has allowed her to infil¬trate the Unseen (see the following section) in addition to assuming the identities of several Waterdhavians. Nylaersyn’s commonly assumed roster of identities include Biafyndar Loceath, a gold-male elf initiate of Corellon Larethian at the House of the Seldarine; Hragnor Splitstone, a human-male fletcher at Riautar’s Weaponry; and Tymaara Moonsmile, a half-moon-elf waitress at the Elfstone Tavern. The Changeling can cast ESP once a day, takes only half damage from magical or nonmagical fire, and receives a +2 bonus to saving throws vs. electric¬ity and poison. Wyrran Alastrarra (NE gold-male elf M9): Countess Sarya’s latest mate, a rogue gold-elf noble exiled from Evermeet over a century ago for trafficking with fiends, is a member of the Arcane Brotherhood who was captured by the fey’ri along with several other members of the Company of the Jaded Heart. Intrigued by Countess Sarya's breeding experiments, Wyrran schemes to be formally adopted into House Dlardrageth and to serve as the matriarch’s consort. Methods and Activities Although impatient to exact their revenge and achieve their objectives, the members of House Dlardrageth are well aware that the world has greatly changed since they were impris¬oned and that they therefore must move very cautiously. In all endeavors, members of this group are careful to keep their identities concealed and erase all evidence of their activities. The daemorttey do not venture forth from their lair unless absolutely necessary, and the fey’ri never do so without adopting some other guise. Those agents dispatched into the outside world as spies move unhindered among elves and nonelves. Most adopt permanent identities with positions that bring them into contact with a great number of people, content simply to observe and absorb knowledge without drawing attention to themselves. Within the northern and western reaches of the High Forest, bands of fey’ri in the guise of other races skulk about the woodlands, observing all who pass beneath the ancient boughs. Wayfarers rarely know of such observation, although the casual display of powerful magic or rampant destruction of the forest usually prompts an overwhelming response from the tey’ri. Captives are usually slain on the spot, but a few are taken as prisoners, ending up in willing or unwilling sendee to House Dlardrageth. For now, the fey’ri avoid the drow bands that sometimes wander the northwestern High Forest, choosing to be patient as they build up their strength. On the two occasions when a Dlardrageth patrol did encounter a small group of Vhaer- aun’s followers, the drow were utterly destroyed. DLatzdRageChan Abilities As suggested by the descriptions of the Dlardrageth trio, half-elf cambions exhibit more unique traits than cambions of human ancestry. However, as lesser tanar’ri, the daemon- fey exhibit innate abilities and immunities common to all demons. In particular, Sarya, Ryvvik, and Xhalh have 60- foot infravision, 30% magic resistance, and a base AC 2. They can cast darkness 15' radius once per day. They can bypass language barriers by using a line-of-sight-based telepa¬thy. They suffer no damage from electricity, lightning, non- magical fire, or poisons. They suffer only half damage from cold, magical fire, or gas (poisonous or otherwise). Daemon- fey have open to them any character class or multiclass option open to gold elves or half-elves, although most exhibit some degree of sorcerous talent. As tieflings of gold-elf ancestry, the fey’ri of House Dlardrageth gain a +2 bonus to Intelligence and a +1 bonus to Dexterity, and suffer a -2 penalty to Constitution and a-1 penalty to Strength. They also receive a -3 reaction-roll penalty with all humans and demihumans, even elves. All fey’ri have infravision to 120 feet and 90% magic resistance to sleep and charm. They can move silently and find hidden and secret doors with the same success as normal elves. In addition, the fey'ri may shape change (to a humanoid form of approximately their own height and weight) at will. Finally, tieflings of etven ancestry often exhibit a handful ol innate abilities or immunities, reflective of their tanar’ric lineage. For example, a typical set of abilities includes half damage from magical or nonmagical fire, a +2 bonus to saving throws vs. electricity and poison attacks, and the abil¬ity to cast charm person once a day. Like the daemonfey, fey'ri have open to them any character class or multiclass option open to gold elves or half-elves, although most exhibit some degree of sorcerous talent. ReSOURCeS House Dlardrageth has assembled a good assortment of resources in a short amount of time, thanks in large part to both the remnants of their own ancient armories and the resources the fey'ri retained while imprisoned by the Eaer- lanni wards. Acquiring additional resources from ruins throughout the High Forest is an ongoing endeavor, since the daemonfey know their plots will fail if they cannot defend themselves from the legions of anticipated enemies. One thing that House Dlardrageth sorely lacks are coins, as currency was rarely employed the elven realms of the High Forest, and what coins they have are reserved for agents operating outside of the ancient woodlands of Aryvandaar. Magic Items: Although the members of House Dlardrageth were only recently released from centuries of imprisonment, most members of this group possess one or more enchanted artifacts, the bulk of which serve as armor or weapons. Most such magic items are of Siluvanedenn or Vyshaan construc¬tion and were imprisoned along with their owners, plundered from the ruins of Hellgate Keep, or retrieved from the rem¬nants of the Dlardrageth armories. Items owned individually by the trio of daemonfey are noted in their descriptions. A typical fey’ri possesses hoots of elvenkirul, a cloak of elvenkind, an enchanted longsword or longbow, and some form of magic armor. Most such items have unique names and histories, although only a few elven sages in Evereska or Evermeet might recognize them. Siluvanedenn Klira: In addition to the kiira—gems that serve as repositories of elven lore—employed by Baron Ryvvik, the fey’ri possess a trio of kiira, one per family of Silu¬vanedenn renegades. Worn by the respective leader of each fey'ri house, the Siluvanedenn kiira retain a great deal of knowledge stretching from the founding of Siluvanede up to the imprisonment of the Siluvanedenn renegades by the Eaerlanni wizards. Something about their tanar’ric heritage interferes with the ability of the fey’ri to employ the kiira as effectively as they might wish, although this limitation even¬tually may yet be overcome, since Baron Ryvvik suffers no such restriction. Dlardrageth Armories: At present, House Dlardrageth is based in the ruins of two of their five original armories. In the centuries prior to their imprisonment, the fey’ri transformed both subterranean complexes into extensive living quarters beneath the forest floor. Aware of their likely fate if the forces of Eaerlann ever discovered them, the Silu¬vanedenn renegades constructed a labyrinth of deadly traps and defensive fortifications in the upper reaches of each complex, which now protect them and their leaders, the House Dlardrageth. Aueas of OpeRaf ion At present, House Dlardrageth’s area of operations is restricted primarily to the northern and western reaches of the High Forest and settlements along the periphery. Several fey’ri maintain surveillance of the Nameless Dungeon, while others explore the western High Forest searching for the remnants of Siluvanede. Agents have been dispatched to Loudwater, Luskan, Silverymoon, and Waterdeep, with instructions to learn all they can about potential allies and foes. In time, the house’s influence will likely grow to encom¬pass all of the High Forest and much of the North. The leaders of House Dlardrageth are currently ensconced in a long-forgotten subterranean armory located about 100 miles east of the Grandfather Tree, on the western edge of the region known as the Tall Trees. Another fey’ri base is located in another subterranean armory to the north and west, some 30 miles southwest of Stone Stand on the north- ern'edge of the High Forest. The daemonfey and the majority of the fey’ri are likely to relocate in the near future; Countess Sarya has already dis¬patched small bands of half-elf tieflings to scout the lost Eaerlanni city of Mhiilamniir. Located three days’ travel east from the Lost Peaks and two days’ travel from the end of the Old Road, the temple city is currently houses a green dragon female named Chloracridara and her two hatchlings, who will resist any challenge to their continued tenancy. Another possible location for House Dlardrageth’s new base of operations is the ruins of Lothen of the Silver Spires. This Siluvanedenn settlement was located at the southwest- emmost point of the gold-elf realm, near the dwarven ruin now known as the Hall of Four Ghosts. Once home to Aelt- agarr, the kindly seer and sorceress whose magic was said to rival that of the Magister, the site now overflows with antlered ores who venerate Heme, an aspect of Malar. ALHes and Enemies Much of House Dlardrageth’s information about the modem Realms was gleaned from a handful of adventurers captured in the ruins of Hellgate Keep. Most of the captives were agents of the Arcane Brotherhood, a group that might well serve the clan's ambitions. Sarya dispatched an emissary to Luskan in hopes of forming an alliance with the wizards of the Host Tower, intending in time to bend the Arcane Brotherhood to her will. Kaanyr Vhok and the Scoured Legions of Hellgate Keep might as easily be enemies as allies, although for the time being both the countess and the marquis are exploring the possibility of working together to further their common aims. The most likely flashpoint between the two groups is the dis¬position of the Vyshaan magical legacies still housed within the deepest catacombs of the Nameless Dungeon, although the point is moot until that storehouse of diabolical weapons is actually plundered. In addition, the orcish heritage of the tanarukka inspires nothing but disgust within House Dlardrageth—sentiment the tanarukka return. The efforts of Turlang, the other treants, and the druids of the Tall Trees to expand the High Forest into the Upvale make them unwitting allies of House Dlardrageth in that their efforts increase the security of House Dlardrageth's base. Baron Ryvvik studies these wood lords with some inter¬est, wondering if the treants might not be “improved” through a little crossbreeding with viper trees and other Abyssal flora. The Mistmaster, along with his allies among the Harpers and the people of Luruar, attracted the attentions of the cambions of House Dlardrageth. He inadvertently freed the daemonfey from their ancient prison. In fact, the Mistmas- ter’s isolated castle, the Citadel of the Mists, lies astride one of the five original Dlardragethan armories, making it a prime target for fey’ri raiders. Status Quo Having only recently emerged from centuries of imprison¬ment, House Dlardrageth is just beginning to establish itself in the modem Realms. With fewer than three-score mem¬bers and servitors, this group’s first priority is to rapidly increase its numbers through extensive breeding programs and selective recruitment of disaffected gold elves. Evincing the centuries-long perspective of the Fair Folk, the Dlardrageth cambions, who have had millennia to plot their revenge, do not intend to reveal their existence, let along their plans, to the world at large prematurely. For now, House Dlardrageth seeks to rebuild its holding in the northern and western reaches of the High Forest, establish alliances with groups such as the Arcane Brotherhood, create an extended network of informants throughout the North, and destabilize long-term rivals to their ambitions such as Lumar. The group consciously remains on the sidelines of ongo¬ing power struggles in the Realms, a sinister, lurking threat content to bide its time for now. However, it is possible that a band of adventurers might stumble across some evidence of House Dlardrageth’s rebirth, igniting a feud between the secretive elves and their unwitting discoverers. In such a sit¬uation, the Dlardrageths relentlessly attempts to silence any such group that might reveal their existence, while those that do attempt to disclose the rebirth of Aryvandaar’s legacies are likely to be met with skepticism.
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