House Majarra

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With an ancient lineage going back as Delimbyr nobility and then royalty, the Majarra family has always, to some degree, been part of Waterdeep's landscape, even before they were ennobled by the city in 1248 DR. A family whose riches are propped up on old silver mines, the Majarras are best known as harpists and bards. They were among the families who donated property to help found New Olamn, and in previous generations they have had close ties to the Harpers.  

Members of the Family

    Resources Limit: If necessary, House Majarra could probably generate about 28,000 gp in liquid coin and valuables within a month.  

Holdings

  Silverharp House (Villa)   Ussilbran Street, North Ward   The wall surrounding Silverharp House is a wall of five feet in height, wrought of a blue-purple marble, topped with a foot of whimsical structure: curving wood in the shape of repeating back-to-back harps, with thin metal "strings" of gleaming silver metal. These bear an enchantment that causes them to gently play soft, lilting harp music at night, the sound of which rises in jangling volume when someone attempts to pass over the top of the wall.  

Silverharp House

  The grand four-story manor house of the Majarras faces Ussilbran Street with tall panels of lacquered wood between blue-purple marble, and windows and doors with stylized silver crowns at their peaks, all done in the style of the ancient Delimbyr crown worn by their family when they were House Harpshield. Silverharp House's first floor features public spaces of the house, with a grand ballroom two stories in height, with curving glass walls overlooking the gardens, a dining hall, various salons and intimate performing theaters. The second story is all familial spaces, including the grand Harpshield Hall, with an ancient throne and crown on display where the family gathers when summoned by the matriarch. The second story also features the apartments of the matriarch's family on the north end, and favored servants' and retainers' quarters, as well as guest quarters along the southern end of the house. The third and fourth floors are all household apartments, and the multi-level cellars boast mostly servant structures, including the kitchens, pantry cellars, ample wine cellars, servant quarters, and other work and storage spaces.  

Maenden's Conservatory

  The family conservatory still sees use in training Majarras and their students. The ground floor features a variety of practice chambers, and two grand lecture halls that frequently host visiting musicians and bards for the seasonal lecture series organized by the head of the conservatory space. The ground floor also includes a swathe of guest rooms intended for visiting bards and speakers, as the Majarras have an almost ever-cycling roster of guests, so much so that the Convervatory has an exit outside the grounds just for those guests. The second floor has several quarters for the most-esteemed performers in the family; receiving one of the Conservatory Suites is a great honor among the Majarras, and a sign of the matriarch's favor. It also has a vast gallery of ancient musical instruments – primarily harps, some of which are magical – on display as a reminder of the House's legacy, with a performance space with its own exit to allow invited guests to arrive for performances. The upper two stories are family suites, and usually given over to those with musical talent, or for the young members of the family who are just learning, as the house runs on a strict schedule of practice and learning for them. The cellars hold servant quarters and a small use-pantry where food for quick snacking or abbreviated meals for those who are too busy to sit at meal with the rest of the family in Silverharp House's dining chamber.  

The Old Workshop

  Three stories in height, the Old Workshop used to be the family's main workspace for its business of crafting harps and other stringed instruments. Though the street-level workshops remain in operation, it is no longer the shop it used to be. Now it is a space for teaching Majarra family and their apprentices the skills of creating the works of art the family is justly known for. Space in the Old Workshop apartments is at a premium, so favor is given to members of the family who are craftsmen, allowing them to be close to the spaces where they work their art. The second floor features a small kitchens and dining area for those craftsfolk who don't have the time for long meals, and luxurious apartments for the finest crafters in the family. The third floor is made up of smaller living spaces, often given over equally between junior members of the family, and to the apprentices of Majarra harpwrights.  

Other holdings

  House Majarra owns three small silver mines in the area around Mirabar.  

Known Faction Perks

  Scions and agents of House Majarra in good standing might receive the following benefits:  
  • Living Quarters: Rank 1+. Those in good standing with the House are given quarters within the House's Waterdhavian villa appropriate to their role in the House.
  • Living Expenses/Salaries: Rank 1+. Those in good standing with the House also receive a stipend of 1gp plus 5sp per day per point of Rank. This is not actual cash, but simply familial credit towards payment of Lifestyle costs. This stacks with the same kind of familial credit received from the - Waterdhavian Noble Background (see Sword Coast Adventurer's Guide).
  • Business Opportunities: Rank 3+. Lynchpins to the House's operations receive access to a variety of business opportunities within the House's money-making endeavors. This is handled as "Running a Business" in downtime months. This does not incur a business expense, but if too many of the character rolls results that end in a loss of money, he can and will find his Rank in the House reduced.
  • Heir or Consort (Title): Rank 3+. The holder of one of the legal titles Heir of House and Consort of House, as recorded with the city of Waterdeep, is entitled to an additional 2gp per day in familial credit, per the "Living Expenses/Salaries" entry above. The heir is also accorded certain privileges within the legal system of Waterdeep, including the ability to speak on behalf of his House in some legal proceedings and the like.
  • Wealth of the House: Rank 10. The patriarch of the House is in total control of the House's finances and various holdings, established by the laws of Waterdeep.
  • Faction Ranks

     
  • Favored: Rank 1. You are a favored member of the House. If you are a scion of the House, you have pleased the patriarch sufficiently to gain his notice. If you are an agent or retainer of the House, your efforts to aid the House have gone well-noted.
  • Lynchpin: Rank 3. You are given a position of some responsibility in the House's operations. If you are a scion of the House, the patriarch considers you one of the favored scions of the House, and consults with you on matters of House importance. If you are an agent or retainer, your contributions and skills in service of the House have won you a position of no small regard and respect in the patriarch's eyes - although that may earn you the jealousy of his blood kin who are less favored than you.
  • Matriarch/Patriarch: Rank 10. You are the acknowledged and legal head of the household.
  • Interests

      Trade & Interests: Harping and harp training, instrument-making, silver-mining

     
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