Hunthorn
This creature looks like an ugly, brutish human with gray skin, coarse hair, and a rack of stag-like antlers. It has a stooped posture, low forehead, and a piglike face with prominent lower canines that resemble a boar’s tusks.
Hunthorn Warlock CR 1
Male hunthorn warlockCArc 1
Often CE Medium fey (orc)
Init +2; Senses Low-light vision; Spot +0, Listen +0
Languages Common, Orc
AC 16, touch 12, flat-footed 14
(+4 armor)
hp 2 (1 HD)
Fort -1, Ref +2, Will +2 (+5 vs. enchantement)
Speed 30 ft. (6 squares)
Melee spiked gauntlet +2 (1d4+2) or
gore +2 (1d6+2)
Space 5 ft.; Reach 5 ft.
Base Atk +0; Grp +2
Invocations Known (CL 1st):
#8232;Least (at will)— frightful blast* (creatures struck by eldritch blast must succeed on a DC 15 Will save or be frightened for 1 minute) * Eldritch essence invocation
Possessions chain shirt, spiked gauntlet
Abilities Str 15, Dex 14, Con 8, Int 10, Wis 10, Cha 17
Feats Point Blank Shot
Skills Bluff +5, Concentration +3, Sense Motive +2
Eldritch Blast (Sp) Standard action; range 60 feet; +5 (+6 30 feet or less) ranged touch; 1d6 damage. Complete Arcane 7.
Descended from the union of a debased master of the huntMMV and orcs of the Hunting Horn horde, hunthorns are a unique form of feytouchedFF that now constitute their own race but live among forest-dwelling orcs of the High Forest.
Strategies and Tactics
Hunthorns are used to commanding bands of orcs, putting their personal safety before that of their lesser kin. Hunthorns are loathe to enter combat directly, preferring to unleash invocations from behind a line of orc warriors, but they fight fiercely when directly attacked. Most hunthorns employ spiked gauntlets in melee combat, the favored weapon of Herne.
Sample Encounter
As members of the Horned Lord tribe, Hunthorns dominate the orcs of Gairackdar. Hunthorns are usually encountered while leading group of orcs, acting as their commander.
Hunting Party (EL 3): A hunthorn warlock leads a band of four orc warriors through the High Forest in search of prey. The hunters seek suitable prey—an elf, a good-aligned magical beast, or a good-aligned fey—to hunt as an offering to the Wild Hunter.
Ecology
Hunthorns are cruel predators, who seek to pillage and loot their forest home through dark magic. They live for the thrill of the hunt, reveling in the screams of their prey.
The offspring of male hunthorns are always hunthorns, while female hunthorns give birth to hunthorns or orcs, depending on the parentage of the father.
Environment: Hunthorns favor temperate or cold forests, specifically the southwestern reaches of the High Forest. They view the woodlands as theirs to pillage, and care little for what devastation they wreak. Hunthorns are also found as part of hunting parties in the Sabirine Vale.
Typical Physical Characteristics: Hunthorns look different from normal orcs primarily due to their rack of antlers, which grow in size as they age. Female hunthorns also have antlers, but they never grow larger than that of a young adult male.
Alignment: Hunthorns are born amidst the chaos and cruelty of the orc tribes of the High Forest and indoctrinated in the Cult of the Wild Hunter, so most are chaotic evil. Hunthorn rangers, scouts, warlocks are usually chaotic evil, but some are chaotic neutral or neutral evil. Hunthorn druids are usually neutral evil, but some are chaotic neutral.
Society
All hunthorns are members of the Horned Lord tribe and subjects of the Stag King of Gairackdar. Although physically weaker than other orcs, on average, hunthorns are more charismatic than their orc kin and cultivate their reputation for dark fey magic that allows them to rule through fear and superstition.
Most hunthorns venerate Herne the Wild Hunter, an aspect of Malar who is typically depicted in the guise of a bestial hunthorn.
The Horned Lord tribe has always held a preeminent position among the orc tribes of Gairackdar, and the Stag King of Gairackdar and the high priest of Herne always been drawn from the tribe’s ranks. Other hunthorns occupy most leading positions within the Realm of the Wild Hunter, dominating the clergy of Herne (clerics, druids, and rangers) and the ranks of the realm’s warlocks.
Typically, a hunthorn leader (of 3rd–6th level) is found leading a squad of 11-20 orcs with 2 3rd-level hunthorn sergeants. In times of war, three hunthorn 7th-level captains might be found leading a band of 30-100 orc warriors, with the aid of 1 3rd-level hunthorn sergeant per 10 orc warriors and 5 5th-level hunthorn lieutenants. On rare occasions, a gang of hunthorns in service to the Stag King might be encountered without an escort of orcs, but such encounters are rare.
Typical Treasure
Hunthorns favor elaborate scrimshaw carvings fashioned from the antlers of their prey (often seized from hunted werestags) and finely worked, beaded deerskin leather hides inscribed with pyrographic renderings. Hunthorns have standard treasure for their challenge rating.
Hunthorns as Characters
Like humanoids, hunthorns gain their Hit Dice and much of their power from the class or classes they pursue. These fey prefer to send orc warriors into hand-to-hand combat while they stay back and support them with fey invocations, the power of nature, or well-placed arrows. Hunthorns tend to be druids or rangers of Herne the Wild Hunter (Malar), scouts (Complete Adventurer), or warlocks (Complete Arcane). Hunthorn characters possess the following racial traits.
— Fey. Hunthorns are not subject to spells or effects that affect only humanoids.
— +2 Strength, -2 Intelligence, +2 Charisma.
— Medium size.
— A hunthorn’s base land speed is 30 feet.
— Low-light vision.
— Racial Feats: Hunthorns gain Fey HeritageCM as a bonus feat.
— Natural attack: Gore (1d6)
— +1 racial bonus on Hide and Move Silently checks.
— Automatic Languages: Common, Orc. Bonus Languages: Abyssal, Elven, Sylvan.
— Orc Blood: For all effects related to race, a hunthorn is considered an orc.
— Favored Class: Warlock (Complete Arcane).
— Level adjustment +0.
Hunthorns in Faerûn
Hunthorns are members of the Horned Lord tribe in the western High Forest. Most reside in a ruined Siluvanedenn city, Lothen of the Silver Spires, south of the Lost Peaks.
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