Lords of Waterdeep
Lords of Waterdeep
The Lords of Waterdeep are the ruling council of Waterdeep, forming the basis of its secretive oligarchy government. Established by the Old Mage of Waterdeep, Ahghairon in 1032 DR as an alternative to the rule of warlords (who tend to default to imperialistic and militaristic definitions of prosperity), the rule of the Lords is not just council-based, but also mostly anonymous. The council is made up of sixteen Lords, fifteen of whom are Masked Lords, and represented by a single Open Lord.
The Open Lord
The Open Lord's role is simple: he is the public face of the Lords of Waterdeep. He is not their leader - his is only voice among many - but it is the nature of the Open Lordship that he fulfills the function of being the publicly accountable and culpable person. In theory, his role is to be that person who can be held publicly accountable for the actions of the Lords, and whose existence prevents the rule of a wholly anonymous, faceless body of potential tyrants. The Open Lords holds a set of distinct legal powers granted him by his position. The First Ambassador of Waterdeep: The Open Lord acts as the foremost diplomat for the city of Waterdeep, allowing congress with other nations and city-states who would never be comfortable dealing with a collection of faceless figures in diplomacy. As such, the Palace in the Castle Ward - a beautiful, accessible edifice - is given over to his purposes, where Waterdeep Castle upon the slopes of Mount Waterdeep remains the domain of the Masked Lords. Though he has extensive and comfortable suites within the Castle, it can't truly be called his "home," housing as it does extensive suites for visiting dignitaries, offices of the city bureaucracy and the like. Commander of the Watch: The Open Lord also acts as the foremost authority for the city's Watch, although in practical terms, the actual running of the Watch is given over to the Captain of the Watch, who reports to the Open Lord directly. Warden of the Guard: The Open Lord also acts as the Warden of the Guard, the supreme commander of Waterdeep's military forces, although as with the Watch, there is a more direct general who answers to Piergeiron. Overmaster of the Guilds: The Open Lord also holds the power of authority over the guilds of Waterdeep, with the power to override guild law. In a political world where much is done with subtle manipulations, semantic and creative interpretations of law and the like, the Open Lord is empowered to cut right through and issue absolute decreesThe Masked Lords
Fifteen in number, it is almost unheard of for more than seven of them to appear in a Lords' Court. The Masked Lords are not simply masked - their entire heads are hidden beneath the Lords' Helms, and their forms shrouded in the voluminous Lords' Vestments, deep purple sashed robes with heavy cloth gauntlets. It is known that the helms and robes are part of a potent illusion enchantment that hides the Lords from discovery: their voices are simultaneously projected loudly and given a somewhat-hollow baritone by the helms, and the robes practically shimmer with enchantments that serve to conceal any traits that might give away the identity of their wearer: build, movement patterns, sex and even height! Additionally, it is known that these helms (and possibly other regalia) not only protect the Lords' minds from being read or otherwise probed, but reveal to all the Lords in the vicinity any attempt to do so. It is the Lords who make new laws, and change or abolish old ones. The Lords are also the heads of the Magistrates of Waterdeep, the body of black-robed legalists and judges who pass judgment on legal troubles. Magistrates are chosen from among the many clerks and other bureaucrats who help run the city, and are always chosen for their understanding of the law and demonstrated wisdom. The Lords of Waterdeep were the ruling council of the city of Waterdeep, who had reigned for almost three centuries by 1372 DR Throughout that time, there had been between 50 and 80 lords, four of whom reigned as Open Lord. The Lords came from all walks of life and while they were predominantly human, they had had members of various races from throughout the Realms. A full council comprised 20 Lords, though this number might vary from 16–29. While no other Lords were formally named, some individuals became the subject of widespread rumors that could even become a general consensus. The penalty for impersonating a Lord, whether by dressing in a set of their identical clothing or by a false claim was punishable by the imposter's immediate execution. The Lords only appeared in public when deliberating on high crimes or when asked to by the lower court but even then only four generally appeared and one was always the Open Lord. All Closed Lords wore black formless masks and robes and spoke through the Open Lord, in order to keep their identities secret List of Masked Lords Neutral Lords Artor Morlin Artor Morlin (ARR Tore MORE linn). Known also as The Baron of Blood. This masked lord is a vampire, but very few live to hold this knowledge. While wholly evil, Artor is calculating and respectful. His clothing, while fine, is outdated in fashion and he smells of dust and ancient blood. Personality: I send minions to deal with threats. Ideal: I'm always one step ahead of my enemy. Bond: Knowing my secrets means death. Flaw: If I must fight, my bloodlust consumes me.He is main antagonist in DDAL08 series. Artor Morlin, once a Shoon outlaw, then Lord Baron of Morlin Castle and the Steeping Falls, then a vampiric mercenary lord famed for his hatred of all things Calishite, has dwelled in the City of Splendors since the Second Troll War. Artor (LE male vampire fighter 13/blackguard 3/master vampire 31) sees Waterdeep as his personal hunting preserve and brooks no challenges from rival vampires to his domain. As a result, Waterdeep is home to far fewer vampires preying on the citizenry than might otherwise be the case for a city of its size. Artor takes care to keep his depredations within the city to a minimum, giving him a secure and profitable base in which to live out his immortality. For more on Artor's lair, see the Fireplace Level. Masked Lord, Neutral Lord" Lilianviaten Dlardrageth masked Lord, male gold elf, Beshaba's high priest, Beshaba's chosen, Neutral Lord Omin Dran a human male, owns Acquisitions Incorporated Zereth Keltaerond wealthy investor and moneylender of Calishite heritage and trade connections, had been proposed by Cazondur loyalists Perengal Yuskalaunt unlovely but unfailingly polite, shipping fleet owner, known for diplomatic skill, had been proposed by Cazondur loyalists Halark Tarncrown wealthy merchant investor, had been proposed by Cazondur loyalists Berithro Tharlivar jovial warehouse owner, shipper, and many-concerns investor, Masked Lord Santar Belrune relocated from Tharsult importer and VERY rich investor, fast becoming a Deep landlord of note, Masked Lord Corylus Thann Jelenn Urmbrusk Berithro Tharlivar Jovial warehouse owner, shipper, and many-concerns investor. Daerrask Querreth Human male who was a well known investor in Waterdeep. Dorgar Adarbrent old man, corpse-like appearance, last of his family Thardouk Starbuckler Zuzeena Qeldur Lady Sharptongue', owns a score of shops across the city selling everything from lingerie to cheese, had been proposed by Cazondur loyalists Human female who owned a massive collection of small shops in Waterdeep. Her nomination recommendation was that she would understand the needs of Waterdeep's shopkeepers. Masked Lord Cadraethe Haulhenarr Masked Lord nonguild maker of staircases and ornamental shelving, had been proposed by Cazondur loyalists Human female who became an entrepreneur (only after she was widowed). Mirt: Human Male returned to Waterdeep in 1491 DR after almost a century trapped in a magical weapon.Если вы хотите что то добавить или присоединится к команде редакторов - пишите комментарии
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Government, Leadership
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