Medicinal Plants of the Savage Frontier
d10 roll Plant Name Appearance Effective as Method of Application
1-2 Beorunna's cure all stems special, see below * Boiled in tea
3 Feverbalm flowers Cure insanity temporarily (1d10 hours) Boiled in tea
4 Ghostroot pasty root Repels undead as a 6th level cleric for 1d3 turns Eaten raw
5 Mothersleaf leaves Cure disease (30% chance against any disease) Boiled in tea
6 Spellshield berries Gives imbiber a +1 saving throw against spells Eaten raw
7-8 Trueroot red roots Poison antidote (40% chance against any poison) Eaten cooked
9-10 Woundwort small plant Cures wounds of 1d4 points of damage Poultice
* Beorunna's cure-all: This plant is a general restorative. It gives a +5 bonus for curing all diseases, or +2 bonus for healing hit points. It can be used in addition to any of the other curative herbs or spells, supplementing the effects of those herbs or magic. However, it is only a supplement. On its own, it cannot cure any
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