Quid

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Quid’s the best card player I’ve ever had the fortune, or should I say misfortune, of playing against. It’s like he can read minds or see through the cards. He never loses. No one’s that lucky-he has to be cheating. Uh, please don’t tell him I said that.
— Jarrios, local merchant
  Quid is one of the most flamboyant elves in Waterdeep, dressing in bright colors and the latest fashions. He keeps his hair long but constantly changes its style.   Quid's most prized possession is a magic dagger he won in a card game. The blade is frost white, and the hilt has an intricate carving of a white dragon. The dagger is equally deadly as a traditional weapon or as the focus for his spells.   The elf is quite likable; his glowing charisma helps him win over enemies and avoid unnecessary fights. A renowned gambler, Quid loves a good game of chance and is driven not by the stakes but by the thrill of an honest victory. He takes great pride in winning fair and square, but nevertheless he is often accused of cheating. Those who press the issue too strongly get a closer look at his dagger than they'd like.   Just because he doesn't cheat at the table doesn't mean that he is incapable of trickery. Quid is a master pickpocket and a skilled liar. Still, he prefers to be as honest as often as possible, which makes it easier to pass off a lie when necessary.   His love of gambling lands him in trouble regu¬larly. The elf has tremendous difficulty passing up a game, especially if his opponent is someone who bested him in the past. His one saving grace is that he won't bet what he doesn't have, and he knows better than to gamble with Xanathar's money.  

Background

  Quid grew up on the streets of Waterdeep. Stealing what he needed to survive forced him to become an accomplished pickpocket before he was recruited into Xanathar's guild. In his youth, the elf lacked dis-cipline. He borrowed heavily from the guild, only to lose everything because he took unnecessary risks. If not for the timely emergence of his arcane abilities, Quid would have been killed by Xanathar's opera-tives. Instead, the beholder put the young sorcerer to work. It took years for Quid to pay back what he owed to Xanathar, at which point he vowed never to be in anyone's debt ever again.   Over the years Quid has lent money to many gamblers in desperate need of a few coins. It's widely known that he can be repaid with information, which keeps him up to date on almost all the illicit activities in Waterdeep.  

Guild Responsibilities

  Quid oversees Xanathar's gambling and smuggling interests. Over the past few years, his magical abili¬ties have grown considerably, and the beholder put him in charge of the guild's magical interests. The elf has added and reinforced magical wards and traps throughout most of Xanathar's lairs.   Recently, Quid has attempted to broker a private agreement between the guild and some well-placed senior members of the Watchful Order of Magists & Protectors. In return for concessions from the wiz¬ards regarding how much attention they devote to the order or its members, Xanathar (through Quid) helps them acquire magic items, spell components, and lost lore.  

Territory

  Wherever people gamble, Quid shows up eventu¬ally. His preferred gaming houses are the One-Eyed Dragon in Trades Ward and the Gentle Mermaid in North Ward, and he receives invitations to private games for high and low stakes all around Waterdeep. Everyone hopes to beat him and tell their friends about it. The elf makes a point of playing frequent pick-up games in Dock Ward so he can meet with his smuggler contacts.

 
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