Sir Isteval

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A former adventurer and Purple Dragon Knight of far-off Cormyr, Sir Isteval is living out his retirement in Daggerford (area 10). Believing that the kingdom of Cormyr was a light to the world, a shining example of everything that a nation should be, he fought boldly against the forces of chaos and evil wherever they threatened the stability of his home realm. As his power grew, he assembled several different groups of like-minded adventurers to help spread the vision of Cormyr’s glory into the Western Heartlands. His former companions are spread up and down the Heartlands and the North, from Cormyr to Baldur’s Gate and the Moonsea to Icewind Dale.   In a fateful battle against an ancient green dragon, Isteval suffered a grievous wound to his leg that has never fully healed. His wounded leg means that Isteval’s greatest quests are now behind him, but he has never lost his vision of Cormyr as it should be—a beacon and bastion against encroaching darkness. Isteval believes that Cormyr’s greatest challenge is fast approaching, and unless its scheming nobles and corrupt knights and wizards can pull together in unity, the nation is in danger of being conquered by its enemies.   Isteval is a paladin of Amaunator, but he views the god in an outmoded light as Lathander, the god of dawn and new beginnings. In these days of chaos, Isteval sees the birth pangs of a new age, and he believes against all evidence and reason that it will bring unprecedented peace and prosperity. Many trials yet lie ahead, but Isteval is convinced that at the end of his journey is a far fairer place.   Although he is no longer able to fight as he did in his youth, Isteval seeks to bring together a new, great company of brave souls to carry on his legacy, preserving his vision for future generations.   Isteval is a slender and tawny-skinned human with dark brown hair salted with gray. He often wears the plate armor of a knight, although his left leg is braced and he carries a walking stick as well as his greatsword. His armor is decorated with the holy symbol of Lathander, which some members of the church of Amaunator might consider heretical.   Upon his return, Sir Isteval is first seen encouraging and helping the refugees. Soon after, the knight invites the characters to his home to offer them a meal, praise, and support. From his own coffers, he doubles the duke’s offered reward for taking up missions to investigate the raiders. He starts his generosity by doubling the party’s reward for their first mission or paying 25 gp per character if no reward was offered. “Those who help Daggerford should at least eat well,” he says.   If the characters have forgotten about talking to Kelson Darktreader, Isteval points out that Kelson has a theory about the gnolls raiding the Trade Way, and might even send for the Huntmaster to join the meal. Isteval believes the raiders are organized under some greater evil, and any revelation of possible Red Wizard involvement sets him on edge. He vows to keep an eye on events in Daggerford to make sure nothing is further undermining the town.   Isteval laments that Duke Maldwyn troubled Jekk and searched Isteval’s home for the Delimbiyr Bloke. Although Jekk is fascinated with the object, Isteval sees it as little more than a curiosity. Isteval considers Maldwyn to be a petty man more concerned with the image of his station than the duty of it. (Darfin, likely present at such a gathering, agrees—see the next section).   Sir Isteval   Sir Isteval was a retired paladin and veteran dragon slayer from Cormyr.   Personality   A noble-hearted, retired paladin who gathers adventurers to his cause for a brighter future for Faerûn.   Isteval valued honour and tradition greatly.   Sir Isteval, Retired Purple Dragon Knight   Human male paladin of Amaunator, lawful good   Isteval is a former adventurer and Purple Dragon Knight of far-off Cormyr, living out his retirement in Daggerford. Believing that the shining kingdom of Cormyr was a lighthouse to the world, a shining exam pie of everything that a nation should be, he fought boldly against the forces of chaos and evil wherever they threatened the stability of his home realm.   As his power grew, he assembled several different groups of like -minded adventurers to help spread the vision of Cormyr’s glory into the Western Heartlands. His former companions are spread up and down the Heartlands, from Cormyr to Baldur’s Gate and the Moonsea to Icewind Dale.   In a fateful battle against an ancient green dragon, Isteval suffered a grievous wound to his leg that has never fully healed. His wounded leg means that Iste- val’s greatest quests now lie behind him, but he has never lost his vision of a shining Cormyr that should be, a beacon and bastion against encroaching dark¬ness. Isteval believes that Cormyr’s greatest challenge is fast approaching, and unless its scheming nobles and corrupt knights and wizards can pull together in unity, the nation is in danger of being conquered by its enemies. Though he is no longer able to fight as he did in his youth, Isteval seeks to bring together a new, great company of brave souls to carry on his legacy, to preserve his vision for future generations.   Isteval is technically a paladin of Amaunator, but he views the god in an outmoded light as Lathander, the god of dawn and new beginnings. In these days of trials and chaos, Isteval sees the birth pangs of a new age, and believes against all evidence and reason that it will bring unprecedented peace and prosperity. Though many trials yet lie ahead, he is convinced that at the end of his journey is a far fairer place.   Isteval is slender and tawny-skinned with dark brown hair salted with gray. He often still wears the heavy plate armor of a knight, though his left leg is braced and he carries a walking stick as well as his greatsword. His armor is decorated with the holy symbol of Lathander, which some members of the church of Amaunator would consider heretical.     Sir Isteval’s History   Sir Isteval, was a retired Paladin of Amaunator who viewed his god in an outmoded light as Lathander. He lived a retired life in Daggerford until he felt that others needed to follow the shining example that was his homeland so he gathered individuals with the same ideals and set forth to combat evil and chaos.   Isteval’s place of birth was the Cormyrian town of Eveningstar. He joined the Purple Dragons while still a teenager, and was noted for his impeccable character. His desire to bring justice and defend his country brought him into conflict with many enemies in various locations. Some of his more battles were against the vicious orc bands of the Stonelands, dispatched Zhentarim agents along the western frontier, and making a valiant stand in Thunder Gap against Sembian raiders.   Later, he led at least three groups of adventurers on missions in an effort to bring justice, goodness, and spread Cormyr’s influence. The first company of adventurers went to the Western Heartlands. The second followed Isteval to battle corruption around the Moonsea.   Around 1471 DR, Isteval lead his third and last company, “The Company of the Sunlit Sea” into the Vilhon Wilds and the Winterwood. During this time, Isteval and the rest of his company entered the lair of the dracolich, Dretchroyaster, to retrieve the Diamond Staff of Chomylla. Here Isteval engaged and defeated a black dragon apparently residing within the adjacent caverns of the lair, but he and his companions were later forced to retreat as his friend Jekk Ironfist nearly drowned, and the party wizard, Imani triggered a fire-breathing trap, horribly burning him.   Some time later, while in the Winterwood, Isteval wounded his leg in battle against a Green dragon. The wound resisted magical healing and he walked with a cane afterwards.   As of 1489 DR, Isteval actively proclaimed his devotion to the newly returned Lathander, after the Second Sundering. He attended the Council of Waterdeep as Daggerford’s unofficial representative for the Lords’ Alliance. Isteval was however additionally tasked with spying on the council on behalf of Cormyr, a fact he respected his fellow representatives too much to hide from them, resulting in him almost being banished from the council, if not for the intervention of a group of heroes leading the efforts against the Cult of the Dragon. As the council progressed, Isteval found himself an ally of Ontharr Frume of the Order of the Gauntlet. Isteval had his misgivings about cooperating with the Zhentarim, and outright objected to allying with the Red Wizards of Thay.   The heroes securing Isteval’s support of their efforts against the Cult of the Dragon acquired them allied forces of Purple Dragon Knights and War Wizards from Cormyr, as well as a great deal of influence over several council-members, due to Sir Isteval’s widespread and positive reputation.

 
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