Sloop

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A single-masted ship with two or more triangular sails, fore and aft of the mast. Known for being quick and agile, sloops are a popular choice with pirates and smugglers. This type of ship also includes corvettes and cutters, which vary slightly from the typical sloop.  
General features
     

Example Crew

   

Room description

  Gargantuan vehicle (60 ft. by 20 ft.) Creature Capacity 20 crew, 10 passengers Cargo Capacity 50 tons Travel Pace 6 miles per hour (144 miles per day) STR DEX CON INT WIS CHA 18 (+4) 8 (-1) 16 (+3) 0 0 0 Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious Hull Armor Class 15 Hit Points 250 (damage threshold 15) Control: Helm Armor Class 16 Hit Points 50 Move up to the speed of its sails, with one 90-degree turn. If the helm is destroyed, the ship can’t turn. Movement: Sails Armor Class 12 Hit Points 100; –10 ft. speed per 25 damage taken Locomotion (water) sails, speed 55 ft.; 15 ft. while sailing into the wind; 70 ft. while sailing with the wind Weapon: 9-Pound Cannon (6) Armor Class 18 Hit Points 45 Ranged Weapon Attack: +6 to hit, range 500/2000 ft., one target. Hit: 22 (4d10) bludgeoning damage. Actions On its turn, the sloop can move using its helm. It can also fire its cannons. If it has half its crew or fewer, it moves at half speed and can fire only half of its cannons.

 
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STR DEX CON
Damage Immunities poison, psychic   Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious  

SHIP COMPONENTS

   

Hull

  Armor Class 15   Hit Points 250 (damage threshold 15)  

Control: Helm

  Armor Class 16   Hit Points 50   Move up to the speed of its sails, with one 90-degree turn. If the helm is destroyed, the ship can’t turn.    

Movement: Sails

  Armor Class 12 Hit Points 100; –10 ft. speed per 25 damage taken Locomotion (water) sails, speed 55 ft.; 15 ft. while sailing into the wind; 70 ft. while sailing with the wind    

Weapon: 9-Pound Cannon (6)

  Armor Class 18   Hit Points 45   Ranged Weapon Attack: +6 to hit, range 500/2000 ft., one target. Hit: 22 (4d10) bludgeoning damage.  

Actions

  On its turn, the sloop can move using its helm. It can also fire its cannons. If it has half its crew or fewer, it moves at half speed and can fire only half of its cannons.

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