The Ffardrimm
(Upper Northdark)
The area east and north of Menzoberranzan as far as Anauroch was once occupied by the dwarves of Delzoun, a mighty realm that fell in -150 DR to the endless onslaughts of orcs and giants. Few dwarves dwell in the ancient realm now; its mines are played out, and the dwarves have found more metal to keep them busy farther north under the Ice Mountains. This abandonment (some would call it a retreat) is unfortunate, however, since the Fardrimm formerly boasted an excellent underground highway system that allowed dwarves and their allies to move swiftly and easily under the Silver Marches, particularly in the orc-filled Nether Mountains region.
With the rise of the League of the Silver Marches, some young dwarves in Citadel Adbar and Citadel Felbarr want to do more than secure the areas immediately beneath their cities - they want to reclaim the Fardrimm. In fact, much can be said for this scheme. The roads and cunning dwarven defenses are still in decent shape, and the league would benefit from a ready-made road system under the entire region. But reclaiming it from beholders, drow, orcs, and assorted other regional pests that now occupy the area would not be so easy, and the league has more immediate concerns.
Most of this sprawling maze of underground tunnels lies below the broken surface lands now known as Old Delzoun. At the height of the Northkingdom’s strength, Fardrimm was a hidden highway that linked all the great dwarfholds with Delzoun’s other holdings. But the tunnels were difficult to keep clear, and Underdark invaders had seized control of much of the Fardrimm long before the end of Delzoun in -100 DR.
The Fardrimm remains an impressive system of broad tunnels, although much of it is controlled by creatures of the Underdark. Drow refugees from Ched Nasad and chitine hunt¬ers from Yathchol have taken advantage of the dwarves’ long absence by constructing their own tunnels to link up with the Fardrimm. But the dwarves’ influence is still obvious from the old dwarf-delves, strongholds, hidden armories, great temples, and depleted mines that are scattered throughout the tunnels of the Fardrimm.
Dwarf patrols from Citadels Adbar, Felbarr, and Sundbarr keep watch over the portions of the Fardrimm that surround their for-tresses, but they have made no effort to recover control over the entire tunnel system. The wealthy and idealistic merchant Rurik Silverhilt (CG male shield dwarf fighter 6), however, believes that the Fardrimm may once again become a safe underground highway in the sole possession of the dwarves. Rurik pays hand¬somely for any aid in clearing out the tunnels between Adbar and Felbarr, and he has already sealed off a handful of monster tunnels around Citadel Adbar. Much remains to be done before he can realize his dream, but the eager Rurik sees much profit in this venture. Several returning caravans have already boasted of heavy profits from trade with races of the Underdark.
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