The Ice Hunters
"Ancient Men of the North"
This ancient people lived here long before other humans. They tend to be short, dark haired, broad-faced, with light-brown skin. They were the origi¬nal primitives dwelling on the shores of the Trackless Sea. The arrival of the "Northmen" drove them further and further north until now they live only in small tribal communities along The Cold Run and on The Ice Peak (though several villages, like Icewolf, have become Northmen towns).
The Ice Hunters have stolidly resisted the culture of other peoples. They live simple, rarely violent lives —fishing and hunting seal, whale, walrus and polar bear on the vast floes of the Sea of Mov¬ing Ice.
On land, they travel by dog-drawn sleds. At sea, they use small water-tight boats of seal-hide called khyeks and larger boats call oumyeks.
Though quite primitive, the Ice Hunters are noted for their wisdom. They are protective of their real names, and use only nicknames when dealing with outsiders. Ice Hunter nicknames
are based on nature and rarely indicate personal prowess or achievement, such as "Sky in the Morning," "Red Seal Man," 'Ten Dogs," "Reindeer Girl," etc.
The Ice Hunters and their witch doc¬tors (cleric/magic-users) worship beast totems, mostly animals important to their survival, including Clever Oomio the grey seal, Grandfather Walrus, Great White Bear, and Pindalpau-pau the reindeer mother.
GAME INFORMATION: Ice Hunters have higher wisdom than other peo¬ples. An Ice Hunter character would add +2 to his Wisdom characteristic. Ice Hunters are usually of lawful align¬ments. An Ice Hunter witch doctor uses spells as described on page 40 of the DMG, but may also use the following spells upon reaching 4th level (as if they were 2nd level spells), but each only once per week: wind wall, monster summoning I (summons arctic crea¬tures only), wall of ice, and cone of cold.
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