Thunderstrike

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General features
Longships are vessels that rely on a rowing crew and sails to move across the sea. These ships are typically used to carry soldiers into combat. The size of a longship makes it easy for troops to get on and off quickly, making it the perfect ship for engaging in surprise strikes. A longship has the following features:   Light. Hanging lanterns cast bright light over the deck.   Rigging. Rigging on the ship can be climbed without an ability check.   Rudder. The ship is steered by a rudder control on the aft of the deck.   Sails. The longship has one 20-foot-tall mast with sails that can be used to sail the ship.    

Crew

  A captain, Galas Windrage, a female chaotic evil war priest of Talos. Forty sailors (chaotic evil cultists). Ten chaotic evil berserkers who attempt to board enemy vessels and kill the crew.

Room description

The deck of the longship has the following features: Oars. Sixteen benches are built into the deck, each with a 15-foot-long oar. When the ship is rowed, crew members sit on these benches to work the oars. Five spare oars hang on the walls.   Railing. The deck has a 3-foot-high rail covered in wooden shields around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.

 
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STR DEX CON
20(+5) 6(-2) 17(+3)
Damage Immunities poison, psychic   Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious  

SHIP COMPONENTS

 

Hull

Armor Class 15 Hit Points 300 (damage threshold 15)

Control: Helm

Armor Class 16 Hit Points 50 Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the longship can't turn.  

Movement: Oars

Armor Class 12 Hit Points 100; -5 ft. speed per 25 damage taken Speed (water) 20 ft. (requires at least 20 crew)  

Movement: Sails

Armor Class 12 Hit Points 100; -10 ft. speed per 25 damage taken Speed (water) 45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind.    

Actions

On its turn, the longship can take the move action below. It can't take this action if it has no crew.   Move. The longship can use its helm to move with its oars or sails.

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