Wardens of the Deepshaes

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"My hope for the Wardens is that someday we are not needed."  
  • Thane Winnow Rustfire
  • There are currently two known dwarven clans in the Moonshaes: the Rustfire and the Rookoath clans. They would like nothing more than to keep to themselves and not associate with the politics of the world. Dwarves being dwarves, they aren’t interested in leadership outside of their clan. However, the rest of the world isn’t cooperating with this desire.   Dark forces in the Deepshae have already driven the Rustfire clan out of Gwynneth and now seek to expel all dwarves from the Fairheight mountains in Alaron. In response and in an attempt to survive, the dwarves have reluctantly joined other forces of the Deepshaes to battle these threats.   Join the Wardens If...   • you are a dwarf, drow, or a deep gnome   • you are interested in the Deepshaes  

    Philosophy

      The Wardens see themselves as the protectors of the Deepshaes. Their watch is primarily defensive at this time, but as their numbers grow, they aspire to a more aggressive posture.  

    Goals

      • Protect the Deepshaes from emerging dark forces.   • Reclaim the Fairheight mountains, Dwarvenholm Tunnels, and the Rustfire holdings in Gwynneth.   • Reach a point of victory that removes the need for the organization.  

    How do i fit in?

      It is not unheard of for members of the Wardens to venture outside of the Deepshaes. As a Warden, when you leave the Deepshaes, you do so as an emissary, working to fight forces counter to the interests of the allied organizations, and therefore, the Deepshaes. It is understood that you are vigilant of opportunities for the Wardens as well as searching for other splinter groups of the dwarven clans that may have been separated during conflicts in the Deepshaes.  

    Inside the Wardens

      The Wardens are comprised of several races native to the Deepshaes, but the majority of their members and leaders are dwarves from the two major clans. In addition to surface dwellers, new alliances have formed allowing the deep gnomes, myconids, pech, kua-toa, gloura, and even a few drow to join their ranks. In times of war, uncommon allies are often found.  

    Politics

      For the most part, the Wardens would prefer to avoid dealings with any political groups at all. This has proven impossible for the dwarves who are faced with difficult odds. While they have received the most military aid from the Loyalists, they have business dealings with the Trade League and cooperate with the Initiates. The dwarven ideology parallels the Harbingers more than any other group, yet the Wardens have had little dealings with them.  

    Resources

      The resources of the dwarven clans are the primary reason for the alliances and aid from the surface organizations. Their mines and forges yield not only precious metals and gemstones, but also vital arms needed in battles on the surface.

     
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