The Mournland

A wall of dead-gray mist surrounds the remnants of the Triumvirate. Beyond the mists lies a land twisted by magic, a wound that will not heal. The blasted land is strangely transformed. In some places, the ground has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape—soldiers whose dead bodies refuse to decompose. The Mournland is a vast open grave. In that horrific landscape, vile magical effects linger, and monsters mutate into even more foul and horrible creatures. Magical effects continue to rain upon the land as storms that never dissipate. Stories speak of living spells—war magic that has taken physical form, sentient fireballs and vile cloudkills that endlessly search for new victims. Angry ghosts continue to fight their final battles. The only thing predictable about the Mournland is that nothing is predictable; any sort of monster or horror could lurk within its borders. And yet it also holds the wealth and treasures of an entire nation, along with the secrets of House Cannith and everything else that was left behind. It’s dangerous. It’s mysterious. But it’s also a dungeon the size of a nation, with opportunities for those brave enough to enter the mists.

Localized Phenomena

The Triumvirate, and what is now the Mournland, is know to be within the Shavarath manifest zone. Many of the rumored phenomena are attributed at least in part to this warring zone, the realm bleeding it's own raging battles into the wasteland.
Alternative Name(s)
The Triumvirate, Cyre
Related Reports (Primary)

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