Vanir
Vanir are a race of tall blue humanoids from the world of Vanaheim. Vanir are the most technologically advanced society in the system, capable of creating hard-light structures and hyper-light travel.
Vanir
Amphibious: You can breathe air and water.
Vair Tear: As a member of the most advanced technological society, you gain proficiency in the Vanir Tear and you can start play with a Vanir Tear.
Vairi Weapon Training: You have proficiency with the Vaniri WS, Laser Rifle and Laser Pistol
Guardians of the Depths: Adapted to even the most extreme ocean depths, you have a swim speed equal to your land speed, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.
Languages. Vaniri, Trade
Vanir Tear
Wondrous Item Uncommon (this item requires attunement)
This item has 7 charges. While holding it you can spend 1 charge to create a hard-light weapon of your choice, or a shield. You can also spend 2 charges to cast Tenser's Floating Disk or 3 charges to cast Levitate.
The Tear regains 1d6+1 expended charges daily at dawn. If you expend the Tear’s last charge, roll a d20. On a 1, it loses power and the Orichalcum core must be replaced.
Basic Information
Anatomy
Ecology and Habitats
Additional Information
Average Intelligence
Perception and Sensory Capabilities
Civilization and Culture
Major Organizations
Average Technological Level
Major Language Groups and Dialects
Interspecies Relations and Assumptions
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