AoC Air Magic, Attunements and Spells

The Ancient Arts

This is the first step, and is a requirement to learn any magic in AoC. Learning the 'Ancient Arts' unlocks the 'Studies of Ancient Arts' and 'Enchanting Table' crafting stations feats, as well as the Soul Magic spell Essence Blast, which can be used in any magic weapon regardless of magic knowledge, perfect for starter faction staves.
  • AoC Air Magic is one of 7 types of magic you can learn, and It has 5 levels of mastery.
  • Nature Magic Attunements

  • In order to learn Air magic, you need to find the Nature Magic attunement Tomes, and you will need to find the tomes of ascension to level your magic.
  •   Nature Attunement (Feat):
  • Note: A requirement to learn nature magics.
  • NPC Name: Druid Asteria Margona
  • Requirements: None.
  • Location: At the center of the island in M-6, near the Earth Call Monolith.

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      Tome of Nature Ascension Vol. 1:
  • Note: A requirement to upgrade nature magics to level 2.
  • NPC Name: None
  • Requirements: None
  • Location: Found on a crate outside of Camilla Redwood's hut in the Stormhold Encampment between D-5 and E-5.

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      Tome of Nature Ascension Vol. 2:
  • Note: A requirement to upgrade nature magics to level 3.
  • NPC Name: Kharissa Demont
  • Requirements: 20 Star Metal Ores, 10 Black Lotuses, 25 Fireblooms
  • Location: In front of Set Religion Teacher in G-7.

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      Tome of Nature Ascension Vol. 3:
  • Note: A requirement to upgrade nature magics to level 4.
  • NPC Name: Ostava Eaglespan
  • Requirements: "65 Fireblooms, 80 Aurora Herbs, 10 Mystical Potions.
  • Location: Inside Temple of Frost in the Frost Temply Smithy room. Entrance to the temple is between D-14 and E-14.

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      Tome of Nature Ascension Vol. 4:
  • Note: A requirement to upgrade nature magics to level 5.
  • NPC Name: Elena Amury
  • Requirements: 30 Bitter Crinilas, 50 Mystical Plants, 45 Vulcan Bees.
  • Location: On a pillar inside a vanilla dungeon named 'The Passage'. Entrance at K-9. Use the jump rings to get to the upper/hanging platforms.
  • Note:
  • The pillar in The Passage has been made un-climbable in AoC, so we'll need an alternate way to get up to access the Tome of Nature Ascension Vol, 4 and the Tome of Blood Magic. Also, the Sand Reaper Hive Queen was moved to a cage hanging from the top of the cavern because it was difficult to fight with all the plague spiders that are now infesting The Passage. Every enemy in The Passage besides the Sand Hive Queen will drop a cloud of Elarikan Plague, and the scourge spiders have very fast respawn times, so it's quite deadly to fight in here. It's not necessary to fight any of the scourge mobs to traverse through The Passage, so it's recommended to not bring a follower and to pack lightly if you drop items on death.
  • You will find the first jump ring/pad on the ground of the nope cavern, on the left side of the broken bridge part that you dropped down from. The jump ring/pad looks like a white glowing symbols in the shape of a ring laying on an angle. (You will need to use these bounce rings if you want to find Elena Amury (sells the tomb of nature ascention), and the Inquisitor of the Cold Embrace (sells the tomb of blood magic), they are on the center platform, the one with the waterfall).
  • When you walk into the jump pad it'll launch you more or less in the direction it is facing, but there is some variation based on how you approach it, so it's best to line up your jumps. The easiest way to do this is to stand with your back to the jump pad, while facing your intended destination, then back into the pad and launch in the direction you're facing.
  • The first jump pad leads to a platform attached to a pillar hanging from the ceiling. Aim for the pillar as it is climbable, so you can cling to it and descend safely. There is a scourge spider on this platform but it is best ignored, once killed it'll drop a plague cloud that you can't avoid while on the platform. Use the jump pad on this platform to launch to another platform, this one without a spider but with two pads on it. Be careful not to land directly on the next jump pad or you'll get launched immediately without much control. The two jump pads on the third platform lead to the Sand Reaper Hive Queen cage or the platform with the vendors for the magic books. If you're here for both, head to the Hive Queen first as the jump pad from her cage also leads to the platform with the books. Not much aiming is needed for the Hive Queen cage, but the book platform on the big pillar can be difficult to hit. Note that you do have a lot of air control once launched, hold back to slow your speed significantly if needed. The column of water coming down from the ceiling and landing on the pillar platform is swimmable, you should aim to hit this column of water to stop your flight and allow you to descend safely. Finally, a jump pad on the pillar platform leads across the way to the elevated area at the end, which leads to the Underwater Cavern dungeon (swim straight down in the body of water up there) or up the stairs and out into the snowy north.

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    Learning Air Magic

    Ascenion Magic Costs and Basic Processes are:

  • Attune to schools of magic: (Mystic, Nature & Demonic)
  • Gather Discipline Tomes (Needed to build the Altars)
  • Build Mod: Age of Calamitous/Magic Altars
  • Gather Spells
  • Gather Mod: Age of Calamitous/Ascension Tomes - 4 Unique tomes per school
  • Use Mod:Age of Calamitous/Orb Shrines to be able to read the tomes
  • Make the Power gem farming tools, for Air its Hammer of Storms
  • To get Air Magic to level 5 you will need 545 Air Power Gems in total.
  • You get the Air Power Gems by using Hammer of Storms on All AoC Ores
  • Use Orb Shrines to Raise Levels once you have the required number of power gems and correct ascension tome for that discipline.
  • Take the collected power gems to the Shrine, but make sure you have a high enough level, and all of the feats for that Magic faction learned to avoid a power overload and death.
  • Level I is received when attuning:

    Per discipline you will need
  • Lvl II: 25 Power Gems
  • Lvl III: 70 Power Gems
  • Lvl IV: 150 Power Gems
  • Lvl V: 300 Power Gems
  •   Feat: Air Magic
  • Description: The first level of Air Magic, obtained when you first use the Air Shrine successfully.
  • Unlocks: The Tempest Altar, Storm Hammer, Air Magic I, Lightning Bolt
  • Requirements: The Ancient Arts, Nature Attunement
  • Steps: Once you have obtained your Tome of Air Element and Nature Attunement, go to the Air Shrine and activate it.

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      Feat: Ascension of the Storm I
  • Description: The second level of Air Magic, obtained when you touch the Air Shrine the 2nd time.
  • Unlocks: Air Magic II, Lightning Bolt II
  • Requirements: Nature Ascension Vol. 1, 25 Air Power Gems, Level 25
  • Steps: Once you have the requirements in your inventory, touch the Air Shrine again.

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      Feat: Ascension of the Storm II
  • Description: The third level of Air Magic, obtained when you touch the Air Shrine the 3rd time.
  • Unlocks: Air Magic III, Lightning Bolt III
  • Requirements: Nature Ascension Vol. 2, 70 Air Power Gems, Level 40
  • Steps: Once you have the requirements in your inventory, touch the Air Shrine again.

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      Feat: Ascension of the Storm III
  • Description: The forth level of Air Magic, obtained when you touch the Air Shrine the 4th time.
  • Unlocks: Air Magic IV, Lightning Bolt IV
  • Requirements: Nature Ascension Vol. 3, 150 Air Power Gems, Level 80
  • Steps: Once you have the requirements in your inventory, touch the Air Shrine again

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      Feat: Ascension of the Storm IV
  • Description: The final level of Air Magic, obtained when you touch the Air Shrine the 5th time.
  • Unlocks: Air Magic V
  • Requirements: Nature Ascension Vol. 4, 300 Air Power Gems, Level 120
  • Steps: Once you have the requirements in your inventory, touch the Air Shrine again.

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    Air Magic Related Items

      Item: The Shrine of Air Element
  • Description: The shrine where you come to learn and upgrade your Air Magic. You will need to have obtained the Nature Attunement feat to touch the shrine.
  • NPC Name: None
  • Requirements: None
  • Location: Located in C-12, on top of the vanilla area named 'Outcast Camp'. This is a Felgarth/Elvanor camp, the Child of Zevarus will aggro and alert the camp if it is not avoided.

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      Item: Tome of the Air Element
  • Description: This tome is a recipe for all things Air Magic. Once you craft the Air Altar leave the tome inside the altar as it never gets used up.
  • NPC Name: Magus of the Air Element
  • Requirements: 3 Mystical Potions
  • Location: In The Black Keep dungeon at F-12, go through the door next to the chest where you find the Ancient Key. The Magus of the Air Element is in a room with a chest at the end of this corridor.

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      Item: The Tempest Altar
  • Description: This is your Air Magic crafting station. Unlocked once you touch the Air Shrine successfully for the first time. It is hand-crafted. The fuel is Sapphire.
  • NPC Name: None
  • Requirements: Tome of Air Element, 950 Stones, 25 Coals, 20 Bitter Crinila Dust, 20 Dragonfern Dust
  • Location: Hand-crafted in your inventory.
  • Note: This is your altar for Air Magics. The Tempest Altar is powered by Sapphires.

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      Item: Hammer of Storms
  • Description: A magical hammer used to collect Air Power Gems from AoC ore nodes.
  • NPC Name: None
  • Requirements: 15 Moon Dust, 20 Mystical Dust, 3 Sapphires
  • Location: Crafted at The Tempest Altar

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      Item: Air Power Gem
  • Description: A resource gathered when Hammer of Storms is used on AoC ore nodes, Silver nodes, Obsidian nodes, as well as on Elvanor and Felgarth corpses. Will yield 1 gem per harvest.
  • NPC Name: None
  • Requirements: None
  • Location: All AoC Ores

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    Air Spells

      Lightning Bolt:
  • Feat: Air Magic
  • Recipe: 3 Calathuia Plants, 5 Uncut Sapphire
  • Damage: 8
  • Armor Pen %: 9
  • Remarks: The basic Air spell
  • Level Required: 1
  • Faction Required: Any magic faction

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      Lightning Bolt II:
  • Feat: Ascension of the Storm I
  • Recipe: 5 Calathuia Plants, 10 Uncut Sapphire
  • Damage: 16
  • Armor Pen %: 10
  • Remarks: Upgraded basic spell.
  • Level Required: 25
  • Faction Required: Any magic faction

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      Lightning Bolt III:
  • Feat: Ascension of the Storm II
  • Recipe: 20 Calathuia Plants, 15 Uncut Sapphire
  • Damage: 21
  • Armor Pen %: 11
  • Remarks: Upgraded basic spell.
  • Level Required: 40
  • Faction Required: Any magic faction

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      Lightning Bolt IV:
  • Feat: Ascension of the Storm III
  • Recipe: 40 Calathuia Plants, 20 Uncut Sapphire
  • Damage: 26
  • Armor Pen %: 12
  • Remarks: Upgraded basic spell.
  • Level Required: 80
  • Faction Required: Any magic faction

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      Electrical Burst:
  • Feat: Cloud Storm
  • Recipe: 5 Moon Dust, 5 Bitter Crinila Dust, 2 Mystical Dust
  • Damage: 37
  • Armor Pen %: 6
  • Remarks: A strong offensive air spell. This is a hidden spell located inside the Underwater Cavern. Learned from the MONOLITH OF THE CLOUD STORM which teaches you the Electrical Burst spell for Air Magic. Found within the secret Underwater Cavern, just above the water. Swim up just before the face statue to find the lorestone.
  • Level Required: 40
  • Faction Required: Any magic faction

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      Dome:
  • Feat: Shackled Faith
  • Recipe: 20 Mystical Plants, 1 Sapphire, 5 Vulcan Bees
  • Damage: 0
  • Armor Pen %: 0
  • Remarks: A medium AoE Dome which cripples anyone inside. Learnt from the MONOLITH OF SHACKLED FAITH which teaches you the Dome spell for Air Magic. It is a small grey rock that can be found just above the cave entrance to The High Way at H-12 on the right side of the entrance. It is on the flat rock in the back corner, and easy to miss.
  • Level Required: 40
  • Faction Required: Any magic faction

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      Call of the Storm:
  • Feat: House Stormcaller Magus
  • Recipe: 60 Moon Dust, 15 Crescent Water, 22 Mystical Dust, 120 Air Power Gems
  • Damage: 38
  • Armor Pen %: 10
  • Remarks: A huge AoE spell that calls lightning down on your enemies.
  • Level Required: 30
  • Faction Required: Felgarth, Stormcaller

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    Air Magic Weapons

      Air Magic I:
  • Feat: Air Magic
  • Recipe: Tome of Air Element, 5 Ink, 30 Lunar Hemps
  • Damage: 15
  • Armor Pen %: 5
  • Remarks: Basic Air magic weapon
  • Level Required: 1
  • Faction Required: Any magic faction

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      Air Magic II:
  • Feat: Ascension of the Storm I
  • Recipe: Tome of Air Element, 10 Vulcan Bees, 30 Mystical Dust, 10 Sapphires, Air Magic I
  • Damage: 24
  • Armor Pen %: 8
  • Remarks: Air magic weapon
  • Level Required: 25
  • Faction Required: Any magic faction

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      Air Magic III:
  • Feat: Ascension of the Storm II
  • Recipe: Tome of Air Element, 25 Vulcan Bees, 500 Crystals, 25 Sapphires, Air Magic II
  • Damage: 30
  • Armor Pen %: 10
  • Remarks: Air magic weapon
  • Level Required: 40
  • Faction Required: Any magic faction

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      Air Magic IV:
  • Feat: Ascension of the Storm III
  • Recipe: Tome of Air Element, 1 Diamond, 1 Kronyxium Steel Bar, 50 Sapphires, Air Magic III
  • Damage: 48
  • Armor Pen %: 8
  • Remarks: Air magic weapon
  • Level Required: 80
  • Faction Required: Any magic faction

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      Air Magic V:
  • Feat: Ascension of the Storm IV
  • Recipe: Tome of Air Element, 3 Diamonds, 1 Xarium Metal Bar, 1 Deathwhisper Potion, Air Magic IV
  • Damage: 54
  • Armor Pen %: 13
  • Remarks: The strongest Air magic weapon
  • Level Required: 120
  • Faction Required: Any magic faction

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    References:  
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