Class: Elementalist

The Elementalist is a ranged spellcaster. He is a master of the elements who bends them to his will to damage multiple monsters at once.
  • Elementalist are a Mage - Ranged caster.
  •  

    Class Difficulty:

  • Medium.
  • Ideal Armour Type:

     
  • Light Armor.
  • Ideal Weapons:

     
  • Spells are the main form of weapon, however, Staves, Daggers, Thrown Weapons, Crossbows can be used also.
  • Ideal Weapon Buffs:

     
  • Sandstorm, Thunderstrike, Earth Shatter, Dagon's Curse, Scorch, Burning.
  • Ideal Augments:

     
  • Sharp Eye Augment, Lifesteal Augment, Vitality Augment, Malice Augment, Mana Reaver Augment, Burning Coil Augment, Blinding Augment.
  • Unique Sorcery:

     
  • Flaming Mastery, Lightning Mastery, Unaffected.
  • Ideal Auras:

     
  • Slowing Aura, Vampiric Aura, Cleansing Aura.
  •   Please Note:  
  • These are just some suggestions that we have put together to give you an idea of what weapons, weapon buffs, augments, auras and unique sorcery items/spells that would work best for this class. It is up to you if your choose to use them.
  • Ideal Character Race & Faction:

      Yes, it is true, some Character Races and Factions seem to excel better with the class training then others. What this means is that certain character races and Factions will receive a race and/or faction bonus that goes towards gaining trait exp.  

    The ideal Race for the Elementalist Class are:

     
  • Zamorian (+4 Agility, +2 Accuracy, +1 Ranger Trait)
  • The ideal Faction for the Elementalist Class are:

      Elven Covenant: +1 Ranger Trait     However, you do not have to be one of these races or faction to be a Elementalist, you can be any you wish.  

    Elementalist specialties include:

     
  • AoE, ranged damage, pairs well with Tank classes
  •  

    Elementalist Class Traits:

      The class traits system allows you to customise your build to match your fighting style.   For the Elementalist Class, the following traits are recommended:   Level 10 Demonologist
    Trait bonus and how to level it:
  • Demonologist = 15% Sorcery Damage per level = You need to deal damage with sorcery to level it.

  •  
      Level 10 Ranger
    Trait bonus and how to level it:
  • Ranger = 4% Increased ranged damage per level = You need to use a ranged weaponry to level it.

  •  
      Level 10 Shaman
    Trait bonus and how to level it:
  • Shaman = 2% Decreased mana cost per level = You need to cleanse debuffs or have less than 25% mana to level it.

  •  
      Level 5 Barbarian
    Trait bonus and how to level it:
  • Barbarian = 5% Increased one-handed damage per level = You need to use one-handed weapons to level it.

  •  
      You can only earn 35 trait points, in total. So it is recommended that you lock the following trait lines, so you don't start accidently leveling them up:  
  • Conqueror, Necromancer, Barbarian, Guardian, Templar, Herald.
  •   You can do this by going into your inventory screen, and clicking on the EEWA button/icon on the left of your hotbar. This will open up the EEWA menu screen.   Navigate to the traits section, and click the lock icon next to the traits you wish to lock. This will prevent you from leveling those traits and allow you to only level the ones your class will benefit from.   This is something only you are be able to do. If you chose not to lock any traits, you risk not earning enough exp to get the most out of the Elementalist Class.  

    Elementalist Attribute Points:

      As your class level increases, you will be rewarded with extra attribute points in the areas that will be of the most benefit to you and your class training.     However, to get the most out of your training, I recommend that when you are allocating your naturally earnt attribute points, that you aim for a minimum of:  
  • 50+ Accuracy, 50+ Grit, 30+ Agility, 30+ Vitality.
  •   By putting your points in these areas before the others, you will increase your stats faster, and higher then what you could as a default character with default attributes.    

    The Pros and Cons of this class

      Pros:
  • This class has good Range and AOE Damage.
  •   Cons:
  • The class has a high upkeep and is pretty squishy when it comes to melee.
  •  

    Class Leveling:

      There are 7 levels of training to complete before you finish your training and become a Level 8 Grandmaster.
  • Each level has 5 tasks for you to complete, 4 hunting and gathering tasks, and a 5th task which is actually a test of skill within the NUGaming: Maze Training Dungeon.
  • You must complete all 5 tasks before you can progress to the next level of class training.
  • Each level is completed in a different biome.
  • Class Trainer:

  • Grandmaster Shunay
  • Starting Weapon:

  • 1 Air Magic 1
  • 50 Lightning Bolt I
  •   Level 1: Novice
    Location:
  • The River Biome - Port Haven Class Sector
  • Task 1:
  • Return 300 Cochineal to Grandmaster Shunay
  • To collect the Cochineal, use a Pick on Cactus.
  • Reward:
  • 30,000 Exp
  • 10 NUGets
  • 150 Lightning Bolt I
  • 50 Air Power Gem
  • Task 2:
  • Return 600 Cochineal and 800 Hide to Grandmaster Shunay
  • To get the 800 Hide, harvest the bodies of animals along the River Biome.
  • Reward:
  • 30,000 Exp
  • 10 NUGets
  • 200 Lightning Bolt I
  • 70 Air Power Gem
  • Task 3:
  • Return 800 Cochineal and 1000 Hide to Grandmaster Shunay
  • Reward:
  • 30,000 Exp
  • 10 NUGets
  • 300 Lightning Bolt I
  • 100 Air Power Gem
  • Task 4:
  • Return 1000 Cochineal and 1200 Hide to Grandmaster Shunay.
  • Reward:
  • 30,000 Exp
  • 10 NUGets
  • 400 Lightning Bolt I
  • 150 Air Power Gem
  • Task 5:
  • Find and complete room 1 of the Maze Training Dungeon.
  • Reward:
  • 50,000 Exp
  • 100 NUGets
  • 500 Lightning Bolt I
  • 200 Air Power Gem
  • 10 Accuracy
  • 10 Grit
  • 5 Agility
  • 5 Vitality

  •  
      Level 2: Apprentice
    Location:
  • The Desert Biome - Scortched Badlands Class Sector
  • Task 1:
  • Reward:
  • Task 2:
  • Reward:
  • Task 3:
  • Reward:
  • Task 4:
  • Reward:
  • Task 5:
  • Find and complete room 2 of the Maze Training Dungeon.
  • Reward:

  •  
      Level 3: Trained
    Location:
  • The Jungle Biome - Misty Isle's Class Sector
  • Task 1:
  • Reward:
  • Task 2:
  • Reward:
  • Task 3:
  • Reward:
  • Task 4:
  • Reward:
  • Task 5:
  • Find and complete room 3 of the Maze Training Dungeon.
  • Reward:

  •  
      Level 4: Adept
    Location:
  • The Savanna Biome - Western Plains Class Sector
  • Task 1:
  • Reward:
  • Task 2:
  • Reward:
  • Task 3:
  • Reward:
  • Task 4:
  • Reward:
  • Task 5:
  • Find and complete room 4 of the Maze Training Dungeon.
  • Reward:

  •  
      Level 5: Expert
    Location:
  • The Highlands Biome - Hofsfell Class Sector
  • Task 1:
  • Reward:
  • Task 2:
  • Reward:
  • Task 3:
  • Reward:
  • Task 4:
  • Reward:
  • Task 5:
  • Find and complete room 5 of the Maze Training Dungeon.
  • Reward:

  •  
      Level 6: Specialist
    Location:
  • The Tundra Biome - Grovkar Class Sector
  • Task 1:
  • Reward:
  • Task 2:
  • Reward:
  • Task 3:
  • Reward:
  • Task 4:
  • Reward:
  • Task 5:
  • Find and complete room 6 of the Maze Training Dungeon.
  • Reward:

  •  
      Level 7: Master
    Location:
  • The Snow Biome - Fort Frostfire Class Sector
  • Task 1:
  • Reward:
  • Task 2:
  • Reward:
  • Task 3:
  • Reward:
  • Task 4:
  • Reward:
  • Task 5:
  • Find and complete room 7 of the Maze Training Dungeon.
  • Reward:

  •  
      Level 8: Grandmaster
     
     
    .   References:  
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