Class: Ranger

Rangers are the finest marksmen, capable of stalking an enemy and delivering devastating shots with pinpoint accuracy, their skills with a bow set them apart from other warriors.
  • Ranger are Rogue - Archer/Ranged.
  • Rangers also deal damage over time, such as burning enemies.
  • Class Difficulty:

  • Medium.
  • Ideal Armour Type:

     
  • Light to Medium Armor.
  • Ideal Weapons:

     
  • Bows, Crossbows, One-handed Blunt, One-handed Edged, Daggers, Dual wield.
  • Ideal Weapon Buffs:

     
  • Dual Shot, Deep Cuts, Burning.
  • Ideal Augments:

     
  • Sharp Eye Augment, Dueling Augment, Marauder Augment, Vitality Augment, Thorn Augment, Lifesteal Augment, Malice Augment.
  • Unique Sorcery:

     
  • Unaffected, Repeating Blades.
  • Ideal Auras:

     
  • Slowing Aura, Cleansing Aura, Brutality Aura.
  •   Please Note:  
  • These are just some suggestions that we have put together to give you an idea of what weapons, weapon buffs, augments, auras and unique sorcery items/spells that would work best for this class. It is up to you if your choose to use them.
  • Ideal Character Race & Faction:

      Yes, it is true, some Character Races and Factions seem to excel better with the class training then others. What this means is that certain character races and Factions will receive a race and/or faction bonus that goes towards gaining trait exp.  

    The ideal Race for the Ranger Class are:

     
  • Zamorian (+4 Agility, +2 Accuracy, +1 Ranger Trait)
  • Shemite (+4 Accuracy, +1 Ranger Trait)
  • The ideal Faction for the Ranger Class are:

      Elven Covenant: +1 Ranger Trait     However, you do not have to be one of these races or faction to be a Ranger, you can be any you wish.  

    Ranger specialties include:

     
  • Ranged attacks,
  • Crowd Control,
  • Damage-over-time.
  •  

    Ranger Class Traits:

      The class traits system allows you to customise your build to match your fighting style.   For the Ranger Class, the following traits are recommended:   Level 10 Ranger
    Trait bonus and how to level it:
  • Ranger = 4% Increased ranged damage per level = You need to use a ranged weaponry to level it.

  •  
      Level 10 Demonologist
    Trait bonus and how to level it:
  • Demonologist = 15% Sorcery Damage per level = You need to deal damage with sorcery to level it.

  •  
      Level 5 Shaman
    Trait bonus and how to level it:
  • Shaman = 2% Decreased mana cost per level = You need to cleanse debuffs or have less than 25% mana to level it.

  •  
      Level 5 Templar
    Trait bonus and how to level it:
  • Templar = 1.5% Lifesteal and damage reflected on attackers per level = You need to use one-handed weapon +shield to level it.

  •  
      Level 5 Barbarian
    Trait bonus and how to level it:
  • Barbarian = 5% Increased one-handed damage per level = You need to use one-handed weapons to level it.

  •  
      You can only earn 35 trait points, in total. So it is recommended that you lock the following trait lines, so you don't start accidently leveling them up:  
  • Conqueror, Necromancer, Guardian, Priest, Herald.
  •   You can do this by going into your inventory screen, and clicking on the EEWA button/icon on the left of your hotbar. This will open up the EEWA menu screen.   Navigate to the traits section, and click the lock icon next to the traits you wish to lock. This will prevent you from leveling those traits and allow you to only level the ones your class will benefit from.   This is something only you are be able to do. If you chose not to lock any traits, you risk not earning enough exp to get the most out of the Ranger Class.  

    Ranger Attribute Points:

      As your class level increases, you will be rewarded with extra attribute points in the areas that will be of the most benefit to you and your class training.     However, to get the most out of your training, I recommend that when you are allocating your naturally earnt attribute points, that you aim for a minimum of:  
  • 50+ Accuracy, 50+ Agility, 30+ Grit, 30+ Vitality.
  •   By putting your points in these areas before the others, you will increase your stats faster, and higher then what you could as a default character with default attributes.    

    The Pros and Cons of this class

      Pros:
  • When built right, this class can be indestructible. Is great as a solo or group build.
  •   Cons:
  • Reliant on ammo.
  •  

    Class Leveling:

      There are 7 levels of training to complete before you finish your training and become a Level 8 Grandmaster.
  • Each level has 5 tasks for you to complete, 4 hunting and gathering tasks, and a 5th task which is actually a test of skill within the NUGaming: Maze Training Dungeon.
  • You must complete all 5 tasks before you can progress to the next level of class training.
  • Each level is completed in a different biome.
  • Class Trainer:

  • Grandmaster Zara
  • Starting Weapon:

  • 1 Light Hykanian Bow
  • 100 Ironhead Arrow
  •   Level 1: Novice
    Location:
  • The River Biome - Port Haven Class Sector
  • Task 1:
  • Return 500 Resin to Grandmaster Zara.
  • You can get this by using a Pick on trees.
  • Reward:
  • 30,000 Exp
  • 10 NUGets
  • 50 Think Leather (for weapon repairs)
  • 150 Ironhead Arrows
  • Task 2:
  • Return 800 Resin and 600 Bones to Grandmasta Zara.
  • The easiest way to get the 600 Bones, is to kill Shalebacks and harvest their bodies.
  • Reward:
  • 30,000 Exp
  • 10 NUGets
  • 70 Think Leather (for weapon repairs)
  • 200 Ironhead Arrows
  • Task 3:
  • Return 1000 Resin and 800 Bones to Grandmasta Zara.
  • Reward:
  • 30,000 Exp
  • 10 NUGets
  • 100 Think Leather (for weapon repairs)
  • 300 Ironhead Arrows
  • Task 4:
  • Return 1200 Resin and 1000 Bones to Grandmasta Zara.
  • Reward:
  • 30,000 Exp
  • 10 NUGets
  • 200 Think Leather (for weapon repairs)
  • 400 Ironhead Arrows
  • Task 5:
  • Find and complete room 1 of the Maze Training Dungeon.
  • Reward:
  • 50,000 Exp
  • 100 NUGets
  • 300 Think Leather (for weapon repairs)
  • 500 Ironhead Arrow
  • 10 Accuracy
  • 10 Agility
  • 5 Grit
  • 5 Vitality

  •  
      Level 2: Apprentice
    Location:
  • The Desert Biome - Scortched Badlands Class Sector
  • Task 1:
  • Reward:
  • Task 2:
  • Reward:
  • Task 3:
  • Reward:
  • Task 4:
  • Reward:
  • Task 5:
  • Find and complete room 2 of the Maze Training Dungeon.
  • Reward:

  •  
      Level 3: Trained
    Location:
  • The Jungle Biome - Misty Isle's Class Sector
  • Task 1:
  • Reward:
  • Task 2:
  • Reward:
  • Task 3:
  • Reward:
  • Task 4:
  • Reward:
  • Task 5:
  • Find and complete room 3 of the Maze Training Dungeon.
  • Reward:

  •  
      Level 4: Adept
    Location:
  • The Savanna Biome - Western Plains Class Sector
  • Task 1:
  • Reward:
  • Task 2:
  • Reward:
  • Task 3:
  • Reward:
  • Task 4:
  • Reward:
  • Task 5:
  • Find and complete room 4 of the Maze Training Dungeon.
  • Reward:

  •  
      Level 5: Expert
    Location:
  • The Highlands Biome - Hofsfell Class Sector
  • Task 1:
  • Reward:
  • Task 2:
  • Reward:
  • Task 3:
  • Reward:
  • Task 4:
  • Reward:
  • Task 5:
  • Find and complete room 5 of the Maze Training Dungeon.
  • Reward:

  •  
      Level 6: Specialist
    Location:
  • The Tundra Biome - Grovkar Class Sector
  • Task 1:
  • Reward:
  • Task 2:
  • Reward:
  • Task 3:
  • Reward:
  • Task 4:
  • Reward:
  • Task 5:
  • Find and complete room 6 of the Maze Training Dungeon.
  • Reward:

  •  
      Level 7: Master
    Location:
  • The Snow Biome - Fort Frostfire Class Sector
  • Task 1:
  • Reward:
  • Task 2:
  • Reward:
  • Task 3:
  • Reward:
  • Task 4:
  • Reward:
  • Task 5:
  • Find and complete room 7 of the Maze Training Dungeon.
  • Reward:

  •  
      Level 8: Grandmaster
     
     
    .   References:  
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