Ararholm Adventurer's Camp
"The Adventurer's Camp is like a fungus growing in the shadow of Ararholm." Sheriff MannesAs you approach Ararholm, you can't help but either pass by or notice the Adventurer's Camp. At some point in the past, it was probably an okay place to spend a few days. The tents were well kept, and animals kept in check. The ground was paved with wood not needed in the village, and some even scraped together enough to make small shacks. It was not exactly a comfortable life, but it was a quiet place where a group of adventurers could meet and gather with their kind. The glaives, the nanos, the jacks -- all those who came looking for adventure and not a spot to put down roots, the Adventurer's Camp is where they camped. Just outside the city walls but close enough to get a drink or two at the pub, the camp was sparsely populated until recently. These days it's lower on the list of places to see in Ararholm. With the mood towards Maka-Tho changing and more people coming to visit, that clean little campground is no more. It's now a dirty, muddy pit; and not a place to travel alone. The influx of adventurers seemed to be going okay, until Ghoka showed up with his pack of thugs. Ghoka is the only one with a shack now, all the others torn down to make something partway between house, gambling den, dive bar, fight club, and bordello. Alcohol and other intoxicants are easy to find, but potentially not worth the cost. Stories have found their way to Sheriff Mannes about people losing more than just some shins or a cypher or two. Most of the people who live here do so temporarily. Usually because their goal is to explore the wilderness, not get drunk and loose all their shins at some gangers hideout. Those that do come looking to settle in Ararholm are finding it easier and safer to camp away from town while they figure out the best way to becoming a member of the community. One of the tasks given to new recruits to the town militia is patrolling the road leading to Ararholm and ensuring that the decent, law-abiding folks ( or at least the ones who don't look like they'd kill you and steal your teeth ) are told to avoid the area and find somewhere else to camp.
For things to get better in town, Sheriff Mannes is worried that something will have to be done about the camp. But the town militia is not up for that kind of fight or stress, and he's uncertain what weapons or numenera the gang has hidden away. It's possible that Ghoka could be persuaded to leave, but Mannes is honestly worried that if chased out of town they'd come back with more numbers to take the town, or that they'd set up on the road to Ararholm to rob and kill as they please. There may be a way to show Ghoka just how unwelcome he is in Ararholm, but Mannes can't see it. Ghoka and his followers are a small group, but quick to violence and good at it. Getting them out of town without having the town at their mercy later is something Mannes would reward handsomely. While he doesn't have much in the way of shins, he does have a few weapons and cyphers tucked away that could be worth the trouble.
Type
Allotment