Sheriff Edgar Mannes
Sheriff Edgar Mannes (a.k.a. Bolthound)
A glaive who is done with the wandering life, Edgar came with Ager to settle Ararholm. The head of security for the trade company, he now serves as the sheriff for Ararholm.
Physical Description
General Physical Condition
A tall, wide-shouldered man, Sheriff Manse is a very solid presence within the world.
Body Features
Nothing out of the ordinary.
Facial Features
Muttonchops, and a trio of scars that look like a scratch from a very big creature can be seen running from his left ear to his chin. His left eye has been replaced with a numenera of some kind, but you have to look quite closely to tell.
Identifying Characteristics
His strange hat, the scars on his face, and his loud laugh.
Physical quirks
Tends to lean on things, like he's always just a bit tired.
Apparel & Accessories
Cowboy hat, leather duster, a well-kept red vest.
Specialized Equipment
- Tasks related to the defense of the town
- Firearms
Mental characteristics
Personal history
Joined Ager's trade company as a glaive to guard caravans. Worked his way up to become a trusted friend of Ager and head of security for the company.
Gender Identity
Male
Sexuality
Hasn't met the right person.
Education
Learned most of his fighting style on the back streets of Qi. Picked up some tricks from glaives he travelled with when he was younger.
Employment
Previously head of security for Ager's trade company, now Sheriff of Ararholm.
Accomplishments & Achievements
- Fighting off a particularly big creature on his second caravan, saving a number of his fellow guards and travellers
- Discovering the spies attempting to infiltrate Ager's trade company and exposing them
- Helping to found Ararholm
Failures & Embarrassments
- Failing to protect Pamki when she was younger
- Has bad luck with mounts, tends to fall off in embarassing ways
Mental Trauma
Haunted by the friends he's been unable to save from gruesome deaths
Intellectual Characteristics
Doesn't really understand technology that well, but has a sharp and wise mind when it comes to other people. A good investigator who relies on relentlessly chasing down leads instead of flashes of inspiration. Has a good grasp of the tactics of fights and battles, especially when it comes to defense.
Morality & Philosophy
- Everyone deserves a second chance, but not a third.
- We can build a town where nobody goes hungry or without a roof over their heads.
- I will always be there to protect my friends.
- Better to take the shot from a distance than to risk losing it all in close combat.
Taboos
- Hurting children or the defenseless
- Causing harm without reason
- Slavery
Personality Characteristics
Motivation
Making Ararholm into a place he'd be happy to live out the rest of his days, preferably without ever having to fire another shot.
Likes & Dislikes
Likes:
- His gun
- Pipe leaf
- Sitting by the fire and reading
- Bugs or things that look like bugs
- Criminals, specifically those that prey on weakness
- Big hierarchies
Virtues & Personality perks
- Heart of gold
- Incorruptible
- Loyal
Vices & Personality flaws
- Pipe leaf
- Quick to anger
- Sometimes lets his emotions get the better of him
Personality Quirks
- Usually has a bit of wood or grass in his teeth
- Has a pretty particular way he winds down in the evenings
Hygiene
Generally keeps himself clean, although usually has a day or two of stubble.
Social
Contacts & Relations
Close friends with Pamki and her wife. Friendly rivalry with Mex about who's the better fighter. Becoming friends with Jonas, the Aeon Priest.
Family Ties
- Knows someone in the Royal Scout Auxiliary whos of high enough rank they can send a detachment on a specific mission. Things like "eradicate the bandits at this ruin", "fortify this position for two weeks", or "clear this cave of the creature that lairs there". Open ended things like "find the bandits" or "track down the creature" are not things his contact can do, though.
Religious Views
Living in the Steadfast he was technically a believer in the "religion" created by the Order of Truth. Since coming to Ararholm has been picking up some of the spirtualism and ancestor worship of the Caldanians.
Social Aptitude
Tends to be brusqe and abrupt when he has to talk to people he doesn't know, keeping his mouth shut otherwise.
Open and gregarious with his friends.
Mannerisms
Tips his hat when greeting people.
Spits out whatever twig or bit of grass he's been chewing ( if outside, otherwise he just holds it ) when he's about to say a lot of stuff.
Hobbies & Pets
Likes carving and scrimshawing, several of the children in town play with little figures he made for them.
Speech
Speaks slowly when talking to people he doesn't know, or people he doesn't like. It's a bit of a ruse -- he wants people to underestimate him, to think he's slow or a bit dull in the head. When with friends and nobody else can overhear he talks a bit quicker, but still with a bit of a drawl.
Wealth & Financial state
Not much. He's got a small living area on the second floor of the town jail. Doesn't have many personal posessions besides some books and some oddities he's collected over the years.
Gruff prickly exterior with a heart of absolute gold, Edgar is the closest thing Ararholm has to law.
Character Location
Current Location
Ararholm
Alignment
Chaotic Good
Honorary & Occupational Titles
Sheriff
Date of Birth
29 Giants 760
Birthplace
Wyrfall, Iscobal, the Steadfast
Children
Current Residence
Ararholm
Gender
Male
Eyes
Light blue
Hair
Brunette
Skin Tone/Pigmentation
Tanned
Height
6'4"
Weight
223 lbs
Quotes & Catchphrases
"Sometimes the quickest way forward is a very twisty path."
"Someday the only thing I'll have to worry about is having enough wood for a fire and enough pipe leaf to last the rest of the day."
- Truth
- Droalian